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Fury Unleashed I - The best you can get! (Arms, Fury & Protection supported)

Is there any chance a threat check for the prot routine is possible/viable for the advanced logistics portion?

I guess it would have to be an option as not everyone would like it, but for example:

Threat > 100 use mitigation (Sbar/Sblock) but threat < 100 use heroic strike (or cleave for aoe) for DPS/threat increase?

It makes me sad seeing 60 rage go on a mitigation ability when I'm not the active tank (for taunt swaps ect) where it could be better used as a dump into threat/dps.

You could do it via health I guess, but then on encounters like H-Naz where you want to be 100% health AND full AM ability up the routine would fall down.

If you wanted to get more complicated, you could do a combination of health and threat?

So threat > 100 always use AM, threat < 100 and 100% health use threat (HS/Cleave) but if health is less than 90% (? arbitrary number) then use AM regardless of threat.

Awesome routine, absolutely love it and would have packed WoW in ages ago if it wasn't for this.
 
Is there any chance a threat check for the prot routine is possible/viable for the advanced logistics portion?

I guess it would have to be an option as not everyone would like it, but for example:

Threat > 100 use mitigation (Sbar/Sblock) but threat < 100 use heroic strike (or cleave for aoe) for DPS/threat increase?

It makes me sad seeing 60 rage go on a mitigation ability when I'm not the active tank (for taunt swaps ect) where it could be better used as a dump into threat/dps.

You could do it via health I guess, but then on encounters like H-Naz where you want to be 100% health AND full AM ability up the routine would fall down.

If you wanted to get more complicated, you could do a combination of health and threat?

So threat > 100 always use AM, threat < 100 and 100% health use threat (HS/Cleave) but if health is less than 90% (? arbitrary number) then use AM regardless of threat.

Awesome routine, absolutely love it and would have packed WoW in ages ago if it wasn't for this.
Hmmmmmm, not such a bad idea tbh.

Edit: Will be in the next release as option. I think I've nailed it already =].

I've been using my warrior really bad equipment (ilvl 520) but with Fury Unleashed he does more damage than the other 200k!! You're the best, please keep it up nomnomnom :)
Enjoy!

When selecting rotation Arms - PVP the right hand side configurations vanish on opening once saved.
bit of a pain in the arse. any fixes for this?
I think i'll send some good time in Arms PvP soon, then I'll redo this stuff.
 
warrior doesnt use shattering throw on bosses. im only level 76, so i dont know if that matters. but he def isnt using it on bosses or raid dummies. and i dont want to set it to always, because its a 5 minute cooldown. not even sure if i set it to always it would even work anyway.

another issue is that it isnt using shouts (battle or commanding) on cooldown. it seems to only cast either shout when rage hits 0. it should be casting shouts on cooldown to build up rage.

View attachment 1324 2014-01-31 09.57.txt Log is in diagnostic, as directed.

hope this can get fixed! thanks!
 
Suggestions:

(Fury)

- Take Berserker rage off the cooldown toggle just leave it on.

- Adjust the aoe to go to 12 yards when whirlwind is glyphed

- Add an option to turn off the ability cleave all together. Its an extremely small increase over just using heroic strike even on 2 targets. On some fights the routine tries to cleave 2 targets and only hits 1, which is a much larger loss (even if it only happens 3-4 over an encounter) then it ever was a gain to use it over HS in the first place.

- Consider an option to auto target nearest enemy after the current target dies

- Minimum HP option for CS. As it stands right now if you are unlucky the routine can do things like CS the puddles on sha or mobs on spoils as they die.

(Prot)

- Add an option/toggle to use execute.
 
warrior doesnt use shattering throw on bosses. im only level 76, so i dont know if that matters. but he def isnt using it on bosses or raid dummies. and i dont want to set it to always, because its a 5 minute cooldown. not even sure if i set it to always it would even work anyway.

another issue is that it isnt using shouts (battle or commanding) on cooldown. it seems to only cast either shout when rage hits 0. it should be casting shouts on cooldown to build up rage.

View attachment 119044 Log is in diagnostic, as directed.

hope this can get fixed! thanks!
Hi, your shouts statement is incorrect. This routine is aimed at raiding, hence it kind of requires you to have a baseline on items. Shouts will be maintained and kept on your character, but it is definitely not worth spending a GCD on shouting while you could've done a real attack. The rotation in this routine, and that includes the way on using shouts, is close to 100% perfect :). This ofcourse from a raiders point of view.

Shattering throw is something I will look into. If its broken, will be fixed in the next release.

Edit: Shattering Throw was not present in the Prot rotation, added. Also updated the code for ShattThrow in both Fury and Arms rotations :). Will be there in next release!

Is it possible to use this routine on russian client?
Yes, but it will not translate the GUI to your language.
 
Suggestions:

(Fury)

- Take Berserker rage off the cooldown toggle just leave it on.

- Adjust the aoe to go to 12 yards when whirlwind is glyphed

- Add an option to turn off the ability cleave all together. Its an extremely small increase over just using heroic strike even on 2 targets. On some fights the routine tries to cleave 2 targets and only hits 1, which is a much larger loss (even if it only happens 3-4 over an encounter) then it ever was a gain to use it over HS in the first place.

- Consider an option to auto target nearest enemy after the current target dies

- Minimum HP option for CS. As it stands right now if you are unlucky the routine can do things like CS the puddles on sha or mobs on spoils as they die.

