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[Test] Honorbuddy 2.0.0.2990 for CC and Plugin Devs for Wow 4.0.1

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SotA again buggy??

Seems like he wouldn't check if a gate is down.
What ends up in the bot is just moving between 2 points on the beach
uff I hope I didn't joined much Sota's last night since it looks bloody bottish.

At this point I will also release a flame: why isn't there a command like
bot.wait.xx seconds? It looks so bottish he always walking never do a stop
except alterac, is my bot a junkie or what.

there are two things which ever drive me crazy:

- In SotA he's always non-stop walking between this two points
while your whole team is waiting actually it looks huge no not huge
uber bottish if you're the only one walking non-stop between this two points

- the next "problem" is due to random hotspot what sometimes cause into
walk to point 1 to point 2 and instead of walking to point 3 is walking back
to point 1 and then back to point 2 with a highly chance to do this again.

I wouldn't even use this for anything at the moment. Crashes all the time and not only a hb or wow crash, no my whole pc crashes. Tested it on 3 pc's now and it really really crashes a lot. After bg's it runs arround straight into the next wall and so on..this is far from a stable release! And before someone comes up with "learn to report a crash/bug" i'd love to add a log if my pc/hb wouldn't freeze/crash all the time..there is no log -_-
 
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Yeah the Warrior CC won't compile, just says
"Could not construct instance of Warrior! Exception was thrown. Exception:
Could not find any recognizable digits.
Could not find a routine fitting for your class. Please make sure you have a proper combat class routine in your folder, and restart Honorbuddy."
 

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wow great Hunter cc is screwed
After every few deaths....
No pet.
No pet appeared.
Freezing Trap.
Revive Pet.
No pet.
No pet appeared.
Freezing Trap.
Revive Pet.
No pet.
No pet appeared.
Freezing Trap.
Revive Pet.
No pet.
No pet appeared.
Freezing Trap.
Revive Pet.
No pet.
No pet appeared.
Freezing Trap.
Revive Pet.
No pet.
No pet appeared.
Freezing Trap.
Revive Pet.
No pet.
No pet appeared.
Freezing Trap.
Revive Pet.
No pet.
No pet appeared.
Freezing Trap.
Revive Pet.
No pet.
No pet appeared.
Freezing Trap.
Revive Pet.
No pet.
No pet appeared.
Freezing Trap.
Revive Pet.
No pet.
No pet appeared.
Freezing Trap.
Revive Pet.
No pet.
No pet appeared.
Freezing Trap.
Revive Pet.
No pet.
No pet appeared.
Freezing Trap.
Revive Pet.
No pet.
No pet appeared.
Freezing Trap.
Revive Pet.
No pet.
No pet appeared.
Freezing Trap.
Revive Pet.
No pet.
No pet appeared.
Freezing Trap.
// INFINITY I let it go in grinding mode while I was asleep... I slept for 8 hours.. it died as soon as i started it meaning shes been there doing that for the past 7 hours Almost guaranteed reported grrrrrr
To explain whats happening
The bot dies, clicks corpse popup places freeze trap and attempts to "revive pet" even though the pet is not dead so it gets in a never ending loop of trying to revive a alive pet

