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Bombastic's Trinity

Not gonna happen. At least not by me. Ask elsewhere, I don't have a monk.
 
Bomb, i'm curious, in FoM is it possible to code the bot when there are trash mobs and Tree's that he focuses Trees first. If you kill them first (not hard and trash mobs follow you anyway) you might lower your deaths by trees. If you know what i mean?
 
Remove Trees from Blacklist and Trinity will act like that. In v1.3 look inside FOM_Normal_.xml and comment all tree lines.

When they are not blacklisted, my Trinity give them a extra weight:

Code:
// Starting weight of 500
if (cacheObject.IsTrashMob)
{
	cacheObject.Weight = Math.Max((CurrentBotKillRange - cacheObject.RadiusDistance) / CurrentBotKillRange * 500d, 2d);
[b]	if (cacheObject.IsPoisonTree && cacheObject.HitPointsPct >= 0.50) //intell
		cacheObject.Weight += cacheObject.HitPointsPct * 2000d;[/b]
}

Change from 2000d to a higher number (like 5000d or 10000d) to increase tree weight even further. Change 0.50 to 0.30 or 0.20.

I already had that idea, and i warn you: this will decrease iph a bit (unless your dph decreases by a good amount; mine is already < 1)
 
v1.4 *beta* added. Seems good so far.
Code:
[B]FullStats - Barbarian.log[/B]

===== Misc Statistics =====
Total tracking time: 1h 32m 1s
Total deaths: 1 [0,65 per hour]
Total games (approx): 9 [5,87 per hour]
Total XP gained: 0,00 million [0,00 million per hour]
Total Gold gained: 269,44 Thousand [175,68 Thousand per hour]

===== Item DROP Statistics =====
Items:
Total items dropped: 3281 [2139,24 per hour]
 
Trying v1.4 with latest assembla weighting changes. Will report later!
 
1.4 crypts end just after dead end, done 3 crypts all ended in less then minute

with 317, with 323 seems good
 
how much Gold did you guys spend on your gear? especially the weapons?

I can't figure out a low budget setup that performs better than my skorn-shitters ^^

For now I get anything between 1680 and 1770 on my Skornies. That's quite good but I'm not satisfied. But dumping 50? in gear seems not to be worth it for me.
 
i build mines 150-400kk, 195-230k unbufed dps, mainhand cost 5-50kk (5kk super offer, 50kk dont w8 for good price) gear bought before gold rising.

most randomization is with crafts, sometimes its 10kk sometimes with 200kk you arent glad from items

my standard build is:
tyrael 180/180
ik helmet 230/50 (or 190/60 ar if really cant get ress from others to 500)
ik belt 230/50 with rend
ice cleambers 300 str+vit (prefer dex as add)
mh 850+ average, crit, soc, + prefer vit 100+ (easy to get 60k life, easier match crafts)
inna pants 170 vit + ( 150+, 9as if i need only 1 as to cap and can skip it from 1 ring)
rings as much dmg - cc/cd/average/str ( optionaly if low ress taking low 3 factor with ar)
gloves prefer to craft 3 factors ( can skipp as on ring, dont bother on ress here)
amulet prefer to craft average/cc/cd/str (but if hit 3 factor can skip second as on ring)
shulders 300/100/ar or 450+ sum
bracers 300/cc/ar (optionaly sometimes skipping ar here if get really nice one without)

all stats are veary movable from 1 item to others that are really averaged

ef little prompt how much as you need

.21 26% as
.22 25% as
.23 24% as
.24 23% as
.25 22% as





got idea how to fully prevent back tracking from long distances to etrace when skipp first node at entrace

[01:20:22.408 N] Marker Hash: 1515331355, Distance: 25.03089, Position: <260.5159, 629.9314, 1.813222>, Closest Portal Loc: <260.5159, 629.9314, 1.813222> [g_Portal_ArchTall_Blue-5453]

before we start explore crypt let the bot find entrace ( it will prevent to be to far from entrace when we move alot from opening battle and skipp first one)

let begin exploring from ( dont know it is working propablly used wrong atributes marked at red)

<!--Trinity Explore Decaying lvl 1-->
<If condition="ZetaDia.CurrentWorldId == 102299">

<!--go to entrace Decaying lvl 1-->
<TrinityExploreDungeon questId="1" stepId="1" boxSize="27" boxTolerance="0.18" pathPrecision="20"
timeoutType="Timer" timeoutValue="300" logOffOnTimeout="true"
endType="entryFound" entryNameHash="1515331355">
<PrioritizeScenes>
<PrioritizeScene sceneName="entry" />
</PrioritizeScenes>
</TrinityExploreDungeon>

