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[A1 Inferno]FallenDev's, Bossqwerty-spiced FoM zorked edition -> MP10 E-skipping

FuryDumpFix

private static int sprint_for_fury_dump = 14; - how many times we have use Sprint
private static int dumpms = 15000; __________ in last 15seconds

with Rend delay 600ms
15 sec of combat - 15/ 0.6 = 25 times
5 sec of combat + 10 sec no combat + 2-3 sprintOOC ~ 11 times ->>>> fury dump

experiment with this parameters for you taste)
if not enough fury dump, decrease dumpms or increase sprint_for_fury_dump or change both
 

Attachments

This one worked fine for fury dump it only casts at max rage, so i didn't see much of an issue. I dont know my IPH seems to go up with Rend/Lacerate than anything else. Also if i wanted to remove savage beasts off blacklist, Do i have to do it anywhere else besides the profiles? Like trinity?





Code:
public static bool CanCastBattleRage
        {
            get
            {
                return
                    !UseOOCBuff &&
                    !Player.IsIncapacitated &&
                    CanCast(SNOPower.Barbarian_BattleRage, CanCastFlags.NoTimer) &&
                    ((Settings.Combat.Barbarian.FuryDumpWOTB && Player.PrimaryResourcePct >= V.F("Barbarian.WOTB.FuryDumpMin")) || !GetHasBuff(SNOPower.Barbarian_BattleRage)) &&
                    Player.PrimaryResource >= V.F("Barbarian.BattleRage.MaxFury");
            }
        }[CODE]
[/CODE]
 
which are the perfect variables with this stats?

Sprint:

∅ Number of Tornadoes: 3.5
Damage with MH ticks*: 5910114
Damage with OH ticks*: 5064969
DPS with MH ticks*: 1970038
DPS with OH ticks*: 1688323
Ticks per Second: 10 MH / 8.57 OH breakpoints
Life gained by LoH: 0 HP per second
Life gained by LS: 10243 HP per second
Damage Range: 6878 - 10934
52617 - 83647 crit


Whirlwind:

∅ Damage per Tick: 136017 MH / 107318 OH
DPS with MH ticks*: 1216675
DPS with OH ticks*: 1042690
Ticks per second: 10 MH / 8.57 OH breakpoints
Life gained by LoH: 0 HP per second
Life gained by LS: 6326 HP per second
Damage Range: 16621 - 26423 MH
127150 - 202132 MH crit
12024 - 21938 OH
91980 - 167824 OH crit

Rend(Blood Lust):

∅ Damage: 1970040
∅ DPS: 394008
Damage per Tick: 31171 / 238462 crit
DPS: 62342 / 476924 crit
Total Damage: 311710
2384620 crit
Life gained by LoH: 0 HP per second
Life gained by LS: 2206 HP per second

by the way..i have mad problems with combat loot and tree's...<.< the legendary in the aoe...<.< and the bot run in the aoe run out...and so on...and die...i lose much ipH with this problem..because the bot die and must relog <.<
 
===== Item DROP Statistics =====
Items:
Total items dropped: 284 [2539.52 per hour]
Items dropped by ilvl:
- ilvl58: 12 [107.3 per hour] {4.23 %}
- ilvl59: 11 [98.36 per hour] {3.87 %}
- ilvl60: 42 [375.56 per hour] {14.79 %}
- ilvl61: 99 [885.26 per hour] {34.86 %}
- ilvl62: 69 [617 per hour] {24.3 %}
- ilvl63: 51 [456.04 per hour] {17.96 %}

