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[Party Plugin] SimpleFollow - Multi-Bot Party Plugin

So happy

Did a fresh install of DB and all updated plugins a couple hours ago, running great. It has been running slow for so long that now it looks like its running at 150% game speed. :D Inviting all 3 of my friends now too(Yes I know that was weird, but my leader only has 3 friends, have run this plugin a long time, dont know why all of a sudden it shows button 4 when there is only 3, but w/e, its working) ..

RRRIX you are the man, no matter what nedudej says about you. :) Sent another donation, you should have it by now. Hope more people get motivated to toss a few bucks your way!
 
ye but it need cancel boss fight on every bot except this one that started it - possible?

making profile for followers is easy - just need some editing


hmmm - someone know how simplefollow is checking where leader is? meaby im wrong and db can check where party members are :)

Leader bot initializes a server that posts his cords.. Followers initiate a connection to leaders server to pull the cords.
 
I've been trying to jerry-rig checking for current quest IDs from FollowTag.cs with no luck. Is there any way to do this?
 
Did a fresh install of DB and all updated plugins a couple hours ago, running great. It has been running slow for so long that now it looks like its running at 150% game speed. :D Inviting all 3 of my friends now too(Yes I know that was weird, but my leader only has 3 friends, have run this plugin a long time, dont know why all of a sudden it shows button 4 when there is only 3, but w/e, its working) ..

RRRIX you are the man, no matter what nedudej says about you. :) Sent another donation, you should have it by now. Hope more people get motivated to toss a few bucks your way!

The resume loop is still present for me, have you tried to see what happens if leader disconnects from a game? Moreover, does your followers all leave party correctly after a game?

Have you been running any rifts/bounties with the new simple follow? I've run into a couple of curious problems and wanted to see if it's just me.

Thanks,
 
View attachment 124875
Found a bug that causes d3 to unresponsive had to cold restart game.

db beta .384 trinity .19 simfollwer .17 on clean fresh deleted not overwrite install.

working okay with db .355 trinity .19 simfollower .17 clean/non overwrite install.
 
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Thank you so much glancey for the Movetoactor solution.
 
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Did a fresh install of DB and all updated plugins a couple hours ago, running great. It has been running slow for so long that now it looks like its running at 150% game speed. :D Inviting all 3 of my friends now too(Yes I know that was weird, but my leader only has 3 friends, have run this plugin a long time, dont know why all of a sudden it shows button 4 when there is only 3, but w/e, its working) ..

RRRIX you are the man, no matter what nedudej says about you. :) Sent another donation, you should have it by now. Hope more people get motivated to toss a few bucks your way!

Works perfect for me aswell! Add the trading part and we are set for a real botting squad :D
 
Works perfect for me aswell! Add the trading part and we are set for a real botting squad :D

Most important things for me atm:

- Have follower request invite from leader (this way main account can have more than 3 friends)
- Have a way for the follower to drop all his loot or just his legendaries and have the leader pick it up
 
The resume loop is still present for me, have you tried to see what happens if leader disconnects from a game? Moreover, does your followers all leave party correctly after a game?

Have you been running any rifts/bounties with the new simple follow? I've run into a couple of curious problems and wanted to see if it's just me.

Thanks,

Well, I didnt get home until late last night, by the time I got all my bots setup, I only ran them for 1-2 hours before I went to bed. However, I spoke too soon. They were running fine before I went to bed, but when I got up this morning my followers were back to slow motion during navigation. When they get into combat or looting, they run and move at normal speeds.. Like fighting elites, tons of special effects going on, everything moving fast, characters running around normally, etc.... But when leader moving across the map without combat or looting triggered the followers shutter and lag, take a few steps then freeze up for a second, then move a few more steps, etc..

EDIT: Confirmed - Leader leaves, followers still getting caught up in a resume game loop. Would like an option "Force Disband" .. For at the end of a run or when leader leaves all party members disband so leader can just reinvite them. Or just have that the default setup unless a player has "Stay in Party" option checked.
 
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Works perfect for me aswell! Add the trading part and we are set for a real botting squad :D
Most important things for me atm:

- Have follower request invite from leader (this way main account can have more than 3 friends)
- Have a way for the follower to drop all his loot or just his legendaries and have the leader pick it up

Just wanted to supply some information/idea in regards to everyone wanting all their legendaries consolidated to one character:
(Which I'm sure I'll hear from SOMEONE saying that I am over complicating things or whatever, but I'm just stating the facts)

If you all want this feature and want it to work correctly it should be created as a separate plugin to be done during town runs.
(I know it sounds simple to do, but I don't really think it would be)

Here are the reasons why:
1 - Using the "simple" idea of a character picks up a legendary drop and immediately drops it-- What would stop the same character from picking the item up again, dropping it again, picking it up again, etc. You think "Loot delay" ... Ok, possible.. Now what if leader is not close to follower when he loots a legendary(which does happen often regardless of how low your follower kill radius is) .. Your follower finishes off an elite or a regular mob, leader has strayed far away fighting towards the objective... Your follower loots the legendary, drops it, and with the loot delay, leaves it laying on the ground to catch up to the leader. I would just think that however it was designed that dropping legendaries would just be sloppy and rather then have them on other accounts you would just be increasing your odds of losing them completely.

