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[Item Rules] ShutteR's Updated Item Rules for RoS

ShutteR's Item Rules for RoS
Author: ShutteR, this community

What is this?

I recently updated to RoS like most of you should have. With the new expansion came a higher level cap, and of course, better items! What does this mean? We needed new rules... and no one was really setting anything up for this. All the new rules people have been making are scattered.

What rules are updated?

Legendaries:
All legendaries are stashed.

Rares:
All rare rules have been updated to keep the best rares that your bot finds. This won't keep low/medium quality rares! This is meant to save you time sorting through junk to find the hidden treasures in your stash.

Magics:
Magics are set by default to be picked up and either salvaged or sold, depending on your Trinity settings.

Commons:
No white items are set to be picked up besides the obvious crafting & other misc items. I'm going to add the latest crafting materials commented in for those who want to pick up & keep certain whites.

How do I use these item rules?

Instructions and the download is listed on the GitHub page for these rules. It's highly recommend that you use Git to clone the repository, and submit pull requests (basically edits that you suggest). Git is an extremely popular project management platform (it's a standard for developers).

If you don't want to use Git, that's fine, you can still download the latest .zip here.

I update the ReadMe frequently, so I think it's best to check there for the latest installation instructions. If you still don't understand how to use this, you should check around the forum BEFORE asking for help. You must try searching for more than 2 minutes before posting, please!

The GitHub Page: click here

Can I contribute/make suggestions?

Yes! This is the whole point of this community, and posting this on GitHub. The best way to make suggestions is to submit a pull request using Git, but you can also post suggestions here as well.

tl;dr

GitHub Page: https://github.com/ShutteR9/ShutteR9-DemonBuddy-RoS-Item-Rules
Direct Download: https://github.com/ShutteR9/ShutteR9-DemonBuddy-RoS-Item-Rules/archive/master.zip


will test it now, add a feedback later or maybe improvements
 
Last edited:
Please bring below to first post so ppl can see it:

If you want to collect whites for crafting purposes:

1. Open common.dis
2. Search for:
// keep armor whites for crafting purposes
3. Read the list and find what you want to stash and uncomment, for example if you want to stash white dagger,
// [TYPE] == "Dagger" && [NAME] == "Punyal"
make above line to
[TYPE] == "Dagger" && [NAME] == "Punyal"
 
Awesome! Thanks man.


I haven't updated yet, but damn ! Might not want to now hehe. I'll have to look into this. It does look like something is wrong with two items it's checking from your log:

at Trinity.ItemRules.Interpreter.checkItem(ACDItem item, ItemEvaluationType evaluationType) in d:\Games\Diablo III\min\DemonbuddyBETA 1.1.1756.370\Plugins\Trinity\ItemRules\Interpreter.cs:line 331 item: Journeyman's Vagabond/x1_BarbBelt_norm_base_02-103 eval type: Keep

at Trinity.ItemRules.Interpreter.checkItem(ACDItem item, ItemEvaluationType evaluationType) in d:\Games\Diablo III\min\DemonbuddyBETA 1.1.1756.370\Plugins\Trinity\ItemRules\Interpreter.cs:line 331 item: Bullseye Break/x1_handXbow_norm_base_02-104 eval type: Keep

rrrix just pushed a fix for it via EZUpdater so all back to normal :)
 
Please bring below to first post so ppl can see it:

If you want to collect whites for crafting purposes:

1. Open common.dis
2. Search for:
// keep armor whites for crafting purposes
3. Read the list and find what you want to stash and uncomment, for example if you want to stash white dagger,
// [TYPE] == "Dagger" && [NAME] == "Punyal"
make above line to
[TYPE] == "Dagger" && [NAME] == "Punyal"

Will do :) thank you!

rrrix just pushed a fix for it via EZUpdater so all back to normal :)

Gonna update in a few minutes... got too many legendaries and rares to go through at the moment haha. Too bad the AH is gone now, right?!

---

I'm loving all the help I'm getting with these rules. It seems there are a lot more people on this forum that are willing to contribute than I first thought. I was getting sick of seeing so many silly threads/requests/posts everywhere !