Items dropped by quality:
- White: 101 [903.14 per hour] {35.56 %}
--- ilvl 58 White: 2 [17.88 per hour] {0.7 %}
--- ilvl 59 White: 3 [26.83 per hour] {1.06 %}
--- ilvl 60 White: 12 [107.3 per hour] {4.23 %}
--- ilvl 61 White: 40 [357.68 per hour] {14.08 %}
--- ilvl 62 White: 21 [187.78 per hour] {7.39 %}
--- ilvl 63 White: 23 [205.67 per hour] {8.1 %}
- Magic: 137 [1225.05 per hour] {48.24 %}
--- ilvl 58 Magic: 8 [71.54 per hour] {2.82 %}
--- ilvl 59 Magic: 6 [53.65 per hour] {2.11 %}
--- ilvl 60 Magic: 20 [178.84 per hour] {7.04 %}
--- ilvl 61 Magic: 44 [393.45 per hour] {15.49 %}
--- ilvl 62 Magic: 38 [339.8 per hour] {13.38 %}
--- ilvl 63 Magic: 21 [187.78 per hour] {7.39 %}
- Rare: 45 [402.39 per hour] {15.85 %}
--- ilvl 58 Rare: 2 [17.88 per hour] {0.7 %}
--- ilvl 59 Rare: 2 [17.88 per hour] {0.7 %}
--- ilvl 60 Rare: 10 [89.42 per hour] {3.52 %}
--- ilvl 61 Rare: 15 [134.13 per hour] {5.28 %}
--- ilvl 62 Rare: 10 [89.42 per hour] {3.52 %}
--- ilvl 63 Rare: 6 [53.65 per hour] {2.11 %}
- Legendary: 1 [8.94 per hour] {0.35 %}
--- ilvl 63 Legendary: 1 [8.94 per hour] {0.35 %}

Potion Drops:
Total potions: 7 [62.59 per hour]
- ilvl 60: 7 [62.59 per hour] {100 %}

Gem Drops:
Total gems: 2 [17.88 per hour]
- Ruby: 1 [8.94 per hour] {50 %}
--- ilvl 60 Ruby: 1 [8.94 per hour] {50 %}
- Topaz: 1 [8.94 per hour] {50 %}
--- ilvl 60 Topaz: 1 [8.94 per hour] {50 %}


===== Item PICKUP Statistics =====
Items:
Total items picked up: 1 [8.94 per hour]
Item picked up by ilvl:
- ilvl63: 1 [8.94 per hour] {100 %}

Items picked up by quality:
- Legendary: 1 [8.94 per hour] {100 %}
--- ilvl 63 Legendary: 1 [8.94 per hour] {100 %}

Best i can do.. How can i just skip level 2? After entering level 2 portal out?
 
Wow, my thread got crowded.

Well I am back from vacation. Maybe tomorrow I'll be able to look into stuff. Right now I am all used up and need to rest :D


Intersting work from immortalhz though :) I'll randomly like a few of your posts, since hardly anybody in this forum seems to care to thank you for your coding...
 
Ahh immortalz you said you changed the values of mobs in decaying for half health to =2 mobs? How can i change this back
 
which are the perfect variables with this stats?

Sprint:

∅ Number of Tornadoes: 3.5
Damage with MH ticks*: 5910114
Damage with OH ticks*: 5064969
DPS with MH ticks*: 1970038
DPS with OH ticks*: 1688323
Ticks per Second: 10 MH / 8.57 OH breakpoints
Life gained by LoH: 0 HP per second
Life gained by LS: 10243 HP per second
Damage Range: 6878 - 10934
52617 - 83647 crit


Whirlwind:

∅ Damage per Tick: 136017 MH / 107318 OH
DPS with MH ticks*: 1216675
DPS with OH ticks*: 1042690
Ticks per second: 10 MH / 8.57 OH breakpoints
Life gained by LoH: 0 HP per second
Life gained by LS: 6326 HP per second
Damage Range: 16621 - 26423 MH
127150 - 202132 MH crit
12024 - 21938 OH
91980 - 167824 OH crit

Rend(Blood Lust):

∅ Damage: 1970040
∅ DPS: 394008
Damage per Tick: 31171 / 238462 crit
DPS: 62342 / 476924 crit
Total Damage: 311710
2384620 crit
Life gained by LoH: 0 HP per second
Life gained by LS: 2206 HP per second

by the way..i have mad problems with combat loot and tree's...<.< the legendary in the aoe...<.< and the bot run in the aoe run out...and so on...and die...i lose much ipH with this problem..because the bot die and must relog <.<

can anyone help me pls?
 
Ahh immortalz you said you changed the values of mobs in decaying for half health to =2 mobs? How can i change this back
don't do this, your iph will decrease


never saw iph in gui so high after 1h+ run)
iph.webp
 
don't do this, your iph will decrease


never saw iph in gui so high after 1h+ run)
View attachment 109785


that's some crazy stats man.. idk why i can only get 110mil exp/h and 1600iph.. i am using your ww6 profile, same trinity settings and same build as yours
my stats is 477k in WOTB, 601k with brawler, 3% LS, 712% CD, 78.5% CC(full buffed), attack speed in MH during WOTB is 2.61 and 2.97 on OH
i think it's because i have too less ehp.. i have only 50k HP and 500AR, using crushing advance in overpower, still makes me dies around 5 times per hour

can you post your gear's stats so i can learn how you build your barb?

btw thanks for solving my problem earlier lol! it was a waypoint mistake by me, i was using 9.3 instead of 10.1, didn't know what would cause the problem
 
@immortalhz what you have change? which variables are perfect for my tornado ticks etc?

