Just wanted to supply some information/idea in regards to everyone wanting all their legendaries consolidated to one character:
(Which I'm sure I'll hear from SOMEONE saying that I am over complicating things or whatever, but I'm just stating the facts)
If you all want this feature and want it to work correctly it should be created as a separate plugin to be done during town runs.
(I know it sounds simple to do, but I don't really think it would be)
Here are the reasons why:
1 - Using the "simple" idea of a character picks up a legendary drop and immediately drops it-- What would stop the same character from picking the item up again, dropping it again, picking it up again, etc. You think "Loot delay" ... Ok, possible.. Now what if leader is not close to follower when he loots a legendary(which does happen often regardless of how low your follower kill radius is) .. Your follower finishes off an elite or a regular mob, leader has strayed far away fighting towards the objective... Your follower loots the legendary, drops it, and with the loot delay, leaves it laying on the ground to catch up to the leader. I would just think that however it was designed that dropping legendaries would just be sloppy and rather then have them on other accounts you would just be increasing your odds of losing them completely.
2 - Demolished so called "easy" idea with dropping at the beginning or end of a run... This would simply NOT work at all due to some of us run LONG runs.. I do a full questing a1-a5.. So it may be 5-7 hours by the time the run is "over" with the exception of a relog or d/c. Which there would be no way to account for that. Also even with short running profiles you follower(s) may need to goto town to repair or something and will stash them. So by the time a long profile is "over" the legendaries have already become bound waiting for end game or new game. And using the all questing fallen star quest doesnt even start in town. Followers join by the time leader is already at the gate and they drop their legendaries and they stay there on the ground. By the time any profile is over the bots would have to be smart enough to goto stash and retrieve all the ones they have accumulated during the run that were not bound and drop them. (Hopefully nothing happened to leader and he didnt leave the game or anything, then you just dropped all your legendaries and left the game as well) Magic
3 - Here is what I consider to be the BEST solution for doing this. Since the leader initiates town runs and the followers know that, the best way would be for a plugin to use during a townrun. This way it does not matter if you are running a long profile or short profile and you wont have followers dropping legendaries all over the place and leader trying to run around and collect them. You also would not be running the risk of dropping them and leaving them somehow. When a townrun is initiated, everyone returns to town to repair/etc and initiates trade with the leader trading their legendaries to the leader. This is what I would consider to be the safest & most efficient way for any profile you would be running. I'm sure its probably possible but would require alot of work. However - There would need to be a coder who also wants this, or a bored coder just wanting to do it for fun, or a high demand for the feature.