What's new
  • Visit Rebornbuddy
  • Visit Panda Profiles
  • Visit LLamamMagic
  • Visit Resources
  • Visit Downloads
  • Visit Portal

Trinity 1.8.22

Status
Not open for further replies.
Is there a way to change delay after object interaction? Chests/corpses/weapon racks etc.

Trinity\Cache\RefreshDiaObjects.cs, line 663

DateTime.UtcNow.Subtract(lastHadContainerInSights).TotalMilliseconds <= 2000)

Change 2000 to something else, 0, 250, 500 maybe.

Will add an option for this soon in WorldObjects tab
 
<<< Free Bag Slot in Town & Open Horadric Cache's >>>

Logically crashed to each others.
Character will non-stop trying to pick up items and do town run when Horadric Cache have legendary dropped.

ok, will work on this
 
ok, will work on this

Thanks for such responsive. After my monitoring, sometimes it work just fine because the timing of opening a Horadric Cache is after town run.
Sequence may be the solution. :)
 
Thanks for such responsive. After my monitoring, sometimes it work just fine because the timing of opening a Horadric Cache is after town run.
Sequence may be the solution. :)

In .20 it shouldn't open them while doing a vendor-run - but should open them when in town after vendor run is complete. If an item is on the ground though while in town doing a vendor run, I guess we should ignore it until we have bag slots.
 
@rrrix: Any difference from rev 72 and the version pushed with beta 388?
 
@rrrix: Any difference from rev 72 and the version pushed with beta 388?

Actually, yes - :) i'm working quickly on this, fixing a few bugs as we speak. 1.8.21 attached...

FYI - the Demonbuddy builds grab the same code from the SVN as EZUpdater does. So, if the svn/EZUpdater is newer, always use that.
 
Actually, yes - :) i'm working quickly on this, fixing a few bugs as we speak. 1.8.21 attached...

FYI - the Demonbuddy builds grab the same code from the SVN as EZUpdater does. So, if the svn/EZUpdater is newer, always use that.

Alright. Thanks for the response. :)
 
[Trinity] Exception reading ActiveBounty Object reference not set to an instance of an object.
......

Bot goes dumb with DB Beta 1.1.1786.384 + Trinity 1.8.21 + QuestTools 1.5.24 + LumberJack 1.0.16 + EZUpdater 0.1.11 + Armory 1.0.1 on Adventure Mode Bounties. Wanders around on current map after completing current bounty :(
 
@rrrix: Did you do something to stayAfterBounty? The bot just keeps exploring again after the bounty is complete.

The new fixes in DB could be causing this I believe.
 
Last edited:
barb won´t use earthquake when:

when you don´t have wirlwind
(when i selected: HotA / Rend / Seismic Slam, Ancient Spear or even Avalanche -> won´t cast even if he got enough rage runes didn´t seem to matter)

full spec:
Barbarian - Game Guide - Diablo III

just switched the second mousebutton spell -> ww it works with everything else he won´t use earthquake

as stated in:
http://www.thebuddyforum.com/demonbuddy-forum/plugins/trinity/158060-barb-not-using-earthquake.html

happend with trinity .20+db.384 / .21(rev 73)+db.388
 
Anyone know why my barb is spamming Battle Rage instead of only using once until the buff runs out?
 
Selecting "Rift Keys" in the Pickup tab does not seem to stick when saving. Maybe its not added properly in the UI? Haven't actually tested if it loots them.
 
Selecting "Rift Keys" in the Pickup tab does not seem to stick when saving. Maybe its not added properly in the UI? Haven't actually tested if it loots them.
It still loots them
 
Am I the only person who doesn't seem to be able to make Trin open Caches? I am updated to .20 using the latest SVN of the Bounty and have the option checked for "Open Caches" and it just stashed one during a full bags town run.
 
Hey rrrix, i'm having issues with my whole bot lagging quite badly after the update. It stutters and spams trinity performance logs.


[Trinity][Performance] Execution of the block RefreshDiaObject.MainObjectType took 4378.40ms.
[Trinity][Performance] Execution of the block RefreshDiaObject.MainObjectType took 5373.22ms.
[Trinity][Performance] Execution of the block CacheManagement.RefreshCacheMainLoop took 9930.75ms.
[Trinity][Performance] Execution of the block RefreshDiaObjectCache.UpdateBlock took 9933.85ms.
[Trinity][Performance] Execution of the block RefreshDiaObjectCache took 9935.48ms.
[Trinity][Performance] Execution of the block HandleTarget.CheckForNewTarget took 9935.96ms.
[Trinity][Performance] Execution of the block HandleTarget took 10041.04ms.
[Trinity][Performance] Execution of the block RefreshDiaObject.MainObjectType took 2845.30ms.
[Trinity][Performance] Execution of the block CacheManagement.RefreshCacheMainLoop took 3256.76ms.
[Trinity][Performance] Execution of the block RefreshDiaObjectCache.UpdateBlock took 3259.98ms.
[Trinity][Performance] Execution of the block RefreshDiaObjectCache took 3261.74ms.
[Trinity][Performance] Execution of the block HandleTarget.CheckForNewTarget took 3262.36ms.
[Trinity][Performance] Execution of the block HandleTarget took 3444.53ms.
[Trinity][Performance] Execution of the block RefreshDiaObject.MainObjectType took 2714.25ms.
[Trinity][Performance] Execution of the block CacheManagement.RefreshCacheMainLoop took 3181.77ms.
[Trinity][Performance] Execution of the block RefreshDiaObjectCache.UpdateBlock took 3185.02ms.
[Trinity][Performance] Execution of the block RefreshDiaObjectCache took 3186.99ms.
[Trinity][Performance] Execution of the block HandleTarget.CheckForNewTarget took 3187.53ms.
[Trinity][Performance] Execution of the block HandleTarget took 3318.15ms.
 
Does this version successfully use bottomless potions?
It did use in previous version.

rev 73
Trinity tag (MoveToMapMarker ) will caused some items not pick. It may be an old problem.
Bot found exit and mobs, it'll clear mobs and wondering around want to loot or (MoveToMapMarker). End up will give up on loot and proceed with (MoveToMapMarker).
 
Status
Not open for further replies.
Back
Top