My
 
1.5.4WW6 (trinity FoMnormalWWversion)

is needed in this trinity version to setup delays and other in TVars?

i'm talking about this, 'cause in this versions all values are on default

Variables->
Sprint.MinuseDelay 500
WOTB.FuryDumpMin 0.8
Whirlwind.UseRange 20
Whirlwind.ZigZagDistance 22
Whirlwind.ZigZagMaxTime 550
Rend.MinFury 30
SpellDelay.Rend 550
SpellDelay.Overpower = SpellDelay.Rend * 1 or 2 or 3 ( ex. if Rend -500ms then Ovepower 1500ms)

try differents numbers for bold settings 550-600-650 etc before u can see 3 tornados on each pack TORNADOS>>>>>>>>>>other abilities)
Whirlwind.ZigZagMaxTime=SpellDelay.Rend
trash combat triger range 50-70 ( 50 if wotb drop)
 
yes, you need to set up it specyfic for your character

as i see no combat logic was changed, only ooc things so if you got old values good working use same as before
 
Just ran your combat routine + profile (immortal), and danm it makes a big difference in the iph. but just got stuck at the Farm where u move the bull carcass and the leapers come out.

[22:14:27.509 N] #6: Dungeon Check (South)
[22:14:27.534 D] Replaced hook [ProfileOrderBehavior_Hook] 0acc05c6-df5c-490e-98ea-95b97de010ee
[22:14:27.563 N] [Trinity] [TrinityMoveTo] Started Tag; x="2293" y="822" z="-0,01" name="South West Decaying /Bat Fields" questId="1" stepId="0" worldId="71150" levelAreaId="19952"
[22:14:27.563 D] Replaced hook [ProfileOrderBehavior_Hook] f674a7bf-152d-4c02-8d99-85f96a621d78
[22:14:27.594 N] [Trinity] [TrinityMoveTo] tag finished: Within path precision x="2293" y="822" z="-0,01"
[22:14:27.613 D] Replaced hook [ProfileOrderBehavior_Hook] 0f2ae574-bdf2-4250-ad99-cdc019a9594e
[22:14:27.614 N] #6: Dungeon Check (South)
[22:14:27.642 D] Replaced hook [ProfileOrderBehavior_Hook] cd0bfeca-8757-435a-8d1a-6389d69a013f
[22:14:27.665 N] [Trinity] [TrinityMoveTo] Started Tag; x="2293" y="822" z="-0,01" name="South West Decaying /Bat Fields" questId="1" stepId="0" worldId="71150" levelAreaId="19952"
[22:14:27.665 D] Replaced hook [ProfileOrderBehavior_Hook] 0b66bbc4-ef39-438a-abfb-6bbcb9c80f8c
[22:14:27.706 N] [Trinity] [TrinityMoveTo] tag finished: Within path precision x="2293" y="822" z="-0,01"
[22:14:27.723 D] Replaced hook [ProfileOrderBehavior_Hook] 8c427ddc-fc78-435c-8f12-8d842c19d7c9
[22:14:27.724 N] #6: Dungeon Check (South)
[22:14:27.754 D] Replaced hook [ProfileOrderBehavior_Hook] 73604025-e2cb-4744-866a-bc55d596e259
[22:14:27.783 N] [Trinity] [TrinityMoveTo] Started Tag; x="2293" y="822" z="-0,01" name="South West Decaying /Bat Fields" questId="1" stepId="0" worldId="71150" levelAreaId="19952"
[22:14:27.783 D] Replaced hook [ProfileOrderBehavior_Hook] eca6832d-3222-4416-9572-d939571692d7
[22:14:27.819 N] [Trinity] [TrinityMoveTo] tag finished: Within path precision x="2293" y="822" z="-0,01"
[22:14:27.836 D] Replaced hook [ProfileOrderBehavior_Hook] 0341cb19-d508-49b9-a419-ed476e3a7b8e
[22:14:27.838 N] #6: Dungeon Check (South)
[22:14:27.867 D] Replaced hook [ProfileOrderBehavior_Hook] 513ae78c-4862-4f90-87ec-f88dc5833166
[22:14:27.893 N] [Trinity] [TrinityMoveTo] Started Tag; x="2293" y="822" z="-0,01" name="South West Decaying /Bat Fields" questId="1" stepId="0" worldId="71150" levelAreaId="19952"
[22:14:27.893 D] Replaced hook [ProfileOrderBehavior_Hook] 378c16f6-0f7c-4fbe-a17b-862166639e17
[22:14:27.925 N] [Trinity] [TrinityMoveTo] tag finished: Within path precision x="2293" y="822" z="-0,01"
[22:14:27.943 D] Replaced hook [ProfileOrderBehavior_Hook] 73dedd06-e51d-4924-af36-4aca2925f75f
[22:14:27.944 N] #6: Dungeon Check (South)
[22:14:27.974 D] Replaced hook [ProfileOrderBehavior_Hook] 73ee441a-1619-41ec-bcfa-2d4d2cf516dc
[22:14:27.996 N] [Trinity] [TrinityMoveTo] Started Tag; x="2293" y="822" z="-0,01" name="South West Decaying /Bat Fields" questId="1" stepId="0" worldId="71150" levelAreaId="19952"
[22:14:27.996 D] Replaced hook [ProfileOrderBehavior_Hook] 05e3bf78-e101-477d-9f53-c4b6bf25b7fc
[22:14:28.037 N] [Trinity] [TrinityMoveTo] tag finished: Within path precision x="2293" y="822" z="-0,01"
[22:14:28.054 D] Replaced hook [ProfileOrderBehavior_Hook] 0b88ab69-8669-490b-937b-ae17cae75852
[22:14:28.055 N] #6: Dungeon Check (South)