Cheers everyone
 
that rules are for perfect rolld items like rings,amulets or gloves right?
 
this rule-set stashes up valuable rares and rerollable rares.
also it can be configured to stash white materials for legendary crafting.
 
but it stash for example perfect trifecta's? or near perfect stuff
 
Thank you for your response. I did check my Trinity settings and found out that Trinity pickup settings seem to be ignored. I tested this with magic items which it would pick up regardless of settings. This might be a problem with Trinity 1.8.13 which I am using. Anyway, I was able to fix this by editing your pickup.dis file:
Code:
// +---------------------------------------------------------------------------+
// |  _______ ______ _______ ______ _______ _______ _____   
// | |     __|   __ \    ___|      |_     _|   _   |     |_ 
// | |__     |    __/    ___|   ---|_|   |_|       |       |
// | |_______|___|  |_______|______|_______|___|___|_______|
// +---------------------------------------------------------------------------+                                               

// craftingPlans on the ground have all quality normal cant decide here
[TYPE] == "CraftingPlan"

// craftingReagents like Demonic Essences (now handled through Trinity)
[TYPE] == "CraftingReagent"
Note that CraftingPlan and CraftingReagent were uncommented.

I think community focus should now be on rare.dis. There is some room for optimisation/customisation. It's nice that the community reported bugs like CRIT%% and you fixing this quickly. Keep up the good work!

Im having the ame issue, what do i change in that file ? do i remove the // from the beginning of those lines ?
 
it does stash perfects and below.
you can simply change the rule sets so that it picks up the perfects.

@Huktonfoniks , what kind of problem?
 
it does stash perfects and below.
you can simply change the rule sets so that it picks up the perfects.

@Huktonfoniks , what kind of problem?

Sorry fella, I quoted something that was a couple pages back not realising.

Ive been running this for a couple hours, and im noticing its not picking up any legendary plans or legendary craft mats. they are all turned on in trinity. Do i have to change something in the rules to do this ?
 
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How do I set it so it picks up Death's Breath? I just watched as one dropped and my bot walked right by it and didnt pick it up.... Thanks :)
 
Seconding the noob/expert rule sets.

90% of the things these item rules stash are still junk. Even to my 3 day old alt account, lol.

I bet 100% of those junk items are junk legendaries though :)

Honestly though, I don't want to bother with a noob ruleset. If someone is leveling a character, they can use rrrix's new auto equipper. No reason to use up our time making crappy rules when everyone is finding good gear now.

If we want to stop seeing crappy legendaries... man that's gonna be a lot of work ! To do this properly, we'll have to do what was in the original item rules (darkfriend's I think)

1. We have to name every legendary and set item, without missing one (use a safety rule to make sure this doesn't happen)
2. Get the standard rolls, and how many random rolls there are for each legendary
3. Figure out which combinations of stats are good and can be re-rolled
4. Write every single one out and confidently use them while *hopefully* not salvaging any good legendaries

If one person manages to do all this, I believe the community should put money together to buy the man a blowjob from an expensive hooker. Otherwise, we're gonna have to work together to do this if we want to make it happen.
 
How do I set it so it picks up Death's Breath? I just watched as one dropped and my bot walked right by it and didnt pick it up.... Thanks :)
I didn't realize it wasn't. It's a magic item so I'll try adding the name Death's Breath into the rules. I'll update the repo when I get it.
 
I bet 100% of those junk items are junk legendaries though :)

Honestly though, I don't want to bother with a noob ruleset. If someone is leveling a character, they can use rrrix's new auto equipper. No reason to use up our time making crappy rules when everyone is finding good gear now.

If we want to stop seeing crappy legendaries... man that's gonna be a lot of work ! To do this properly, we'll have to do what was in the original item rules (darkfriend's I think)

1. We have to name every legendary and set item, without missing one (use a safety rule to make sure this doesn't happen)
2. Get the standard rolls, and how many random rolls there are for each legendary
3. Figure out which combinations of stats are good and can be re-rolled
4. Write every single one out and confidently use them while *hopefully* not salvaging any good legendaries

If one person manages to do all this, I believe the community should put money together to buy the man a blowjob from an expensive hooker. Otherwise, we're gonna have to work together to do this if we want to make it happen.

good points. good points.
yes, at some point we'd have to handle bad legendaries...
 
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