2 - Demolished so called "easy" idea with dropping at the beginning or end of a run... This would simply NOT work at all due to some of us run LONG runs.. I do a full questing a1-a5.. So it may be 5-7 hours by the time the run is "over" with the exception of a relog or d/c. Which there would be no way to account for that. Also even with short running profiles you follower(s) may need to goto town to repair or something and will stash them. So by the time a long profile is "over" the legendaries have already become bound waiting for end game or new game. And using the all questing fallen star quest doesnt even start in town. Followers join by the time leader is already at the gate and they drop their legendaries and they stay there on the ground. By the time any profile is over the bots would have to be smart enough to goto stash and retrieve all the ones they have accumulated during the run that were not bound and drop them. (Hopefully nothing happened to leader and he didnt leave the game or anything, then you just dropped all your legendaries and left the game as well) Magic

3 - Here is what I consider to be the BEST solution for doing this. Since the leader initiates town runs and the followers know that, the best way would be for a plugin to use during a townrun. This way it does not matter if you are running a long profile or short profile and you wont have followers dropping legendaries all over the place and leader trying to run around and collect them. You also would not be running the risk of dropping them and leaving them somehow. When a townrun is initiated, everyone returns to town to repair/etc and initiates trade with the leader trading their legendaries to the leader. This is what I would consider to be the safest & most efficient way for any profile you would be running. I'm sure its probably possible but would require alot of work. However - There would need to be a coder who also wants this, or a bored coder just wanting to do it for fun, or a high demand for the feature.
 
Well, I didnt get home until late last night, by the time I got all my bots setup, I only ran them for 1-2 hours before I went to bed. However, I spoke too soon. They were running fine before I went to bed, but when I got up this morning my followers were back to slow motion during navigation. When they get into combat or looting, they run and move at normal speeds.. Like fighting elites, tons of special effects going on, everything moving fast, characters running around normally, etc.... But when leader moving across the map without combat or looting triggered the followers shutter and lag, take a few steps then freeze up for a second, then move a few more steps, etc..

EDIT: Confirmed - Leader leaves, followers still getting caught up in a resume game loop. Would like an option "Force Disband" .. For at the end of a run or when leader leaves all party members disband so leader can just reinvite them. Or just have that the default setup unless a player has "Stay in Party" option checked.


I've noticed a lot of stutter stepping with the plugin enabled, whereas the profiles runs fine by themselves solo.
 
Most important things for me atm:

- Have follower request invite from leader (this way main account can have more than 3 friends)
- Have a way for the follower to drop all his loot or just his legendaries and have the leader pick it up

Drazz already addressed point#2 so I'll address point #1.

This is fundamentally problematic. I remember rrrix mentioning that DB cannot tell which player is which (hence why you only have 3 friends on your leader's list), so whenever ANY player requests to join the party, they will get invited.

So anyone or stranger requests to join your party (recently played etc), they will get invited.

Then two things will probably happen:

1.) your follower bot gets messed up and might go into a create/resume loop.
2.) the other human in your game will be, simply put, in your game

I'll let you draw the consequences yourself based on those points.
 
I've noticed a lot of stutter stepping with the plugin enabled, whereas the profiles runs fine by themselves solo.

If you are referring to your leader, watch your trinity or the status bar.. It will say something like Target=Hotspot, etc and causes the leader to back and forth between hotspots.. Uncheck use hotspots on your leader and see if it still does it.

If you are referring to your followers shutting mine do as well, my followers run really crappy as if they are trying to do too much updating or something from leader.. Something just slows my followers down to a crawl. I increase/decrease update interval on them but doesnt seem to make a difference.. idk
 
I've been trying to jerry-rig checking for current quest IDs from FollowTag.cs with no luck. Is there any way to do this?

What are you doing? Why? SimpleFollow should follow the leader. All profile logic should live with the leader.
 
hi iam looking for a profile to play with my bots together , my old profile dont works :(
iam used

<?xml version="1.0" encoding="utf-8"?>
<Profile xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xmlns:xsd="http://www.w3.org/2001/XMLSchema" is_instance="false" isQuest="false" questStopStepID="-1" patrolrange="40" KOSBlue="false" KOSYellow="false" KOSPurple="false" Look_x0020_For_x0020_Dungeon="false" ExitASAP="false" RelogWhenDD="false" FarmBreakableContainers="false" KOSTS="false">
<Description />
<Name />
<NormalWayPoints />
<BlockPoints />
<enemyLevelRestriction lower_bound="0" upper_bound="0" />
<branchInfo type="Per Instance" followingFile="2.xml" followingFile2="">
<bottingDuration>0</bottingDuration>
<charBottingLevel lower_bound="0" upper_bound="0" />
<taskList>
<Task>Waypoint: Act2|Ancient Path</Task>
</taskList>
<skillLevelRestriction Skill="" upper_bound="0" />
</branchInfo>
<LootContainer>false</LootContainer>
<instance openDoor="false" useHearth="false">
<entrance facing="0">
<loc x="0" y="0" z="0" type="0" />
</entrance>
<exit facing="0">
<loc x="0" y="0" z="0" type="0" />
</exit>
<runningType />
<range>0</range>
<pulling_number>0</pulling_number>
</instance>
</Profile>

for the leader .

can anybody help me ?
 
I'm having a problem where my leader running the profile isnt starting/accepting the boss fight. Should i try a clean install of DB? or is it not just me.

Edit: I've tryed adding a accept confirmation tag in the profile im using, so im not entirely sure if its the profile that im using
 
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I'm having a problem where my leader running the profile isnt starting/accepting the boss fight. Should i try a clean install of DB? or is it not just me.

Edit: I've tryed adding a accept confirmation tag in the profile im using, so im not entirely sure if its the profile that im using

Its the profile you are using.. Start working your way backwards through the pages, I remember seeing someone posted a fix for that.
 
Its the profile you are using.. Start working your way backwards through the pages, I remember seeing someone posted a fix for that.
the profile tags to be used is movetoactor instead of useportal or useobject
 
hmm, i dont know why but sometimes my followers just follow and start fighting with lag - after a few second - is that because leader is saying when they should fight or what? i think they should be in combat state all the time
 
the zip file shows .17 but plugin version shows .16, did my upgrade fail or is that the same for everyone else?
 
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