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Harrington Waistguard and containers (chest, corpse etc.)

Fujiyama

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Update: I've made some modifications to weighting.cs to make the bot prioritize containers. This works great for my pet doctor, but might not work as great for other classes/builds. Please feel free to test and report any problems and I will have a look at it. This file is based on the newest version of Trinity as of 26.05 (1.9.8), and seems to be working quite good for me. Please tell me though if you encounter any problems since I've not had the time to babysit the bot after the changes.

Currently you will need to have "inspect corpses" or "open all containers" checked and should probably remove some blacklisted armor racks/containers from your profile if there are any that you want opened.

Last updated 26.05.
 

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Last edited:
Thanks for this! Have you made any further changes?

I've done a whole lot of changes to make sure it won't get stuck on doors if there are containers behind. Also upped the weight of legendaries. Try the attached file.

Please give feedback if you experience any problems or just give me a thumbs up if its working fine :)
 

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I've done a whole lot of changes to make sure it won't get stuck on doors if there are containers behind. Also upped the weight of legendaries. Try the attached file.

Please give feedback if you experience any problems or just give me a thumbs up if its working fine :)

Sweet dude. I'm going to take it for a test run. I'm using http://www.thebuddyforum.com/demonbuddy-forum/demonbuddy-profiles/160808-rift-bot-yet-another-rifting-profile.html right now. Will post back soon. Thanks for your work :)!
 
No problem, I'm just glad to help :)

Hey dude it seems to be working pretty well. It doesn't click on demonic vessels, tormented angels, loose stones, corpses etc. What are your container settings in Trinity?
 
Hey dude it seems to be working pretty well. It doesn't click on demonic vessels, tormented angels, loose stones, corpses etc. What are your container settings in Trinity?

Inspect corpses and open chests is ticked. I´m using Trinity 28 and the latest stable version of DB at the moment.

I don´t think it´s clicking on tormented angels and some of the loose stones but the corpses, armor racks and demonic vessels really helps! When you can make it work maybe you could help finding the ID of the things it won´t open, and I´ll see if I can add them somewhere in Trinity?
 
OK so I downloaded "Rift Bot Compilation v06.zip" by Oksehode from the Rift Bot thread. Still working like a charm with "Inspect corpses" and "Loot containers" from bot settings.
 
OK so I downloaded "Rift Bot Compilation v06.zip" by Oksehode from the Rift Bot thread. Still working like a charm with "Inspect corpses" and "Loot containers" from bot settings.

Hey dude it's working great. Let me know if there are any updates that you make. Thanks again! :) I will let you know if I run into any bugs as well.
 
This would be great to use in combination with my GearSwap plugin. I recently added Harrington Waistguard support!
 
Added a check for Harrington buff to make the weights lower if buff is up. Thanks to borderjs' Gear Swap plugin!
 

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Thank you for your work!
So far I am having a question about Trinity setting. Do I need to check the box for looting dead bodies?
Is is possible to set it likes, only loot a dead body if the buff is off. :D
 
Thank you for your work!
So far I am having a question about Trinity setting. Do I need to check the box for looting dead bodies?
Is is possible to set it likes, only loot a dead body if the buff is off. :D

I will try to make it so, I only need to find out how to check if the container is a corpse :)

And yes you need to check "Inspect corpses".
 
For corpses, I edited Cache/RefreshGizmo.cs to consider the corpses within 5 "yards" (the ones the bot is walking on) and still ignore the rest (since "inspect corpses" is still unchecked). I just had to change the check on line 811 by

Code:
if (isCorpse && ((Settings.WorldObject.InspectCorpses && CurrentCacheObject.RadiusDistance <= Settings.WorldObject.ContainerOpenRange)
    || CurrentCacheObject.RadiusDistance <= 5f))
{
    AddToCache = true;
    return AddToCache;
}
 
Great idea, any chance of working with rrix to get it implemented into Trinity, with perhaps a GUI option to enable/disable extra weighing? With the number of updates Trinity gets (and just checking the latest file with yours, there seems to be a bunch of changes unrelated to your weights), I probably wouldn't use it until it's integrated.
 
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