Spamming this in my log and not moving

Also i noticed it running past quite a few amulets/rings ilvl 63 weps are also left all over the place and even left 1 legendary at the other end of the map when i checked to see why i didnt loot one in my DB window. It might seem its running a bit to fast to take all legends, dunno?

The combat routine with the fury dump and speed works great for skorn rend build =)
 
Just ran your combat routine + profile (immortal), and danm it makes a big difference in the iph. but just got stuck at the Farm where u move the bull carcass and the leapers come out.



Spamming this in my log and not moving

Also i noticed it running past quite a few amulets/rings ilvl 63 weps are also left all over the place and even left 1 legendary at the other end of the map when i checked to see why i didnt loot one in my DB window. It might seem its running a bit to fast to take all legends, dunno?

The combat routine with the fury dump and speed works great for skorn rend build =)
Legs pick up radius is lootRadius="70".... mb he die wile trying to pick up in aoe or he kill mob while exiting?
you can customise you backtrack pick up radius for NON-legs in weightings.cs
my current back track radius 18 and 10 if tree within 20
Code:
if (((cacheObject.RadiusDistance > 10 && treeinrange) || cacheObject.RadiusDistance > 18f) && (cacheObject.ItemQuality < ItemQuality.Legendary))
								{
								cacheObject.Weight = 0;
								break;
								}

try this profile , but we need better route to more ihp and better looking code (i will not do it alone)

ps. i will compare my file with standart to serach difference for legs....
 

Attachments

Thanks, ill try that over night and check the stats but so far its looking flawless ;)
Btw the ending in the crypts, wouldnt it be alot faster to do something like

<WaitTimer questId="1" waitTime="1000" />
<LeaveGame reason="Next run!" />

I had my barb running around killing blacklisted, then teleport, and then it left game.
i Know u could die when loggin out, but who cares about that little repair fee;)



I didnt see how he left the legd on the ground, just pressed map just before he left that run, and noticed a seastar on the map
 
Not to hard to go change your self

<!-- Decaying lvl 2-->
<If condition="ZetaDia.CurrentWorldId == 165797">
<WaitTimer questId="1" stepId="1" waitTime="100" />
<TrinityExploreDungeon questId="136656" stepId="1" until="FullyExplored" boxSize="28" boxTolerance="0.35" timeoutType="GoldInactivity" townPortalOnTimeout="True" timeoutValue="60" ignoreMarkers="True" pathPrecision="15">
<IgnoreScenes>
<IgnoreScene sceneName="Exit" />
</IgnoreScenes>
</TrinityExploreDungeon>
<WaitTimer questId="1" waitTime="1000" />
<LeaveGame reason="Next run!" />

</If>
should do it, =)
 
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