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[LegCraftCompFarm] EoTS (Captain set) + SoEP (Aughild set) + IWD (Asheara set)

Here's my version for the newest trinity. You need my questtools which I've asked rrix to merge.

https://www.assembla.com/code/gorm-questtools-fork/git/nodes

Also I just found a problem with this profile. The ghost flew out of the map and then trinity blacklisted it because it was unreachable, so my bot teleported out and quit the game lol... I guess it is better to do this on a ranged character.
 

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Can you guys improve upon this? I believe it's already very smooth but the guy who made it has a private version he intends to sell.

This one farms the sewer over and over including the mobs that drop the mats. Might just need to polish for the community.

Reference: http://www.thebuddyforum.com/demonb...s-farm-w-lcm-bounty-checks-3.html#post1508440


EDIT: Just want to add that I've gotten 2 Invoker set pieces and 1 Natalya's Embrace running this over and over on T1 for the past 2 hours.
 

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Thanks for the update Gorm! This was one of my favorite profiles until new trinity messed it up. I don't understand how to use this website though :( Am I suppose to download all of these files? And do they go in the profile folder?
 
Won't work. I copy the plugins into my DB Folder, also copy your QuestTools Gorm but I get this error :

Failed to load profile: Element TownRun is not supported. Please check your XML and try again. (<TownRun minFreeBagSlots="10" minDurabilityPercent="15" />) Line 22
System.Exception: Element TownRun is not supported. Please check your XML and try again. (<TownRun minFreeBagSlots="10" minDurabilityPercent="15" />) Line 22
at ƒ..(PropertyInfo , XElement , Object )
at Zeta.XmlEngine.XmlEngine.Load(Object obj, XElement element)
at ƒ..(XElement , Type )
at ƒ...(XElement )
at System.Linq.Enumerable.WhereSelectEnumerableIterator`2.MoveNext()
at System.Collections.Generic.List`1..ctor(IEnumerable`1 collection)
at System.Linq.Enumerable.ToList[TSource](IEnumerable`1 source)
at ƒ..(XElement , PropertyInfo )
at ƒ..(PropertyInfo , XElement , Object )
at Zeta.XmlEngine.XmlEngine.Load(Object obj, XElement element)
at Zeta.Bot.Profile.Profile.Load(XElement element, String path)
at Zeta.Bot.Profile.Profile.Load(String path)
at Zeta.Bot.ProfileManager.Load(String profilePath, Boolean rememberPath)
 
Would love to figure out how to get this working again was my favorite profile before trinity update :(
 
TrinityIfSNOInRange is decpreciated. Use <If condition=\"ActorExistsAt(actorId, x, y, z, range)\" /> instead.
 
I have a problem. I get the following error when loading the file [LegCraftFarm] EoTS + SoEP v2.1

System.Exception: Element DungeonExpFoundObjOrFullyExped is not supported. Please check your XML and try again. (<DungeonExpFoundObjOrFullyExped questId="1" stepId="1" until="ObjectFound" actorId="194383" objectDistance="40" boxTolerance="0.38" boxSize="14" ignoreMarkers="False" forceResetMax="0">
<AlternateActors>
<AlternateActor actorId="4893" objectDistance="40" interactRange="10" />
</AlternateActors>
<IgnoreScenes>
<!-- Ignoring waypoints -->
<IgnoreScene sceneId="31035" />
<IgnoreScene sceneId="31027" />
<!-- Ignoring unwanted dead ends and exits -->
<IgnoreScene sceneId="31036" />
<IgnoreScene sceneId="31008" />
<IgnoreScene sceneId="174054" />
<IgnoreScene sceneId="174055" />
<IgnoreScene sceneId="174056" />
<IgnoreScene sceneId="174057" />
</IgnoreScenes>
</DungeonExpFoundObjOrFullyExped>) Line 29
at ‚..(PropertyInfo , XElement , Object )
at Zeta.XmlEngine.XmlEngine.Load(Object obj, XElement element)
at ‚..(XElement , Type )
at ‚...(XElement )
at System.Linq.Enumerable.WhereSelectEnumerableIterator`2.MoveNext()
at System.Collections.Generic.List`1..ctor(IEnumerable`1 collection)
at System.Linq.Enumerable.ToList[TSource](IEnumerable`1 source)
at ‚..(XElement , PropertyInfo )
at ‚..(PropertyInfo , XElement , Object )
at Zeta.XmlEngine.XmlEngine.Load(Object obj, XElement element)
at Zeta.Bot.Profile.Profile.Load(XElement element, String path)
at Zeta.Bot.Profile.Profile.Load(String path)
at Zeta.Bot.ProfileManager.Load(String profilePath, Boolean rememberPath)
 
