What's new
  • Visit Rebornbuddy
  • Visit Panda Profiles
  • Visit LLamamMagic
  • Visit Resources
  • Visit Downloads
  • Visit Portal

Harrington Waistguard and containers (chest, corpse etc.)

Thank you for this.

After installing the file I get this in the DB log when it first started:
Compiler Error: c:\Users\Win7-2011\Desktop\Demonbuddy\Plugins\Trinity\Combat\Weighting.cs(24,31) : error CS0111: Type 'Trinity.Trinity' already defines a member called 'GetLastHadUnitsInSights' with the same parameter types
Compiler Error: c:\Users\Win7-2011\Desktop\Demonbuddy\Plugins\Trinity\Combat\Weighting.cs(29,29) : error CS0111: Type 'Trinity.Trinity' already defines a member called 'RefreshDiaGetWeights' with the same parameter types
Compiler Error: c:\Users\Win7-2011\Desktop\Demonbuddy\Plugins\Trinity\Combat\Weighting.cs(1115,29) : error CS0111: Type 'Trinity.Trinity' already defines a member called 'RecordTargetHistory' with the same parameter types

Then I ran a rift profile. The bot would break containers but wouldn't fight. When I switched back to the original weighting.cs it was ok again.
 
Last edited:
Thank you for this.

After installing the file I get this in the DB log when it first started:


Then I ran a rift profile. The bot would break containers but wouldn't fight. When I switched back to the original weighting.cs it was ok again.

Did you upgrade to Trinity 1.9.8? If you did, give me a minute to update the file on the first page :) (Until just now it was made for 1.9.7)
 
Did you upgrade to Trinity 1.9.8? If you did, give me a minute to update the file on the first page :) (Until just now it was made for 1.9.7)
I'm on 1.9.8. I just started using DB yesterday.
 
Then you should be good with the newly uploaded file!
Tried the new one and still getting errors.
Compiler Error: c:\Users\Win7-2011\Desktop\DemonBuddy and HonorBuddy\DemonBuddy\Plugins\Trinity\Combat\Weighting - Original.cs(24,31) : error CS0111: Type 'Trinity.Trinity' already defines a member called 'GetLastHadUnitsInSights' with the same parameter types
Compiler Error: c:\Users\Win7-2011\Desktop\DemonBuddy and HonorBuddy\DemonBuddy\Plugins\Trinity\Combat\Weighting - Original.cs(29,29) : error CS0111: Type 'Trinity.Trinity' already defines a member called 'RefreshDiaGetWeights' with the same parameter types
Compiler Error: c:\Users\Win7-2011\Desktop\DemonBuddy and HonorBuddy\DemonBuddy\Plugins\Trinity\Combat\Weighting - Original.cs(1090,29) : error CS0111: Type 'Trinity.Trinity' already defines a member called 'RecordTargetHistory' with the same parameter types
Compiler Error: c:\Users\Win7-2011\Desktop\DemonBuddy and HonorBuddy\DemonBuddy\Plugins\Trinity\Combat\Weighting.cs(24,31) : error CS0111: Type 'Trinity.Trinity' already defines a member called 'GetLastHadUnitsInSights' with the same parameter types
Compiler Error: c:\Users\Win7-2011\Desktop\DemonBuddy and HonorBuddy\DemonBuddy\Plugins\Trinity\Combat\Weighting.cs(29,29) : error CS0111: Type 'Trinity.Trinity' already defines a member called 'RefreshDiaGetWeights' with the same parameter types
Compiler Error: c:\Users\Win7-2011\Desktop\DemonBuddy and HonorBuddy\DemonBuddy\Plugins\Trinity\Combat\Weighting.cs(1110,29) : error CS0111: Type 'Trinity.Trinity' already defines a member called 'RecordTargetHistory' with the same parameter types
 
Tried the new one and still getting errors.

Hm.. Did you backup your old one and put in under the plugins folder somewhere? That's the only thing I can think of.. Since it seems like it's trying to declare variables two times.
 
Hm.. Did you backup your old one and put in under the plugins folder somewhere? That's the only thing I can think of.. Since it seems like it's trying to declare variables two times.
Yup. :) Will it be ok if I name the copy 'weights.cs.sav'?
 
just wanted to see if this was still working, am i correct to assume that the main thing this does is prioritize clicking items over combat etc?
 
just wanted to see if this was still working, am i correct to assume that the main thing this does is prioritize clicking items over combat etc?

Yes it's pretty basic: It will prioritize containers over combat as long as Harrington buff is not active and I've also made some extra priority for health globes. It might not be the best code for every build but this works for my build (pet doctor) and I want to share it with others. Please ask if you have any questions on how to change anything to work better for your build.
 
[U said:
as long as Harrington buff is not active[/U]
great tips but
that not true for me :confused: the bot refresh the buff if he can.

when i search for harrington in the Weighting.cs i can't find the code?
 
Back
Top