What's new
  • Visit Rebornbuddy
  • Visit Panda Profiles
  • Visit LLamamMagic
  • Visit Resources
  • Visit Downloads
  • Visit Portal

Trinity 1.7.3.8

Status
Not open for further replies.
pray.gif
pray.gif
pray.gif

1. btw how it will be connected with the "always killed elites below %" ?
2. and i must add it in each file or just in first, like blacklist?

now i see my barb-1(900+ ehp) died trying to pick up shrine and surrounded by mobs, can you decrease the priority of shrines a little?
or how i can do it myself =)

If an actorSNO is defined with TrinityCombatIgnore, no matter what, unless town-portalling, it will be ignored.

You have to add it in each profile. The list is reset when the profile changes. This makes it possible to ignore specific units only for specific profiles.


wow, the new ignore tag is quite awesome!

So basically I can "soft-blacklist" mobs now with both types excluded set to False and the at another part of the profile enable Comabt with those by setting them to True?

Cool Thing.

?dit: Will the name be required for that tag? (Or does it have to be correct if it is required? ^^)

Name is optional. This is a "soft blacklist" I suppose you could say - I prefer thinking of it as "Do not Engage in Combat" :) With the latest version of git, subsequent TrinityCombatIgnore tags will replace the previous tags (so you can disable combat for a unit type at the beginning, and enable it later at the end for elites only, for example).
 
Yup, you wrote that in the initial post, I was just too blind to read it :3

I really like the possibility! Now I have to wait for the official release before I put something like that into my profiles. Don't want the users to be forced to use Beta-stuff for it to work :)

Oh, another thing that rushes through my mind right now: Does a list exist that contains every tag usable in profiles? I know there is the official thread but it seems kind of outdated and it does not contain the trinity based tags at all. Sometimes it's hard to find out, what to use when and if Questtools are required or not. But maybe I'm just blind again and it lies somewhere obvously obvious to anybody who would look but zorked ones... :P
 
Oh, another thing that rushes through my mind right now: Does a list exist that contains every tag usable in profiles? I know there is the official thread but it seems kind of outdated and it does not contain the trinity based tags at all. Sometimes it's hard to find out, what to use when and if Questtools are required or not. But maybe I'm just blind again and it lies somewhere obvously obvious to anybody who would look but zorked ones... :P

There's no documentation for QuestTools and Trinity XML tags as of yet. The easiest way to look at what's possible is to open up the code and look at all the possible attributes.
 
Trinity ver 3.8 doesn't work with Belphegor All In One ....... !!!!!!!
that doesn't even make sense... Belphegor is a combat routine itself. How could you use Belphegor when Trinity is active?
 
rrrix can you look at your code about destructible objects?
i have option "Ignore unless stuck" but bot trying to hit things when he was near it


i must blacklist all of them in channels for example

<TargetBlacklist actorId="62125" /> Wood Platform type: destructible
<TargetBlacklist actorId="61652" /> Debris Pile type: forgot, may be "weird group"
<TargetBlacklist actorId="62386" /> Barrel Storage rack type: destructible
<TargetBlacklist actorId="62215" /> Sack type: forgot, may be "weird group"
<TargetBlacklist actorId="61815" /> VaseGallon type: destructible loot container
<TargetBlacklist actorId="61640" /> Vase type: destructible loot container

only one barricade left, i cant blacklist it because it placed across the path (type: barricade)

my barb doing this things if he find it
-trying to hit it from too far range
-going to it and stuck for few sec, after this destroying it(like it suppose to be)
-few steps after he somethimes turn around and hit in the air again, while barricade crashing apart
 
jsut quick question about elites
bot still attacks them ? cant test right now :(
 
jsut quick question about elites
bot still attacks them ? cant test right now :(
time to time
for me its like if 1 trash mob near leets bot trying to kill him, even if trashcount is 8
and that fix few pages ago dont work for me...
 
Who can tell how this new plugin supports Berserker Rage!? Better than 1.7.2.13? And then all the latest versions do not support it very much.
 
2klulu 1.7.3.8 the same with WOTB as 1.7.2.13

i tested it with long IPH logs with barb-1 in my sign

with 1.7.3.7 it much wors
 
2klulu 1.7.3.8 the same with WOTB as 1.7.2.13

i tested it with long IPH logs with barb-1 in my sign

with 1.7.3.7 it much wors

1.7.2.12 :)
===== Misc Statistics =====
Total tracking time: 3h 21,00m 6s
Total deaths: 12 [3,58 per hour]
Total games (approx): 25 [7,46 per hour]
Total XP gained: 4,80 million [1,43 million per hour]

===== Item DROP Statistics =====
Items:
Total items dropped: 5218 [1556,79 per hour]
Items dropped by ilvl:
- ilvl58: 292 [87,12 per hour] {5,60 %}
- ilvl59: 135 [40,28 per hour] {2,59 %}
- ilvl60: 764 [227,94 per hour] {14,64 %}
- ilvl61: 1767 [527,19 per hour] {33,86 %}
- ilvl62: 1449 [432,31 per hour] {27,77 %}
- ilvl63: 811 [241,96 per hour] {15,54 %}

- Legendary: 14 [4,16 per hour] {0,27 %}

low time but. 3 h
 
rrrix can you look at your code about destructible objects?
i have option "Ignore unless stuck" but bot trying to hit things when he was near it


i must blacklist all of them in channels for example

<TargetBlacklist actorId="62125" /> Wood Platform type: destructible
<TargetBlacklist actorId="61652" /> Debris Pile type: forgot, may be "weird group"
<TargetBlacklist actorId="62386" /> Barrel Storage rack type: destructible
<TargetBlacklist actorId="62215" /> Sack type: forgot, may be "weird group"
<TargetBlacklist actorId="61815" /> VaseGallon type: destructible loot container
<TargetBlacklist actorId="61640" /> Vase type: destructible loot container

only one barricade left, i cant blacklist it because it placed across the path (type: barricade)

my barb doing this things if he find it
-trying to hit it from too far range
-going to it and stuck for few sec, after this destroying it(like it suppose to be)
-few steps after he somethimes turn around and hit in the air again, while barricade crashing apart

Blacklisting barricades is actually a bad idea - your bot is likely to get stuck. I'm not going to "fix" this one since, this behavior is likely specific to your profile, and not applicable to every single other profile.

Destructible objects on the other hand can be completely ignored in the world objects tab. There's a 'force ignore' button.
 
push notifications not working?

I tried both prowl and pushover as well as email, but I think they dont work.
 
confirm that mail notifications are works for gmail, thx for it
 
One of my bots is identifying items one by one while rest is using book of cain as intended. Any idea why?
 
Status
Not open for further replies.
Back
Top