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Trinity 1.8.9

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I notice the bot is missing some chests right beside the toon in Act 3 even though the container SNO is already added into the DataDictionary. I'm not too certain what is causing it, but it happens on 1 or 2 chests at most per run.
 
I notice my monk doesn't use mantra of convication no matter how much sprite i have. Also im using crippling wave and i notice its 1 yard too short to reach the destructible things so it just punches air forever if there's like a barrel it wants to destroy...
 
I can also confirm that dashing strike is not being used in this version
 
I may be wrong, but after update to new version 1.8.9 everytime on archon mode killing elite skeleton using only arcane beam, game gets disconnected.
 
Working great for my wiz from what i've seen. Teleport is working much better and all item problems seem corrected.
 
Working great for my wiz from what i've seen. Teleport is working much better and all item problems seem corrected.

But have you tested disable the arcane strike to see it behavior?
 
Bot is also getting stuck on stash while trying to repair.
 
Hey rrix thanks for your work, i will let you know what i think about what you've done on monk tonight !

Thanks bro' ! <3
 
I have found a general problem. None of the 5 classes knows how to spam the skills if the skills have a cooldown time. The cooldown is reduced by our passives and some items, but the bot just uses these skills after a fix time.

My witch doctor is the biggest victim...the Soul Harvest and Spirit walk originally both have 15 sec cooldown, but I can almost reduce them to zero. However, the bot just does not spam them when they are not on cooldown. It seems the bot still waits for 15 seconds...

Another example is that barb does not know how to spam War Cry.
 
I may be wrong, but after update to new version 1.8.9 everytime on archon mode killing elite skeleton using only arcane beam, game gets disconnected.

I just confirmed it, the new archon range thing is making it disconnect. I went back to 1.8.6 and everything is running fine.
 
Hi rrrix,

I found that in all the last versions trinity ignores the Rend.MinUseIntervalMiliseconds variable.
I have set it it to 4000 to prevent it from spamming Rend too much, but he still uses it way more often than every 4s.

Another little thing is if I use arcane orb on the wizard he uses the orb on the target he is currently facing.
But I think it would be better if he uses the orb on the area where the most minions are standing so the orb hits as many enemys as possible.

thanks for your work. :-)
 
Is the Health Globe Setting doing anything? Even when I set it to 10% he still runs at like 60-80% to it.
 
My barb bot will now reach destructibles which is nice, but it will swing 5+ times at the object or where the object was, even after it was destroyed.
 
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