r3plic4tor
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- Apr 24, 2014
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riftfull.xml is bit buggy the bot think the city of act 5 is a rift 
and stucks there

and stucks there
WorldId does not help us one bit because ALL rifts have the same WorldId depending on what Level you are in.. WorldId's in rifts reflect the rift level.. next time you encounter a stuck please use the CurrentLevelAreaId.
Stuck Point:
I have good eyesight, but not Superman eyesight.![]()
hover -> click -> there you goI have good eyesight, but not Superman eyesight.![]()
Really good instructions, everything worked pretty easily.
Does anyone have some suggestions for great barb specs when botting rifts?
The instructions in your package say "Minimum Trash Mob Pack Size = 3"
I'm pretty sure if people are also running bounties they want this value set to one.
Oh, also...will the explore/full rift plugin now kill the Rift Guardian? I remember on the old version that it skipped him a lot.
can you please also Change log / Recent Changes?
I have updated post #2 about trash pack size.
If the guardian spawns far away and the bot is done exploring the area it spawns in, he will miss it. Nothing to do about that until support for mapmarkers in adventure mode is added to DB. This rarely happens though.
Thanks for the update!
Also, if I'm running Bounties + Rifts should I disable "Use NavMesh to prevent stucks"?
Can you please update post #2 again with a link and Trinity .28 I don't believe .29 has been released or out.
Thanks again,
Smitie