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[Item Rules] ShutteR's Updated Item Rules for RoS

Sorry fella, I quoted something that was a couple pages back not realising.

Ive been running this for a couple hours, and im noticing its not picking up any legendary plans or legendary craft mats. they are all turned on in trinity. Do i have to change something in the rules to do this ?

Anyone ?
 
I'm running this and my bot is not picking up any death's breath or crafting mats or gems. I get tons of errors.

EDIT! I fixed it by editing some stuff.
 
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Just a question, is this only for english d3 client or items names in english works for all languages ??
 
I recently updated the legendary.dis file to pick up all legendaries. This should be covered... I mean, I've been getting a ton of legendary/set crafting plans. Crafting mats, though, I don't think so... I'll look into this later if no one mentions how to fix that here.
Just a question, is this only for english d3 client or items names in english works for all languages ??
I'm not sure myself. This has probably been answered a lot though.
 
I'm trying to prevent my character from picking up magic (blue) items. How do I do it?

Edit: Nvm, I figured it out.
 
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had no luck the last time didn't get good gloves/rings or amulets, nothing got stashed only legendaries^^
 
i copied this

[QUALITY] == "Set" -> [KEEP]

in set.dis

or keep set automatically?
 
Code:
// Uncomment the line below to pick up & salvage magics
[QUALITY] == "Magic"
// Uncomment the line below to NOT pick up magics. 
// [QUALITY] == "Magic" -> [IGNORE]

Am I missing something here or is this a little misleading? :)
Because with the default settings that I DL today it is picking up all magic items, rare too even though it is crap so I'm trying to figure out what to change :)
 
Current version just stashes almost everything. Something went wrong there...
 
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I'm getting loads of errors (all are similar). They looks like this:

Code:
[Trinity] Error while refreshing DiaObject ActorSNO: 5288 Name: shoulderPads_norm_base_flippy-5244 Type: Item Distance: 22 
[Trinity] System.NullReferenceException: Object reference not set to an instance of an object.
   at Trinity.ItemRules.Interpreter.getInterpreterAction(String str)
   at Trinity.ItemRules.Interpreter.checkItem(ItemEvaluationType evaluationType)
   at Trinity.ItemRules.Interpreter.checkPickUpItem(PickupItem item, ItemEvaluationType evaluationType)
   at Trinity.Trinity.ItemRulesPickupValidation(PickupItem item)
   at Trinity.Trinity.RefreshItem()
   at Trinity.Trinity.RefreshStepMainObjectType(Boolean& AddToCache)
   at Trinity.Trinity.CacheDiaObject(DiaObject freshObject)
   at Trinity.Trinity.RefreshCacheMainLoop()

but refer to different things (examples): pants_norm_base_flippy-4986 , shoulderPads_norm_base_flippy-5244 , CraftingMaterials_Flippy_Global-5252

fresh download from github, trinity 1.8.16
 
Ok good it's not only me having this problem, also stashing just about everything. I managed to turn of blue/magic stuff from being looted but I wanted the uber RARE stuff to get noticed with this othwerwise Trinity ignore everything but LEG works fine.
If anyone know where to look for the problem with picking up all the crap and not the goodies, let us know :)
 
Current version just stashes almost everything. Something went wrong there...
It's a Trinity bug. Downgrade to 1.8.15 for now. It was doing the same thing to me after I updated to 1.8.17, but switching back to 1.8.15 fixed it !

Have more faith in me fellas :)
 
Ok good it's not only me having this problem, also stashing just about everything. I managed to turn of blue/magic stuff from being looted but I wanted the uber RARE stuff to get noticed with this othwerwise Trinity ignore everything but LEG works fine.
If anyone know where to look for the problem with picking up all the crap and not the goodies, let us know :)


hehe i have the prob that it stash only legendarys or mats^^ i think no rare was good enough for stashing it last time^^
 
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It's a Trinity bug. Downgrade to 1.8.15 for now. It was doing the same thing to me after I updated to 1.8.17, but switching back to 1.8.15 fixed it !

Have more faith in me fellas :)

strange, because i downgraded everything, but i still have the error massage when i try to load the script:

[Trinity] Exception in ReloadScriptRulesCommand: System.ArgumentException: Delegate to an instance method cannot have null 'this'.
at System.MulticastDelegate.CtorClosed(Object target, IntPtr methodPtr)
at Trinity.UIComponents.ConfigViewModel.<InitializeRe setCommand>b__26(Object parameter)
 
i'm mad :D didnt find/stash any good rare ring/amulet or gloves :<
 
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