Found this as well idk what it means but hopefully its the prob that is really bad :/
[9:37:05 AM:46] System.Threading.ThreadAbortException: Thread was being aborted.
at System.Threading.Thread.SleepInternal(Int32 millisecondsTimeout)
at System.Threading.Thread.Sleep(Int32 millisecondsTimeout)
at Hunttard.Hunter.Rest() in c:\Documents and Settings\Joe\Desktop\Honorbuddy_devtest\CustomClasses\Default Hunter\Hunter.cs:line 251
at Bots.Grind.LevelBot.c2(Object A_0)
at TreeSharp.Action.RunAction(Object context)
at TreeSharp.Action.a.a()
at TreeSharp.Composite.Tick(Object context)
at TreeSharp.Sequence.a.b()
at TreeSharp.Composite.Tick(Object context)
at TreeSharp.Decorator.a.a()
at TreeSharp.Composite.Tick(Object context)
at TreeSharp.PrioritySelector.a.b()
at TreeSharp.Composite.Tick(Object context)
at TreeSharp.PrioritySelector.a.b()
at TreeSharp.Composite.Tick(Object context)
at TreeSharp.Decorator.a.a()
at TreeSharp.Composite.Tick(Object context)
at TreeSharp.PrioritySelector.a.b()
at TreeSharp.Composite.Tick(Object context)
at TreeSharp.PrioritySelector.a.b()
at TreeSharp.Composite.Tick(Object context)
at Styx.Logic.BehaviorTree.TreeRoot.b()
[9:37:05 AM:46] Cleared POI
 
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omg again! another endless loop 10 minutes later.
9:59:06 AM:468] Cleared POI
[9:59:06 AM:750] Changed POI to: Type: Skin, Name: Anub'ar Ambusher
[9:59:06 AM:984] Cleared POI
[9:59:07 AM:265] Changed POI to: Type: Skin, Name: Anub'ar Ambusher
[9:59:07 AM:828] Cleared POI
[9:59:08 AM:0] Changed POI to: Type: Skin, Name: Anub'ar Ambusher
[9:59:08 AM:140] Cleared POI
[9:59:08 AM:281] Changed POI to: Type: Skin, Name: Anub'ar Ambusher
[9:59:08 AM:500] Cleared POI
[9:59:08 AM:656] Changed POI to: Type: Skin, Name: Anub'ar Ambusher
[9:59:08 AM:796] Cleared POI
[9:59:08 AM:906] Changed POI to: Type: Skin, Name: Anub'ar Ambusher
[9:59:09 AM:93] Cleared POI
[9:59:09 AM:296] Changed POI to: Type: Skin, Name: Anub'ar Ambusher
[9:59:09 AM:515] Cleared POI
[9:59:09 AM:734] Changed POI to: Type: Skin, Name: Anub'ar Ambusher
[9:59:09 AM:921] Cleared POI
[9:59:10 AM:62] Changed POI to: Type: Skin, Name: Anub'ar Ambusher
[9:59:10 AM:281] Cleared POI
[9:59:10 AM:453] Changed POI to: Type: Skin, Name: Anub'ar Ambusher
[9:59:10 AM:546] Cleared POI
[9:59:10 AM:765] Changed POI to: Type: Skin, Name: Anub'ar Ambusher
[9:59:10 AM:921] Cleared POI
[9:59:11 AM:78] Changed POI to: Type: Skin, Name: Anub'ar Ambusher
[9:59:11 AM:265] Cleared POI
[9:59:11 AM:421] Changed POI to: Type: Skin, Name: Anub'ar Ambusher
[9:59:11 AM:625] Cleared POI
[9:59:11 AM:812] Changed POI to: Type: Skin, Name: Anub'ar Ambusher
[9:59:12 AM:15] Cleared POI
[9:59:12 AM:796] Changed POI to: Type: Skin, Name: Anub'ar Ambusher
[9:59:13 AM:15] Cleared POI
[9:59:13 AM:171] Changed POI to: Type: Skin, Name: Anub'ar Ambusher
[9:59:13 AM:359] Cleared POI
[9:59:13 AM:531] Changed POI to: Type: Skin, Name: Anub'ar Ambusher
[9:59:13 AM:640] Cleared POI
[9:59:13 AM:843] Changed POI to: Type: Skin, Name: Anub'ar Ambusher
[9:59:13 AM:984] Cleared POI
[9:59:14 AM:140] Changed POI to: Type: Skin, Name: Anub'ar Ambusher
[9:59:14 AM:328] Cleared POI
[9:59:14 AM:515] Changed POI to: Type: Skin, Name: Anub'ar Ambusher
[9:59:14 AM:703] Cleared POI
[9:59:14 AM:843] Changed POI to: Type: Skin, Name: Anub'ar Ambusher
[9:59:14 AM:953] Cleared POI
[9:59:15 AM:109] Changed POI to: Type: Skin, Name: Anub'ar Ambusher
[9:59:15 AM:328] Cleared POI
[9:59:15 AM:562] Changed POI to: Type: Skin, Name: Anub'ar Ambusher
[9:59:15 AM:734] Cleared POI
[9:59:15 AM:906] Changed POI to: Type: Skin, Name: Anub'ar Ambusher
[9:59:16 AM:109] Cleared POI
[9:59:16 AM:203] Changed POI to: Type: Skin, Name: Anub'ar Ambusher
[9:59:16 AM:421] Cleared POI
[9:59:16 AM:625] Changed POI to: Type: Skin, Name: Anub'ar Ambusher