(Prot)

- Add an option/toggle to use execute.
- Berserker Rage is something I will think about (Pro's - Con's).
- Yes, need to do that. Will edit that for next release.
- I'll just disable cleave on 2 TGT's. That should solve the matter right?
- No.
- Thats indeed bad luck. I'll think about something, but thats really no easy fix.

- Yes, execute needs some work in Prot.
 
Hi, your shouts statement is incorrect. This routine is aimed at raiding, hence it kind of requires you to have a baseline on items. Shouts will be maintained and kept on your character, but it is definitely not worth spending a GCD on shouting while you could've done a real attack. The rotation in this routine, and that includes the way on using shouts, is close to 100% perfect :). This ofcourse from a raiders point of view.

Shattering throw is something I will look into. If its broken, will be fixed in the next release.

Edit: Shattering Throw was not present in the Prot rotation, added. Also updated the code for ShattThrow in both Fury and Arms rotations :). Will be there in next release!


Yes, but it will not translate the GUI to your language.

nom, you are the man!!!!
 
- Berserker Rage is something I will think about (Pro's - Con's).
- Yes, need to do that. Will edit that for next release.
- I'll just disable cleave on 2 TGT's. That should solve the matter right?
- No.
- Thats indeed bad luck. I'll think about something, but thats really no easy fix.

- Yes, execute needs some work in Prot.

- Berserker rage: The only real con I can see is that you might have to wait ~20-30 secs at most before pulling the boss after using it on trash. Pro wise it would mean you can actually make use of the CD toggle optimally in boss fights. At present I have had to set the routine to never cast Reck/SB/racials/SS and just do them manually as if I wanted to hold the CD's using the built in function it would also hold BR for that length of time (which can be 1-2 mins) thus lowering the enrage uptime significantly.

- Cleave: Just an option to always use HS instead of cleave would be fine please.

- CS: Maybe luck was the wrong word to describe it since its by design. So far as being an easy fix or not I would suggest looking into something similar to the min HP checks in the demonic warlock routine for chaos bolt and immolate. It has an option for the user to define a value for the minimum HP the routine will attempt to cast the spell at an enemy, that's it.
 
Noom возникает именно этот вопрос при загрузке рутины!!!

079f9e9fd811.jpg
 
Hmmmmmm, not such a bad idea tbh.

Edit: Will be in the next release as option. I think I've nailed it already =].

Awesome! Can't wait.

Another suggestion (again, not sure it's even viable) for the prot routine would it be possible to have a vengeance option on your offensive CD's?

As in don't use T6/Reck ect until xxxx vengeance?
 
oh my god...

I must be retarded... fixed by reading all over again :(

post can be deleted
 
Internal revision 1.5.6.1 has been pushed to release and development

* Set CheckPreCombatBuff to FALSE by default.
* Disabled DamageTracker for Fury and Arms - Not using it.
* Cleaned up very old obsolete Shield Block and Barrier logics.
* Cleaned up HotKeyManager.
* Added possibility to retrieve Current Stats within the routine (Crit, Mastery, etc) (SecondaryStats).
* Added some extra logging for the TalentManager.
* Improved the auto-updater. Should decide faster if there is NO update.
* Added support for Glyph of Whirlwind. Dynamically increasing/decreasing the range of retrieving NearbyAttackableUnitsCount based on this glyph.
* Added SecondaryStats to the log file on startup and GUI save.
* Removed Framelock message in order to comply with the latest Tyrael version.
* Added a warning when Constant-Interrupt mode is selected. It's dangerous.
* Updated (And Added) Logic for Shattering Throw in all Specs.
* Updated the Enraged Regeneration logic --> Checks if enraged --> Uses it. If not, Uses berserkerrage and then enrage regen --> If BRRAGE is on CD, use Enraged Regen without Enrage aura.

Prot:
* Added an Experimental Threat Based logic for Shield Block and Barrier in combination with Heroic Strike and Cleave. You need to enable this if you want to test it ("Threat Based Logics").
* Added the option to enable a Custom Execute Logic. Allows you to decide on which rage you use Execute in Prot.
* Fixed a bug in the RelProtCombat behaviour tree which sometimes cause to Single Target tree not to run when AoE is disabled.
* Same fix as above has been applied to the HeroicStrike & Cleave logic.
* Increased priority of Thunderclap when AoE tree is being executed.
* Berserker Rage is now classified as Non GCD Utility instead of Cooldown. Hence it will not trigger with the Cooldown Hotkeys.
 
Hi Nom, once again great work, thanks, and thankyou for adding modifier only into tyrael this has help me out no end!!

One small request would it be at all possible to add the left & right ALT keys and the right windows key (the key usually between alt and ctrl) to the drop down boxes for the hotkeys (demo banner, Heroic Leap, Mocking Banner etc etc)
 
After the update, the rotation really really wants to use heroic leap and shattering throw.
When it does finally succeed at using the abilities, it just stops and does nothing. /:
Heroic leap and shattering throw is disabled in the settings as well, so it's a bit odd.
Casting: Shattering Throw on Raider's Training Dummy
Casting: Heroic Leap - On Mousecursor Location
Casting: Shattering Throw on Raider's Training Dummy
Casting: Heroic Leap - On Mousecursor Location
Casting: Shockwave on Raider's Training Dummy
Casting: Heroic Leap - On Mousecursor Location
What did i try to fix this:
No plugins: Check
Clean rotation install: Check
Remove all saved settings: Check
Different bot bases: Check
Clean HB: Check

HB log https://gist.github.com/anonymous/ca842c512f3b0558b6b8
 
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