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Trinity 1.9.3 and QuestTools 2.0.51

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Rrrix, is it possible to remove auto talk with Tyrael in adventure mode?
It's really *****ing me up >.<

or, just add this to any of your profiles:
<TargetBlacklists>
<TargetBlacklist actorId="114622"/>
</TargetBlacklists>


I rather prefer the auto-talk to any quest/event giving NPC. It should happen, for sure.
 
This version is still ignoring gold piles. I've checked that my settings are correct.

Mine is doing the same thing. It ignores all gold piles no matter if "Pickup Gold" is checked or not. Minimum gold pile size makes no difference either. I've set it from 0 (zero) to 500 and nada just trots on by all stacks of gold... the only time it picks them up is if it just happens to randomly run over one... :) and oddly enough it won't pickup Death's Breath anymore either... <shrug>
 
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16games an hour here :)


Yes please please share me your trinity settings? How can i turn off clicking on weapon/armor racks - i turned off picking up yellows and as much to help with time but it seems so much back tracking.

Im running wizard t1 a4 cache on db beta w/ everything latest.

I'm stuck on 4 games an hour :/

Annoying when map marker is showing and i dont run to it. Im using the community a4 bounties files the new post that got made.
 
Anyone have the same problem with Town Run not being triggered when in town and free bag slots < 'Free Bag slots in Town' setting?
Example: Mine goes to town with 18 free bag slots (20 slots on 'Free Bag slots in Town') and town run isn't triggered, only when free bag slots reaches < 'Free Bag slots for town Run'
 
RRRIX, not sure if this is proper place to request this but could you make a toggle for Demon Hunter combat page to "Spam Vault"? The toggle could also be called "Danetta's Set" Many of us are using Danetta's Set. I found a way to implement it.

---

TVars.cs ::

Set(new TVar("SpellDelay.DemonHunter_Vault", 150, "Spell Use Delay/Interval, milliseconds"));

PlayerMove.cs ::

int vaultDelay = hasTacticalAdvantage ? 150 : Trinity.Settings.Combat.DemonHunter.VaultMovementDelay;


---
I have tested it and it is working very well. Thanks for all your great support and work.

This should work:

tpScKQN.png
 
Thanks rrrix, gj as always.

One thing to note, are you aware of the problem with WD firebat with vampire rune? It stops channeling firebat if mana after initial cast cost is below 225, but the channeling is free with the rune.

Code:
// Fire Bats fast-attack
                if (CanCast(SNOPower.Witchdoctor_Firebats) && Player.PrimaryResource >= fireBatsMana &&
                     (TargetUtil.AnyMobsInRange(Settings.Combat.WitchDoctor.FirebatsRange) || firebatsMaintain) && !hasCloudOfBats)
                {
                    float range = firebatsMaintain ? Settings.Combat.WitchDoctor.FirebatsRange : V.F("WitchDoctor.Firebats.MaintainRange");
                    return new TrinityPower(SNOPower.Witchdoctor_Firebats, Settings.Combat.WitchDoctor.FirebatsRange, CurrentTarget.Position);
                }

It seems CanCast() checks the initial mana cost of firebat and decides not cast it anymore.

There is some more logic at play here. It checks the channel cost if Firebats wast cast in the last 125ms. CanCast() does not check the cost of a spell, only if it's available for use on the hotbar.
 
or, just add this to any of your profiles:
<TargetBlacklists>
<TargetBlacklist actorId="114622"/>
</TargetBlacklists>


I rather prefer the auto-talk to any quest/event giving NPC. It should happen, for sure.

It's a tricky one. We really only don't want to talk to Tyrael when we first join a game, but there's many other circumstances when we're in town and we need to talk to Tyrael (or other quest givers). :)
 
What's the problem?
Spirit barrage doesnt work with any rune. When the bot attempts to use spirit barrage, it always casts it above itself near the top of the visible screen. With well of souls, none of the bolts hit enemies at all. It just spams SB at the top of the screen the whole time.

What steps will reproduce the problem?
Spec spirit barrage with well of souls, or any rune really.

What is the expected result?
That the bot use SB to actually target mobs and single target DPS them down.

What happens instead?
It spams SB at the top of the screen, regardless if there are mobs there or not.

Please provide any additional informations.
Happens with all runes.
 
@rrrix

Hello rrrix and.... again.. ¬¬ D3 Client closed.

View attachment 636 2014-05-10 16.00.zip

What can we do now? This did not happen earlier, Trinity .24 and earlier. Earlier than Demonbuddy 359. What did changed and could be causing this? I know that many things have changed, but some are making it happen.
 
Hello rrix,

did you see my post on page 3 regarding the goold inactivity timer? I have posted a log too :D

Any help with this would be more than welcome, cause without the inactivity timer nothing is truly AFK-able.
Thnx for everything!!
 
anyone have the problem that the bot randomly attacks nonblocking destructible with the setting ignore unless stuck?
 
I just wanted report an issue with gem pickup, I've set trinity to pick imperial+, but it still pickups marquise gems. I have been using the latest beta and the release DB versions with the latest update of trinity from SVN for the past few weeks and this issue has been present throughout all the updates. In case this is a known issue, then please pretend that this post never happened. Thank you for your hard work.
 
This should work:

tpScKQN.png
RRRIX thanks for getting back to me.
I may not understand how to use the slider correctly. The vault movement delay only goes down to 400ms for me.

I am requesting that it go down to 150. Also you have a check in PlayerMover.cs for a 2000ms delay addition if Tactical advantage is applied.

I would opt to remove that down to 150ms but the only way I thought of doing that would be a toggle :

int vaultDelay = hasTacticalAdvantage ? 2000 (Change to 150?) : Trinity.Settings.Combat.DemonHunter.VaultMovementDelay;
Line 563: CombatBase.TimeSincePowerUse(SNOPower.DemonHunter_Vault) > vaultDelay &&


Is there a way to spam vault with your Vault Delay slider?
 
RRRIX,

In addition to the changes I proposed previously if you could add this to the Vault Spam / Danetta's Toggle:

Replace in DemonHunter.cs
Vector3 vNewTarget = NavHelper.MainFindSafeZone(Trinity.Player.Position, true, false, null, false);

with

Vector3 vNewTarget = MathEx.CalculatePointFrom(CurrentTarget.Position, Player.Position, 15f);

What this does is make vault operate more offensively rather than defensively by vaulting backwards 15f. It also will be spam'd making the enemies perma stunned.

Its working well on my end.
 
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