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Legendaries / Set items will be ACCOUNT BOUND in RoS... how will we make money??

My bigger fear is not having enough people to work on new profiles, be it rewriting them all anew, or just doing the minor adjustments... I havent taken a look in plugins section in 5-6 months now, i just hope there are some people left that will do the dirty job so that we can make all those money again :D
 
My bigger fear is not having enough people to work on new profiles, be it rewriting them all anew, or just doing the minor adjustments... I havent taken a look in plugins section in 5-6 months now, i just hope there are some people left that will do the dirty job so that we can make all those money again :D
I'll definately tune in for some profiling :3
I'm not great with them but I think I can provide at least something.
 
I'm actually really happy for this announcement! Diablo 3 can actually feel like a legitimate experience when item hunting.
 
BlizzCon is over and with it the stream of potential new information has stopped, at least for a while. A lot of what we heard from the convention has been either announced publically or datamined, but there have been a few things that we thought might need to be highlighted.

-Legendary items will be soulbound. Not sure if account bound. You'll only be able to trade them to friends in your party and within 2 hours of them dropping :mad:
-There is a fourth passive slot (unlocked at 70)
-Ladders are still experimented with (not from BlizzCon, but confirmed right after)
-Item rolls have been split into Primary and Secondary stats. This is visible on the tooltips as well
-Some changes have been made to existing monster affixes. For example Jailer now gives about a second of warning before its red ring binds you to the spot
-Clans have been confirmed, with their own roster screen and chat. In addition, if a Legendary item drops for you it'll be announced to everyone online in your Clan
-There is no stash increase
-No mention of PvP (developers want to fix the core of the game first)
-No mention of a potential release date for either the pre-expansion patch nor the expansion itself


source: What We've Learned From BlizzCon, Ladders are Still Experimented With, RoS BlizzCon Fan Reviews - News - Diablo Discussion and Community Forums - DiabloFans.com


Soul binding is stupid even from a legitimate players point of view. I'm not always going to be playing with my friends, finding an item and not being able to trade it because 2 hours has passed is pretty stupid.

And obviously this is aimed at botters and shows how much they're willing to hurt the legitimate experience to stop bots.
 
I'd say stay calm and wait how it turns out. If it only applies to "the best things in the game. Only for the Legendary items, the Set items." that still doesn't mean each and every leg / set item will be soul bound.
 
Yes, so much about "good news from BlizzCon".
It like they have a corporate franchise-wrecking contest of bad ideas - "Activision-Blizzard FUBAR 2013"
- Look, i have a REALLY BAD idea - let's close RMAH! What you think about it? Is this bad enough? :rolleyes:
- Good one, mate! But i believe we can make it even shittier - let's close GAH too at the same time! Just imagine how this will wreck the sorry remains of that what is left of D3 economy! No more profits for those botting assholes, who bought thousands of d3 copies, boosting our sales figures!" ;)
- OK men, it's all nice but it seems they aren't yet butthurt enough, we have to work harder!
- Guys! Guys! How about we make all legendaries soulbound and untradable?
- Wow...now this... this is really sick...why haven't we thought about it earlier? Let's announce all this and go drink some botter tears, shall we? :cool:
 
They are basically doing their best to eliminate any kind of economy from this game, since they deemed that trying to get their cut out of it causes more trobuble than it is worth. From their point of view, the more simple this game is the better, because they can put exactly same price on each box, while putting much less resources into development. Hence constant degradation of D3 towards state of subscribtion-free World of Warcraft clone stripped of more advanced functions like pvp or auction house. With borring itemization leaving little to player's invention and bind on picked up good items, the only remaining difference between d3 and wow is skill's system - in wow u can use all skills all the time, in d3 u have to pick few, which gives an illusion of choosing between different "builds" (but in fact it is like choosing if u prefer soup, main course or a dessert out of full dinner). And since there isnt any kind of subscription in d3 (or any substitute which would provide constant profits past selling game license itself), longevity is not concern for them. "Old" blizzard which cared about quality of their games for itself is gone, just like all other companies with such thinking, all whats left is a pure corporate thinking, cold and logical maximization of profits, nothing else matters.
 
