Heh idk shit about C# (or any other coding language for that matter) but i'll give it a try after i sleep XDYep it is,
if you look at the Follower bot from xtenshisanx, he picks waypoints when you passes and don't have them.
So you will find a code sample in there![]()
Haha ok,
but it isn't really complex
I'm actually working on another plugin/routine, but if you need help or have any questions just ask and I'll help.
new Decorator(ret => LokiPoe.EntityManager.Waypoint() != null && !Functions.DoIHaveWaypointOfThisArea(), BotLogic.GetWaypoint()),
#region GetWaypoint
/// <summary>
/// Gets the Waypoint if in Range
/// </summary>
public static Composite GetWaypoint()
{
return new PrioritySelector(
new Decorator(param0 => LokiPoe.EntityManager.Waypoint() != null,
new PrioritySelector(
new Decorator(param0 => LokiPoe.EntityManager.Waypoint().Distance > 15, new Action(delegate
{
Vector2i WaypointLocation = LokiPoe.EntityManager.Waypoint().Position;
Follower.Log.DebugFormat("Follower(GetWaypoint): Waypoint is to far away. Moving in range");
Navigator.BeginMoveTo(new MoveCommand(WaypointLocation, "Follower(TakeWaypoint): Waypoint is to far away moving to range", null, null, 3000));
})),
new Decorator(param0 => LokiPoe.Me.Position.Distance(LokiPoe.EntityManager.Waypoint().Position) <= 15,
new Decorator(ret => !GuiApi.Waypoint.IsWorldPanelWindowOpen, new Action(delegate
{
PoEObject Waypoint = LokiPoe.EntityManager.Waypoint();
Navigator.BeginMoveTo((MoveCommand)null);
Follower.Log.DebugFormat("Follower(GetWaypoint): Interacting with Waypoint");
Waypoint.Interact();
SharedCode.SetForcedWait(GuiApi.Waypoint.IsWorldPanelWindowOpen ? 3000f : 1000f, 0.0f);
}))
)
)
)
);
}
#endregion
Are you sure didnt noticed it in Sourcecode....The beta has WP touching.
Normaly i hate it if some one else use my Sourcecode.Okay sorry guys i went to sleep XD gonna try this now wish me luck (and thx for the function tenshisan)
Normaly i hate it if some one else use my Sourcecode.
Normaly i hate it if some one else use my Sourcecode.
yep you are right but its easy to me dont release my code.
working right now on Questbot. Act1 could be fully quested. and equip him self but yeah nn to release you were right
you have no rights to advertise anything outside the forums.
Iam the rightfull owner of the sourcecode of mine so i can
bambam922 said:Hey there developers/community.
Lately there have been some grey areas in our rules, so I am going to take some time to clarify things.
As you know from Tony's rules update, we ARE NOT allowing direct selling of routines/plugins.
Also, I'd like to reiterate that external links are not allowed.
We have been going over the whole "going around it thing" as well.
You are not allowed to say "hey google XXXXX for XXXXXX"
Links from URL shortening services are also not allowed.
If you need to advertise something, you need to do it elsewhere.
These rules will apply for staff/customer alike.
I will be spending the next few hours combing over every plugin and combat routine, looking for external links or "google this" stuff.
When I find something like this within a plugin or routine, the thread will be moderated until you update your project.
If I see "google this" in your signature, I will edit your signature.
If I see any URL shortening, I will remove it also.
Any advertising in logs will also result in a moderated post.
Paypal donation links are allowed.
Thanks for understanding.
but i can announce a beta and give code to testers with condition to do not share code![]()