finalization
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Thank you. Much appreciated 

// InnerSanctuary
if (!UseOOCBuff && TargetUtil.AnyElitesInRange(16) && CombatBase.CanCast(SNOPower.X1_Monk_InnerSanctuary))
{
return new TrinityPower(SNOPower.X1_Monk_InnerSanctuary, 0f, Vector3.Zero, CurrentWorldDynamicId, -1, 1, 1, WAIT_FOR_ANIM);
}
anyone know what code to edit to make my wizard break the destructibles with my blizzard or any other spell?
1. Oh one tip i forgot, rrrix can you add an option for follower items magic-rare-legendary? now i turn off to pick up followers items because i already have good rares, but i wont miss the legendary one...![]()
GizmoType: Chest Name: trOut_Wilderness_Scarecrow_A-3924 ActorSNO: 78030
Here's a fix for the new inner sanctuary (forbidden palace) since it doesn't consume spirit anymore and it's meant as a dps increase
Code:// InnerSanctuary if (!UseOOCBuff && TargetUtil.AnyElitesInRange(16) && CombatBase.CanCast(SNOPower.X1_Monk_InnerSanctuary)) { return new TrinityPower(SNOPower.X1_Monk_InnerSanctuary, 0f, Vector3.Zero, CurrentWorldDynamicId, -1, 1, 1, WAIT_FOR_ANIM); }
Legendary follower items will now always be picked up (coming in 1.8.5).
Added
Is there anyway to force trinity to focus on the elites/rares/what have you, when using Archon form, instead of wasting the time running around killing nearby whites? Especially when it's set to only use Archon for Elites in the settings.
I honestly don't remember what the bug was, sorry
I'll test with my WD.
In the Weighting.cs, I found the code like below:
// Lower health gives higher weight - health is worth up to 1000ish extra weight
if (cacheObject.IsTrashMob && cacheObject.HitPointsPct < 0.20)
cacheObject.Weight += Math.Max((100 - cacheObject.HitPointsPct)/100 * 1000d, 100);
The .HitPointsPct is less than 1. So it should be: (1-cacheObject.HitPointsPct) * 1000d, right?