Diablo 3 Reaper of Souls Open Q&A - Full Transcript | Diablo: IncGamers
I think that when we had the Auction House live trading was a valid way to get items but the scale had gotten way out of whack so the trading became the easiest, fastest, best way to get items as far as efficiency point of view goes. So we want to rebalance that essentially, as such we still do see the value of trading and we want there to be a good social aspect to trading so we are trying to keep the rules as wide as possible. Quite likely, and this could change by the time we ship, probably the very top tier of items, the top tier of legendaries will remain account bound and probably commodities as well. We probably want to avoid having another Stone of Jordan situation where we get an alternate economy going because we didn?t think this through. So we are working on all of this stuff and it?s still being locked down

So now its commodities as well. Shit is getting better and better by the minute.

Eisenberg

There was this bluepost where the possible reason why they came to decision to remove GAH/RMAH was revealed. Diablo 3 On Consoles Influenced PC Auction House Closure | Diablo: IncGamers
We?re pleased with the response to the game?s launch on PS3 and Xbox 360. Lifetime sell through on all platforms has reached 14 million copies and reviews have been positive about how the game plays on console.

Much of the praise has been on changes we made to the loot system and the decision to keep the auction house off of the console platform. Players and critics alike have noted that these changes have resulted in a more fun and satisfying gameplay experience.
That reaction factored in our decision to remove the auction house from the PC version effective next March which players have responded positive to. We?re building upon this design philosophy for loot and incorporating them into Reaper of Souls the Diablo 3 expansion which is coming for PC and PS4 in 2014.

They've released console version of D3 without auctions (as an experiment) and received "positive feedback" and got good sales. And after this "console success" decision was made to remove auction houses from PC version as well for RoS. So it wasn't even financial aspect of maintaining AHs, or at least they wouldn't dare to speak about it openly.
 
Solving a problem by creating a new one.
RMAH was an extreme way to cut all the third party websites and provide secure and fast transaction to players. It worked but created a game where it's much more rewarding to snipe the RMAH than to farm through Acts. So now they shut the RMAH and kill the trading system (the point of trading is to obtain items that are quite hard to get by yourself, that is what they call the very top tier of items)
The way i see it is they are pushing for account trading without realizing it. People ready to spend money to advance through the game will still exists, that just making it much harder for them and for the seller to secure a deal.
 
I am actually happy, it is proof the BOTTERS HAVE WON!!! Blizzard had to basically shut down their whole trading system, because of botters HAHAHAHAHA!!!!!
 
I am actually happy, it is proof the BOTTERS HAVE WON!!! Blizzard had to basically shut down their whole trading system, because of botters HAHAHAHAHA!!!!!

No we lost, blizzard won, Blizzard always wins because it always gets the money from their games.

Eisenberg

There was this bluepost where the possible reason why they came to decision to remove GAH/RMAH was revealed. Diablo 3 On Consoles Influenced PC Auction House Closure | Diablo: IncGamers


They've released console version of D3 without auctions (as an experiment) and received "positive feedback" and got good sales. And after this "console success" decision was made to remove auction houses from PC version as well for RoS. So it wasn't even financial aspect of maintaining AHs, or at least they wouldn't dare to speak about it openly.

That doesn't explain why all of the sudden they are making anything of worth bind to account.
 
No we lost, blizzard won, Blizzard always wins because it always gets the money from their games.



That doesn't explain why all of the sudden they are making anything of worth bind to account.

so it wont be tradable with real money?
lol we already have "bind" to accounts items, rares could be potentially tradable in ros
why are we going over factual details?
 
No we lost, blizzard won, Blizzard always wins because it always gets the money from their games.

There is massive outrage on bnet forums and Diablo 3 community because of soulbinding. it is killing the Diablo spirit of trading. This is not WoW!!! all because of botters hehehe.
 
There is massive outrage on bnet forums and Diablo 3 community because of soulbinding. it is killing the Diablo spirit of trading. This is not WoW!!! all because of botters hehehe.

Still, i preferred receiving 4 digit sum of money monthly to my paypal to reading cries of retarded lemmings and fat losers on D3 forums.

