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[Plugin] - SkillSwap

does DB have functions to allocate paragon points and can we name our save skill? like fire build, ice queer, etcc..
 
does DB have functions to allocate paragon points and can we name our save skill? like fire build, ice queer, etcc..
Will need to look into that.

Just put out a complete SkillSwap rewrite posted on the main page. If anyone would like to check it out. Not pushed to SVN yet, still need to write up a little bit about it.
 
Will need to look into that.

Just put out a complete SkillSwap rewrite posted on the main page. If anyone would like to check it out. Not pushed to SVN yet, still need to write up a little bit about it.

work! and for anyone old build thats been saved. just re enable and disable it should show up.
 
Fixed a couple minor "bugs" in SVN 6

SVN Update 6
  • Fixed when you add a file by the same name it will not duplicate in the list. It will simply overwrite as designed.
  • When you click an item on the list it will populate the name on the left for easy overwriting of sets.
 
This shit should be a part of the damn game itself.

This would be amazing to put into profiles.
 
what will he think of next???! consolidate all mule items for easy finding?
 
SVN Update 7
  • Added refresh button to UI Tab. Since SkillSwap cannot load your profile list if you are not currently in a game, this gives you the ability to refresh it once the game loads.
  • Now a new option to save a skill set for the currently loaded profile. You simply load the profile (don't start), highlight the skill set you would like to use for it and press Set For Profile button. Next time this profile is loaded that skillset will automatically try to load.
 
Holy shiet, this sounds really fun man.
Your plugins are very useful and fun to use!
Im dying to try this once I get home. Im currently switching between a few profiles using R-YAR. This plug-in is definitely a must.
Thanks for the great job borderjs!
 
added a folder "SKillSwap" in my plugin folder of DB but the plugin doenst show in DB <.<
 
added a folder "SKillSwap" in my plugin folder of DB but the plugin doenst show in DB <.<
Download the SVN7 zip file. Extract it and copy the extracted folder to the plugins folder. Then enable it in the plugin tab in DB. The folder sctructure should be Plugins\SkillSwap\ not Plugins\SkillSwap\SkillSwap.
 
what will he think of next???! consolidate all mule items for easy finding?
I am always open for suggestions. I typically make the plugins when I find something annoying that I want to make easier on myself. I know GearSwap all started when I was using AutoHotkey to swap my arcane necklace while playing by hand. I always forgot to swap the neck back, or I wasn't fast enough to swap it in. I thought damn wouldn't it be nice if DB could do this for me?

I appreciate all the kind words and donations. Doing this stuff take a LOT of time.
 
Download the SVN7 zip file. Extract it and copy the extracted folder to the plugins folder. Then enable it in the plugin tab in DB. The folder sctructure should be Plugins\SkillSwap\ not Plugins\SkillSwap\SkillSwap.

its not in the DB plugin tab for me, using last DB Beta

look:

C:\Users\*USERNAME*\Desktop\DB\Plugins\SkillSwap
 
its not in the DB plugin tab for me, using last DB Beta

look:

C:\Users\*USERNAME*\Desktop\DB\Plugins\SkillSwap

I haven't tried the new Beta yet. If it doesn't load you should get a compiler error or something. Do you see anything in the DB log when you launch?
 
Hey bordjers, great Work!
I added an Profile XML Tag if interested:
PHP:
<SwapSkills skillSet="SkillSetName" />
Just need to add this file:
PHP:
using Zeta.Bot.Profile;
using Zeta.TreeSharp;
using Zeta.XmlEngine;

namespace SkillSwap
{
    [XmlElement("SwapSkills")]
    class xmlTag : ProfileBehavior
    {
        private bool isDone;
        public override bool IsDone
            {
                get { return isDone; }
            }   

        [XmlAttribute("skillSet")]
        public string skillSet {get;set;}

        protected override Composite CreateBehavior()
        {
            return new Action(ret => 
			{ 
				functions.loadSkills(skillSet);
				isDone = true;
			});
        }


    }
}

Greetz

Xanden
 
Hey bordjers, great Work!
I added an Profile XML Tag if interested:
PHP:
<SwapSkills skillSet="SkillSetName" />
Just need to add this file:
PHP:
using Zeta.Bot.Profile;
using Zeta.TreeSharp;
using Zeta.XmlEngine;

namespace SkillSwap
{
    [XmlElement("SwapSkills")]
    class xmlTag : ProfileBehavior
    {
        private bool isDone;
        public override bool IsDone
            {
                get { return isDone; }
            }   

        [XmlAttribute("skillSet")]
        public string skillSet {get;set;}

        protected override Composite CreateBehavior()
        {
            return new Action(ret => 
			{ 
				functions.loadSkills(skillSet);
				isDone = true;
			});
        }


    }
}

Greetz

Xanden

Very cool thanks! I was meaning to look into how to make the xml tags! I'll add this to next version!
 
Could you add the skill swap on level up (1-69)?

I could prepare a bounch of sets for every class if you are going to plan adding this feature
 
Could you add the skill swap on level up (1-69)?

I could prepare a bounch of sets for every class if you are going to plan adding this feature

I could do this yes. I would make a new plugin for this however.

If you make the set lists I will code it!
 
pm me your skype and we can talk about it ;)

Looks like Noxxic has some builds I could follow with step by step.. If those are good could use those maybe?
 
Last edited:
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