<If condition="CurrentWorldId == 102299 and MarkerExistsAt(1515331355, Me.Position.X, Me.Position.Y, Me.Position.Z, 20)">

<!--Trinity Explore Decaying lvl 1-->
<TrinityExploreDungeon questId="1" stepId="1" boxSize="27" boxTolerance="0.18" pathPrecision="20"
timeoutType="Timer" timeoutValue="300" logOffOnTimeout="true"
endType="ExitFound" exitNameHash="1070710596"> <!-- townPortalOnTimeout="True"-->
<PrioritizeScenes>
<PrioritizeScene sceneName="Exit" />
</PrioritizeScenes>
</TrinityExploreDungeon>
</If>
</If>

eventualy just use move to entry portal without use it ( dont know it is possible)
 
Good idea zakne11. Gonna test it tomorrow :)

Correct attributes are:

endType="ExitFound" exitNameHash="1515331355">
<PrioritizeScene sceneName="Entrance" />


did you just random type 1515331355 or dumped the value from db?
 
[01:20:22.408 N] Marker Hash: 1515331355, Distance: 25.03089, Position: <260.5159, 629.9314, 1.813222>, Closest Portal Loc: <260.5159, 629.9314, 1.813222> [g_Portal_ArchTall_Blue-5453]

dumped from db, but dump it again if hash is allways same ( but it should same like portal to crypt 2)





http://www.thebuddyforum.com/demonbuddy-forum/plugins/trinity/103625-trinity-1-7-1-18-a.html
here rixx explain a little how dungeon explorer commands work

boxSize="27" boxTolerance="0.18" pathPrecision="20"

when we use it as best at now, how immortalz find

for box size path precision should be 2,5-3x as rixx discribe 67.5 to 81
for box size 15 box tolerance proposed value is 0.55

will try investigate it some tommorow
 
v7 - 1.2 - db 317

Code:
===== Misc Statistics =====
Total tracking time: 20h 19m 42s
Total deaths: 71 [3,49 per hour]
Total games (approx): 212 [10,43 per hour]
Total XP gained: 0 million [0 million per hour]
Total Gold gained: 10530,19 Thousand [518 Thousand per hour]

===== Item DROP Statistics =====
Items:
Total items dropped: 36626 [1801,71 per hour]
Items dropped by ilvl: 
- ilvl58: 2166 [106,55 per hour] {5,91 %}
- ilvl59: 896 [44,08 per hour] {2,45 %}
- ilvl60: 5673 [279,07 per hour] {15,49 %}
- ilvl61: 12295 [604,82 per hour] {33,57 %}
- ilvl62: 9938 [488,87 per hour] {27,13 %}
- ilvl63: 5658 [278,33 per hour] {15,45 %}

Items dropped by quality: 
- White: 11651 [573,14 per hour] {31,81 %}
--- ilvl 58 White: 506 [24,89 per hour] {1,38 %}
--- ilvl 59 White: 236 [11,61 per hour] {0,64 %}
--- ilvl 60 White: 1338 [65,82 per hour] {3,65 %}
--- ilvl 61 White: 3823 [188,06 per hour] {10,44 %}
--- ilvl 62 White: 3529 [173,6 per hour] {9,64 %}
--- ilvl 63 White: 2219 [109,16 per hour] {6,06 %}
- Magic: 20249 [996,09 per hour] {55,29 %}
--- ilvl 58 Magic: 1325 [65,18 per hour] {3,62 %}
--- ilvl 59 Magic: 541 [26,61 per hour] {1,48 %}
--- ilvl 60 Magic: 3517 [173,01 per hour] {9,6 %}
--- ilvl 61 Magic: 6866 [337,75 per hour] {18,75 %}
--- ilvl 62 Magic: 5267 [259,09 per hour] {14,38 %}
--- ilvl 63 Magic: 2733 [134,44 per hour] {7,46 %}
- Rare: 4591 [225,84 per hour] {12,53 %}
--- ilvl 58 Rare: 334 [16,43 per hour] {0,91 %}
--- ilvl 59 Rare: 119 [5,85 per hour] {0,32 %}
--- ilvl 60 Rare: 798 [39,26 per hour] {2,18 %}
--- ilvl 61 Rare: 1580 [77,72 per hour] {4,31 %}
--- ilvl 62 Rare: 1121 [55,14 per hour] {3,06 %}
--- ilvl 63 Rare: 639 [31,43 per hour] {1,74 %}
- Legendary: 135 [6,64 per hour] {0,37 %}
--- ilvl 58 Legendary: 1 [0,05 per hour] {0 %}
--- ilvl 60 Legendary: 20 [0,98 per hour] {0,05 %}
--- ilvl 61 Legendary: 26 [1,28 per hour] {0,07 %}
--- ilvl 62 Legendary: 21 [1,03 per hour] {0,06 %}
--- ilvl 63 Legendary: 67 [3,3 per hour] {0,18 %}