BTW, does anyone got news how enchanting, transmogrification, stats reroling will work in RoS ? Im asking because if it doesnt require any boa commodities to perform, than perhaps we could still make few buck of selling gold because:

- items will be non purchasable, therefore ppl will turn to spending their cash on upgrading items they found
- for above reason, taking gold of the ground will be the only way to earn it, and players demand might overcame players supply, just like in wow.

That is if gold wouldnt drop in 10 m piles with prices counted with hundreds of thousands for each action...
 
That doesn't explain why all of the sudden they are making anything of worth bind to account.

They are only being consistent (or obsessed, depends on point of view) on wiping out potential profit venues for botting and possibility for legit players to hit "end-game gear wall" very fast via trading. First step is closing AHs. Then it's item trading.
People who are willing to spend real money will obviously want the very best items for their cash, not the average/"meh" ones. So Blizzard will make these most powerful items BoA - it's only a logical step (the logic itself is morbid, but that's whole different question).

As for
news how enchanting, transmogrification, stats reroling will work in RoS

from another bluepost
Is there any chance this could be a system of ?vanity slots? though, instead of having to actually modify each piece of gear?
Nevalistis: Transmogrifying items is attached to the individual item, and the current plan is to have it bind the item to your account. It?s part of the ?cost,? so to speak. In addition, avoiding the use of vanity slots allows us to reduce player item management, as you don?t need to keep an item around for its appearance. Appearances will be unlocked either by leveling up the Mystic or, in the case of Legendaries, identifying the item. We feel this system is a bit more versatile as a result.

Will this cost money? As in, dollars or gold.
Nevalistis: Currently, the plan is that it will cost only gold (and using a Legendary appearance naturally costs a bit more). Of course, this is subject to change as development continues.

I am wondering if you will be planning on take the route that was taken by wow to let you transmog an item to look like one in the same slot that is not the same type.
Nevalistis: Within reasonable limitations. Items that share similar animations can be Transmogrified, such as a 1-handed sword to 1-handed axe (which both have a swinging animation), but you cannot change a javelin (which has an overhead thrusting animation) into either.

There are some pre-alpha screens, like that one of BoA/vanilla puzzle ring, but that's hardly "news" at this point.
 
Still, i preferred receiving 4 digit sum of money monthly to my paypal to reading cries of retarded lemmings and fat losers on D3 forums.

BTW, does anyone got news how enchanting, transmogrification, stats reroling will work in RoS ? Im asking because if it doesnt require any boa commodities to perform, than perhaps we could still make few buck of selling gold because:

- items will be non purchasable, therefore ppl will turn to spending their cash on upgrading items they found
- for above reason, taking gold of the ground will be the only way to earn it, and players demand might overcame players supply, just like in wow.

That is if gold wouldnt drop in 10 m piles with prices counted with hundreds of thousands for each action...
yes im hoping mats and gold will still be tradeable... might be some money left in the game... but not nearly as much. with blizzard wanting to go full single player with D3 i bet level 70 monsters will drop 1m stacks.
 
Well well have to wait and see. I would be surpriced if they actually pushed that one trough. Though im a bit worried that they will make the PC version just a simple console port and dumb down everything.

But there will be good profits to be made, if they manage to live up to the hype. It will just move away from 24/7 botting to finding ways to emulate a human player. But the people willing to pay big bucks for D3 wont just disappear ..
 
They've released console version of D3 without auctions (as an experiment) and received "positive feedback" and got good sales. And after this "console success" decision was made to remove auction houses from PC version as well for RoS. So it wasn't even financial aspect of maintaining AHs, or at least they wouldn't dare to speak about it openly.

If this is the real reason why they removed the AH, it's pretty bad reason. They used console as an experiment without the AH, BUT they also added loot 1.5. Imagine they released the game on console without an AH or loot 1.5...there would not be any positive reviews.

They could have easily kept GAH/RMAH and just fix the REAL problem with the game which was itemization. People ran to the AH because it would take 100s of hours to find anything decent. All they needed to do was fixed itemization, people would rely less on the AH automatically, they'd still get to receive extra monetary gains from RMAH and we could still bot.

And if they really cared for the multi-player aspect of the game, their soul binding bs and 2 hour trading window is really contradictory rofl.
 
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