Attempts to skin and cant for who knows why? Skinning is high enough and maxed 450 and was skinning all the time. :( not liking this release
 
I woke up this morning and found my rogue at level 16. He started at level 1. Throughout his leveling I have to help him pick up quests. If an NPC has more than one quest to pick up from he will stand there trying to pick up a quest over and over again and never actually pick it up. Logs Attached Using Default CC.
 

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i hope u can fix that issue with questing sometimes when he accept a questpickup he keeps refreshing it and doesend accept the quest so i have to quest accept it my self then it goes
 
The main reason behind HoR being the opener was to save some mana. If you open with Exocism then you only have judgement left to cast before getting into melee range. But read my previous post, the opener is changed back to exorcism

Mord in another log i noticed that it drunk a pot and was spamming drink a pot instead with the same cant do that yet message i'll attempt to see if i can narrow it down some more.
 
I woke up this morning and found my rogue at level 16. He started at level 1. Throughout his leveling I have to help him pick up quests. If an NPC has more than one quest to pick up from he will stand there trying to pick up a quest over and over again and never actually pick it up. Logs Attached Using Default CC.

Got the same problem.
 
I tried to start is as a hunter, worked wonders. Untill one point, I didn't notice it since I fell asleep around level 4ish. When I woke up he was level 6 and running stupidly and repeatingly into a wall. I don't know if it was I made a mistake or if it was the program.
Just wanted to tell you either way.

Best Regards.
 

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I woke up this morning and found my rogue at level 16. He started at level 1. Throughout his leveling I have to help him pick up quests. If an NPC has more than one quest to pick up from he will stand there trying to pick up a quest over and over again and never actually pick it up. Logs Attached Using Default CC.

same here also. On the mentioned hunter and also a DK that was FRESHly put in outland on a working profile, and with a new made UD warr. just kept on running back and forth aprox 1-2-3yd. ? <--> *
? = Quest
* = char
It like, kept running like that all the time. IF you get my point xD At what point I stopped the bot and manually retrived the quests.
 
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I simply cannot start HB up. Get a "Honorbuddy has encountered a problem. We are sorry for the inconvenience."

The Type initializer for 'Styx.Helpers.CharacterSettings' threw an exception

Any fix?


Windows 7 64bit, UAC is turned off.
 
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Yes deletethe folder and start again or delete the file called Honorbuddy_devtest\Settings\CharacterSettings_CharName.xml might work as well
 
I have deleted everything and started from a fresh download and still get the error.
 
Read the post and it says if you get that problem download this program then move the program into the file you have HB2 then run it
 
Read the post and it says if you get that problem download this program then move the program into the file you have HB2 then run it

If you read his post you'll see he doesnt have that problem lol
 
Read the post and it says if you get that problem download this program then move the program into the file you have HB2 then run it

How about you read my post before you get smart.

I ran that a while back, cannot run it again simply says it has already installed those files.
 
Sorry my bad i wasnt trying to be smart because when i read it i did relise it had to go in the HB folder so i thought you were the same
 
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