Issue with avoidances. It does not matter what distance or health level is selected the issues below always occur.
1. Bot will not avoid the arcane beams, just stands in the line as they spin around.
2. Bot does a bad job at avoiding molten explosions and the ice ball freeze. Will sometimes run back into them at the last minute and get hit.
3. Bot gets stuck on walls and instead of turning around and attacking, just stands there until the wall disappears. The same thing happens when it cannot get through a "wall" of mobs. There needs to be some kind of check in place that it can't move to the next location and to continue attacking then try again later. If there already is such a check, it needs to be fixed.
4. More of a minor visual issue but the bot will get stuck sometimes running between 2 ground effects, or between a ground effect and an item/mob. It looks unnatural and very "bot-like" It does not simply leave the AoE area and then continue attacking (if it has range) or wait until the AoE is gone and then rush back in if it's melee only. It will start spazzing out running back and forth until the AoE is gone. It seems like there needs to be some check put in place to stop moving and wait for the ground effect to be gone before trying to move back into the area. If that's even possible.
1. Bot will not avoid the arcane beams, just stands in the line as they spin around.
2. Bot does a bad job at avoiding molten explosions and the ice ball freeze. Will sometimes run back into them at the last minute and get hit.
3. Bot gets stuck on walls and instead of turning around and attacking, just stands there until the wall disappears. The same thing happens when it cannot get through a "wall" of mobs. There needs to be some kind of check in place that it can't move to the next location and to continue attacking then try again later. If there already is such a check, it needs to be fixed.
4. More of a minor visual issue but the bot will get stuck sometimes running between 2 ground effects, or between a ground effect and an item/mob. It looks unnatural and very "bot-like" It does not simply leave the AoE area and then continue attacking (if it has range) or wait until the AoE is gone and then rush back in if it's melee only. It will start spazzing out running back and forth until the AoE is gone. It seems like there needs to be some check put in place to stop moving and wait for the ground effect to be gone before trying to move back into the area. If that's even possible.
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