try downloading and adding the trinity plugins as the OP posted in the first post in this thread...
 
When performing the steps recommended.

6. Trouble shooting:
For all people getting exceptions / errors compiler, please do a quick check:
Go to DB \ Plugins \ Trinity \ XmlTags, make sure a file named "DungeonExpFoundObjOrFullyExped.cs" is in there.
Go to DB \ Plugins \ Trinity \ Movement, make sure a file named "TmxkMiniMapMarker.cs" is in there.


I open the plugin trinity Demoonbuddy and disappears.
Not Working.
 
When performing the steps recommended.

6. Trouble shooting:
For all people getting exceptions / errors compiler, please do a quick check:
Go to DB \ Plugins \ Trinity \ XmlTags, make sure a file named "DungeonExpFoundObjOrFullyExped.cs" is in there.
Go to DB \ Plugins \ Trinity \ Movement, make sure a file named "TmxkMiniMapMarker.cs" is in there.


I open the plugin trinity Demoonbuddy and disappears.
Not Working.
Trinity Addon: Plugins - for Trinity 1.8.24 and up.zip
Download that from first post
 
Yeah it hasn't worked for me since the new trinity came out, the xml tags folder isnt in trinity anymore either. I made one and put it in there and it still didn't work.
 
Yeah it hasn't worked for me since the new trinity came out, the xml tags folder isnt in trinity anymore either. I made one and put it in there and it still didn't work.

confirmed.
It is not working with new trinity 1.9.2.

I got this error

Flashing window
Compiler Error: c:\Users\\Desktop\DB407\Plugins\Trinity\Movement\TmxkMiniMapMarker.cs(19,49) : error CS0246: The type or namespace name 'MiniMapMarker' could not be found (are you missing a using directive or an assembly reference?)
Compiler Error: c:\Users\\Desktop\DB407\Plugins\Trinity\Movement\TmxkMiniMapMarker.cs(28,30) : error CS0246: The type or namespace name 'MiniMapMarker' could not be found (are you missing a using directive or an assembly reference?)
Compiler Error: c:\Users\\Desktop\DB407\Plugins\Trinity\Movement\TmxkMiniMapMarker.cs(73,25) : error CS0246: The type or namespace name 'MiniMapMarker' could not be found (are you missing a using directive or an assembly reference?)
Compiler Error: c:\Users\\Desktop\DB407\Plugins\Trinity\Movement\TmxkMiniMapMarker.cs(178,28) : error CS0246: The type or namespace name 'MiniMapMarker' could not be found (are you missing a using directive or an assembly reference?)
 
Hiya I've followed everystep you mentioned but with the new trinity it doesn't seem to pick up the '' essence of the twin seas '' ? Any chance to avoid this / modify this? Been babysitting him for an houre atm & saw him pass through 3essence's,
I'm running the Ensteig+seas profile though? It doesn't give any errors in the log or anything. It says
Trinity Found alternate object 4893!
We have found the boss for essence of twin seas!
Finished Offset Move x ---
Finished offset move x ---
ToggleTargetting, new values: Looting: True lootradius:200 Combat:True KillRadius:20
TrinityTownPortalStarted & finished, & it restarts without looting. (I bypassed & looted it manually each time :P )
Sitting afk watching a movie, was working great before though ! thnx in advance
 
How did you even get it that far gabriiel i dont understand what im doing wrong
 
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