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Rift Bot - Yet Another Rifting Profile!

I dont know if this has been covered but mine is having trouble with the Kill Diablo Bounty. It will kill him and then start it over and get stuck at where Diablo will spawn then reset. I am going to redownload and see if that fixes it.
 
I guess I am confused... I use the profile that you put up. The Rift Common with Bounties and have no issues but today it sticks at Diablo. Is that not what you're talking about here in this thread?

It is most likely a Trinity issue. The profile is working as intended.
 
Just download the package in post #2 and follow the instructions in the same post.
I don't recommend using ezupdater with this pack.

Hm, why exactly is that? If I want to keep up to date with the latest revisions, what's the best way of doing so?
 
Hm, why exactly is that? If I want to keep up to date with the latest revisions, what's the best way of doing so?

You could of course use ezupdater to update the profile, not trinity and quest tools. The reason I put out these compilations is to make it easy for people to set it up and I know everything in it works with this profile. If you start updating trinity and other plugins, it CAN cause issues.

My compilation is mainly for rifting. If there is issues with bounties I cannot help you. I have issues as well with bounties with latest Trinity. Rifts work though.
 
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Trinity .29 is pretty damn good compared to anything we've seen recently its easily better then even .18 and .24!
Tick Rates of 30-55 is pretty damn impressive no more shutter lags when in combat or avoidance and out of combat movement. Judgment on NavMash is still out but I suspect the function itself was not the issue it had more to do with our "bad" pathPrecision values on a lot of the maps.
Code:
[Trinity] Your bot got stuck! Trying to unstuck (attempt #1 of 10 attempts) Act="OpenWorld" questId="312429" stepId="2" worldId="288685"
[Trinity][Performance] Execution of Navigator.MoveTo took 1503.13ms
These still happen but only once every so often and the reason for it again seems to be "bad" pathPrecision value. Which means we'll eventually get to the point were we don't see these at all. I hope:) To lazy to explain why and how too much effort:)

Don't upgrade to .29 it seems to still have a bug or two.. that make it less viable for afk farming. Though I expect these to be fixed rather quickly:)
 
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Oksehode you did rift + bounty with your Pkg? Afkble?

Rifts work flawlessly. I'm currently testing new updated act 4 bounty profiles. The current ones does not work very well with latest Trinity. Stay tuned!
 
Screenshot019.webp I updated to the new version and it came up to the entrance to the next level the it started to back tracking all the way back to the beginning (Rift Bot Common). Then it also tried to TP to town and leave before the rift was done (78% done)

Its in the Shifting Realm 1 - Not sure how to get the ID you spoke about

Thank you :)
 
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I updated to the new version and its back tracking all the way back to the beginning (Rift Bot Common). Any ideas?

Thank you :)

You have to be a bit more specific than that. Which map? Screenshot? LevelAreaID and WorldId?
 
You have to be a bit more specific than that. Which map? Screenshot? LevelAreaID and WorldId?

Seems like a lot of people do not know how.. I guess we should provide a guide and tell people what information we actually need to sort stuff out.
 
Code:
[Trinity] Your bot got stuck! Trying to unstuck (attempt #1 of 10 attempts) Act="OpenWorld" questId="312429" stepId="2" worldId="288685"

I deactivated the NavMesh to unstuck but still get those .. is that normal is is that something else though?
In general I have the feeling that whatever I change in trinity it sometimes doesn't matter. E.g. dont use Wotb on goblins => still uses it!
 
Seems like a lot of people do not know how.. I guess we should provide a guide and tell people what information we actually need to sort stuff out.

There is a guide (your guide) in post #2 in this thread.
 
I deactivated the NavMesh to unstuck but still get those .. is that normal is is that something else though?
In general I have the feeling that whatever I change in trinity it sometimes doesn't matter. E.g. dont use Wotb on goblins => still uses it!

Stucks do happen but if the values for the explorer are right he will unstuck himself after 1-2 attempts and move on like nothing ever happend. It only becomes an issue when explorer settings are "bad" because then he can not unstuck himself and well there goes your rift restart game.. It is going to get sorted but the fine-tuning takes time.

As for trinity not preforming well with a certain skill or skill set that is to be expected which is why in most cases you have to go into the class related skill file and rewrite the combat logic of the skills you want to use to fit your "bot-style" I guess can't really call it play-style now can I:)
 
act 4 is not afkble with new package :(. bot always wann tp while diablo fight and after fight he want to kill him again:(
 
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