What's new
  • Visit Rebornbuddy
  • Visit Panda Profiles
  • Visit LLamamMagic
  • Visit Resources
  • Visit Downloads
  • Visit Portal

Trinity 1.8.4

Status
Not open for further replies.
Ancient Spear - always uses at around 40-50 Fury, even with the Boulder Rune.
I changed variable to 100+ but it is still using it at the above value. Can you look into this rixx?
 
Here's a fix for the new inner sanctuary (forbidden palace) since it doesn't consume spirit anymore and it's meant as a dps increase

Code:
            // InnerSanctuary 
            if (!UseOOCBuff && TargetUtil.AnyElitesInRange(16) && CombatBase.CanCast(SNOPower.X1_Monk_InnerSanctuary))
            {
                return new TrinityPower(SNOPower.X1_Monk_InnerSanctuary, 0f, Vector3.Zero, CurrentWorldDynamicId, -1, 1, 1, WAIT_FOR_ANIM);
            }
 
anyone know what code to edit to make my wizard break the destructibles with my blizzard or any other spell?
 
Can you fix archon arcane blast....? it dosent use it when it goes out of CD instantly it suposed to be spamed :)

T.y so much.
 
anyone know what code to edit to make my wizard break the destructibles with my blizzard or any other spell?

i think what you are looking for is in: objects -> non blocking destructables -> destroy destructibles.
but with that, at least to me, it will kamikaze to objects and then mobs.
hope it helped.
 
another one report
bot ignore this chest

GizmoType: Chest Name: trOut_Wilderness_Scarecrow_A-3924 ActorSNO: 78030
its important for my belt :D
Zek0QBP.jpg


CrGk7Qk.jpg
 
It's getting to the point now that gear swapping can really make for some great farming. I'd love to see nemesis-bracers swap for shrines, ammy swaps for arcane/fire (ones that make those elemental types turn into heal), belt swaps for buffs on chest openings etc.
 
Could we have an option for monk to always use SW before Cyclone Strike?
 
anyone know how to set attack range?
my DH cruster arrow with Loaded for Bear hit things off screen.
 
its not working at all
w8ting for fix, i testing combat radius now with a lot of profiles...
 
Last edited:
1. Oh one tip i forgot, rrrix can you add an option for follower items magic-rare-legendary? now i turn off to pick up followers items because i already have good rares, but i wont miss the legendary one... :)

Legendary follower items will now always be picked up (coming in 1.8.5).
 
Here's a fix for the new inner sanctuary (forbidden palace) since it doesn't consume spirit anymore and it's meant as a dps increase

Code:
            // InnerSanctuary 
            if (!UseOOCBuff && TargetUtil.AnyElitesInRange(16) && CombatBase.CanCast(SNOPower.X1_Monk_InnerSanctuary))
            {
                return new TrinityPower(SNOPower.X1_Monk_InnerSanctuary, 0f, Vector3.Zero, CurrentWorldDynamicId, -1, 1, 1, WAIT_FOR_ANIM);
            }

Added, thx.
 
Is there anyway to force trinity to focus on the elites/rares/what have you, when using Archon form, instead of wasting the time running around killing nearby whites? Especially when it's set to only use Archon for Elites in the settings.

Elites should now get priority when using archon and not ignoring elites in next build.
 
Rrrix I don't know if you checked out the archon Wizard suggestion post recently. But if you can add the option to focus Champs. and if possible the option to focus champs after X amount of sec.
=)

Edit: should of read the last page of post first =) thnaks rrrix
 
Last edited:
Some ideas:
*Use on CD mirror Image, Teleport if Illusionist Talent/Skill*
*Use teleport if stuck on mobs, or in aoe to safe spot (I am thinking in particular when I have ignore elites on and it gets stuck in a choke point behind the mobs)*
Use on CD for barbarian's ferocious charge if Merciless Assault Rune

Stuff in * * would be awesome
 
Last edited:
In the Weighting.cs, I found the code like below:
// Lower health gives higher weight - health is worth up to 1000ish extra weight
if (cacheObject.IsTrashMob && cacheObject.HitPointsPct < 0.20)
cacheObject.Weight += Math.Max((100 - cacheObject.HitPointsPct)/100 * 1000d, 100);

The .HitPointsPct is less than 1. So it should be: (1-cacheObject.HitPointsPct) * 1000d, right?

Thanks, fixed!
 
Status
Not open for further replies.
Back
Top