It is same in release version, for me,as I play protection exclusively, doesn't change anything but I suppose for Fury/Arms would be beneficial to include it.
nomnomnom, there is one thing I keep forgetting to ask/mention, its not important for me as I think that I know which is which but maybe others are in doubt or there are not s many people that are doing serious raiding as prot with this routine. In prot settings or better say User Interface there is mistake I think, you have two times written Mass Reflect with option to enable it. Afaik or at least think

first one in general options is for Mass Reflect (talent) usage but lower one in defensive options is for Spell Reflection so there is small typo in UI
There is no real logic behind both, hence I don't think anyone uses these options while raiding

. This prot rotation does have a fairly large high-end raiding base though!
PHP:
Spell.Cast(SpellBook.SpellReflection, ret => PG.SpellReflectionUsage && U.IsViable(Me.CurrentTarget) && U.IsTargettingMe && Me.CurrentTarget.IsCasting, true),
Spell.Cast(SpellBook.MassSpellReflection, ret => G.MassSpellReflectionTalent && PG.MassSpellReflectionUsage && G.SpellReflectionSpellCooldown > 0 && U.IsViable(Me.CurrentTarget) && U.IsTargettingMe && Me.CurrentTarget.IsCasting, true),
It's 2 different spells, hence the difference in settings. You're right about the typo. Will be fixed next push.
strange fresh install and execute is working now altho all versions (Dev-Priv (SVN 787), Dev-Pub (SVN 773) and Rel-Pub (SVN 774) ) still show false to the teir bonus in the log file
The DPS tier aura's are not determined by the aura's of the sets, but by the logic behind them. As an example, the Tier 4-set is a proc-based aura, hence it'll be useless to detect if we have the tierset aura as it'll try to spam execute. The real proc is "DeathSentence = 144442". Once that specific aura turns up, the proper logic of handling Death Sentence kicks in. The same for the 2 sets. Just for diagnostics, I've added detection for the actual tiersets, but thats quite hard to do as they arnt always as reliable. I'll push a fix for it though, but won't change anything in the cc's behavior.
Also keep in mind that Execute isn't always the best way to go. It consumes a awful lot of rage, while with the same rage you can do shytload more dmg in a CS window with HS spam.
Is it diffrent version from svn and inbot update. Becuse when Im update thro svn it still says: A new version was found. Downloading Update - Please wait.. Same goes for Tyrael.
Post a log m8. But if you use the hbbetatest version, that message will keep spamming as it's a different number then the release/dev-pub version and it checks that number. It doesnt care if its higher or lower

.
Hey, i seem to be having some issues with the prot beta rotation (need to test the normal), lvling my warrior and having some real stuttering, more noticeable on some dungeons than others.
Bad ones were gnomeran and the first part of maraudon, some stuttering on others too at times, although scarlet monastery i noticed little to no stuttering for the most part, i have vsync on and latest stable version of tyrael/fury unleashed, same thing with tps 30 or 60, never had dungeon problems like that, some stuttering sometimes in some 25 lfr etc but not in dungeons.
Will provide a log file of a session i did, gets worse specially after using thunderclap in multi mob situations. (talking around 15-20 fps) situations with some stuttering.
Thanks for the rotation, has been going really smooth leveling wise as prot, just finding the stuttering strange since when i payed another war in the past i didn't notice it, but the war was level 90 if it would matter.
Very hard to diagnose. I've never aimed below level 90 for this routine, but it might've been that HB release. Try with the latest and let me know. If its not that, disable everything you can in the GUI and see if it stops, then one by one enable them and see which one causes it. The only way to diagnose it unfortunately.
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Internal revision 1558 is on the SVN's. Use the updater or manually update via SVN.
* General: Pushed a possible fix for Tierset aura detection.
* Prot: Pushed a fix to maintain 3 Sunder Armor stacks on targets.
* Prot: Pushed a fix to maintain Weakened Blows on targets.
* Prot: Hopefully fixed shockwave for AoE.
* Prot: Fixed a typo in the Spell Reflection settings.