Potion Drops:
Total potions: 963 [47,37 per hour]
- ilvl 60: 963 [47,37 per hour] {100 %}

Gem Drops:
Total gems: 307 [15,1 per hour]
- Ruby: 82 [4,03 per hour] {26,71 %}
--- ilvl 60 Ruby: 82 [4,03 per hour] {26,71 %}
- Topaz: 83 [4,08 per hour] {27,04 %}
--- ilvl 60 Topaz: 83 [4,08 per hour] {27,04 %}
- Amethyst: 72 [3,54 per hour] {23,45 %}
--- ilvl 60 Amethyst: 72 [3,54 per hour] {23,45 %}
- Emerald: 70 [3,44 per hour] {22,8 %}
--- ilvl 60 Emerald: 70 [3,44 per hour] {22,8 %}


===== Item PICKUP Statistics =====
Items:
Total items picked up: 728 [35,81 per hour]
Item picked up by ilvl: 
- ilvl58: 27 [1,33 per hour] {3,71 %}
- ilvl60: 106 [5,21 per hour] {14,56 %}
- ilvl61: 257 [12,64 per hour] {35,3 %}
- ilvl62: 176 [8,66 per hour] {24,18 %}
- ilvl63: 162 [7,97 per hour] {22,25 %}

Items picked up by quality: 
- Rare: 599 [29,47 per hour] {82,28 %}
--- ilvl 58 Rare: 26 [1,28 per hour] {3,57 %}
--- ilvl 60 Rare: 87 [4,28 per hour] {11,95 %}
--- ilvl 61 Rare: 231 [11,36 per hour] {31,73 %}
--- ilvl 62 Rare: 156 [7,67 per hour] {21,43 %}
--- ilvl 63 Rare: 99 [4,87 per hour] {13,6 %}
- Legendary: 129 [6,35 per hour] {17,72 %}
--- ilvl 58 Legendary: 1 [0,05 per hour] {0,14 %}
--- ilvl 60 Legendary: 19 [0,93 per hour] {2,61 %}
--- ilvl 61 Legendary: 26 [1,28 per hour] {3,57 %}
--- ilvl 62 Legendary: 20 [0,98 per hour] {2,75 %}
--- ilvl 63 Legendary: 63 [3,1 per hour] {8,65 %}

Potion Pickups:
Total potions: 130 [6,39 per hour]
- ilvl 60: 130 [6,39 per hour] {100 %}

===== End Of Report =====

Like i said 1.2 works way better than 1.3. LPH is incredible considering how much IPH i have.
 
lph is extremely random though. Even over a timespan of 20h.
 
Bombastic,

I'm trying to get your trinity setup, but every time I create a brand new DB of .1548.290 beta it crashes upon opening DB? conversely I can go to my normal DB which is the same version and run normal trinity and be just fine? i've tried at least 6 times and same result each time, checked logs and says nothing except trying to log in...? any suggestions for me? maybe this particular beta from Nesox is incompatible? I've stuck with this one as it was vastly improved over 1446.317 or whatever that previous release was

thanks ahead of time for any help!
 
No idea. Maybe someone using 290 beta can put some light on this.

btw, my Trinity is based in not yet released 1.7.3.10. Not 1.7.3.9.
 
Bombastic,

I'm trying to get your trinity setup, but every time I create a brand new DB of .1548.290 beta it crashes upon opening DB? conversely I can go to my normal DB which is the same version and run normal trinity and be just fine? i've tried at least 6 times and same result each time, checked logs and says nothing except trying to log in...? any suggestions for me? maybe this particular beta from Nesox is incompatible? I've stuck with this one as it was vastly improved over 1446.317 or whatever that previous release was

thanks ahead of time for any help!

Post a log in DB Beta thread please.
 
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