Ok deleted the new updated trinity folder from plugins and reinstalled copy of trinity stored on another pc. Got it running but didn't open chest only way i found around it so far is to open trinity combat routine and check "open chest" Now the bot opens chest but goes back and tries to open it again then moves on. Kinda working but killing my gph anyone one know how to getting it running like it did before?
Man, my LpH has been HORRIBLE all day today. :/
Ever since I started running 2 concurrent accounts, my toons sometimes run the same route they've just cleared instead of leaving the game and restarting the route. Anyone else experience this or know how to fix this?
Edit: Even with just one running, my toon doesn't always exit the game and will just port to town, open the map again and re-run the already-done map (sometimes multiple times)
Correct:
Loaded profile Siege Chest Runner v2.1 - by CaptainAmerica
GameChanged. Clearing actors
[Trinity] New Game - resetting everything
ProfileOrderManager.OnGameJoined, Reloading profile.
Incorrect:
Loaded profile Siege Chest Runner v2.1 - by CaptainAmerica
Game joined, Resetting profile caches.
[Trinity] Turned OOC off.
USING WAYPOINT
Using Waypoint. Number:8
CHEST FARM BEGIN
I suspected a nerf yesterday, but then i left it running over night. This morning i had both soh and th in my inventory = happy wiz
Okay so, i get home today, and get ready to set everything up. Apparently Trinity did an update that removed my entire XML tags folder. Thanks for that btw trinity.
So, i create a new XMLtags folder, put the OOCtoggle in, he does the run now, but refuses to click on anything
TrinityInteract has become depreciated in Trinity 1.9 in favor of MoveToActor. I tried using that tag instead in the profile but it's very buggy and refuses to do what it is intended.
Delete TrinityInteract.cs in the QuestTools Depreciated folder and copy TrinityInteract.cs from Trinity 1.8 to your Trinity 1.9 installation. Create a XmlTags folder if you have to.
I'm working on a new profile that works with Trinity 1.9 and Belphegor, I'm just waiting for CaptainAmerica to return to finish it and post it.
TrinityInteract has become depreciated in Trinity 1.9 in favor of MoveToActor. I tried using that tag instead in the profile but it's very buggy and refuses to do what it is intended.
Delete TrinityInteract.cs in the QuestTools Depreciated folder and copy TrinityInteract.cs from Trinity 1.8 to your Trinity 1.9 installation. Create a XmlTags folder if you have to.
I'm working on a new profile that works with Trinity 1.9 and Belphegor, I'm just waiting for CaptainAmerica to return to finish it and post it.
how do people fight those 420 errors or whatever they are called for joining too many games/h or whatever causes it. i do not get those when running around 45 gph but when i run 55-70 i get those and they kill everything. any solutions or ideal numbers for that? anybody tested anything?