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Trinity 1.7.3.8

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One of my bots is identifying items one by one while rest is using book of cain as intended. Any idea why?
Go to DB->Settings(dropdown menu)->Bot->Use Book of Cain

Sometimes the checkbox unchecks itself it seems (on very rare occasions though)

not Trinity related
 
Is there a way to save our trinity config so that we can import it back when doing a fresh new install ?
Thx
 
settings->blizzID->Trinity.XML
copy that file/folder into your new installation and you're good to go
 
One of my bots is identifying items one by one while rest is using book of cain as intended. Any idea why?

Make sure you have "Use book of cain" enabled in bot settings. Also Auto-Equipper will identify items one by one if it's installed.
 
http://www.thebuddyforum.com/demonbuddy-forum/demonbuddy-profiles/act-1/135057-a1-inferno-fallendevs-bossqwerty-spiced-fom-zorked-edition-mp10-e-skipping-31.html#post1303819

my little modification weighting.cs

as immortalhz post settings for gold and no legendary items if elite in range, i go little more. If rare or gold in aoe ignore it


Code:
// See if there's any AOE avoidance in that spot or inbetween us, if so reduce the weight to 1

				if (AvoidanceObstacleCache.Any(aoe => cacheObject.Position.Distance2D(aoe.Location) <= aoe.Radius) && cacheObject.ItemQuality < ItemQuality.Legendary)
                                    cacheObject.Weight = 0;

iph incrase
at monks from avarage 1000 to 1100-1200
at barb from 1400-1450 to 1600 (changeing some more things in barb so dont know exacly but dph drop from 5-6 to 3 and a lot of is from leave game sequence)

wotks great with blacklisted trees, (good to be checkable box in ui)
 
hmm... your IPH increases because you aren't picking up those items but rather just skipping over them. Isn't picking up those rares the whole point of increasing your IPH? :confused:

Or are we only concerned with LPH here..
 
zakne11 but its the same as in his fix, just another code?

if you want more LPH , try this
Weighting.cs
Code:
// ignore non-legendaries and gold near elites if we're ignoring elites
                                // not sure how we should safely determine this distance
                                if ((CombatBase.IgnoringElites && cacheObject.ItemQuality < ItemQuality.Legendary &&
                                    ObjectCache.Any(u => u.Type == GObjectType.Unit && u.IsEliteRareUnique && u.Position.Distance2D(cacheObject.Position) <= 40f)) ||
									[B]( (AvoidanceObstacleCache.Any(aoe => cacheObject.Position.Distance2D(aoe.Location) <= aoe.Radius)) && cacheObject.ItemQuality < ItemQuality.Legendary)[/B])
                                {
                                    cacheObject.Weight = 0;
                                }
hero will not pick up non-legendaries in aoe (like flowers from trees :p)
 
rrrix not sure about iph or lph, but my dph drops from 5,13 to 3,9 with immortalhz's fix
 
ops, shure ;) my mistake miss that line and wrote it doubled ;) take focus on elite one section
 
Sidenote: Current Trinity1.3.7.9 on GIT does not display the account-name and PID in the taskbar.
 
hmm... your IPH increases because you aren't picking up those items but rather just skipping over them. Isn't picking up those rares the whole point of increasing your IPH? :confused:

Or are we only concerned with LPH here..

It really does reduce the bot's deaths per hour, but it also reduces considerably the Items looted. Making an estimation based on watching my bots for an hour and comparing logs, it apparently went from 30 something items looted per hour to 15'ish....half of the total amount.

Not worth it in my opinion, but it would be nice to have as an option in next trinity versions.

It could use some tweaking to only be applied whenever under X life %, and not be applied whenever above that threshold. Just figuring it out...
 
It really does reduce the bot's deaths per hour, but it also reduces considerably the Items looted. Making an estimation based on watching my bots for an hour and comparing logs, it apparently went from 30 something items looted per hour to 15'ish....half of the total amount.

Not worth it in my opinion, but it would be nice to have as an option in next trinity versions.

It could use some tweaking to only be applied whenever under X life %, and not be applied whenever above that threshold. Just figuring it out...

may be its good for keyhunting for example, when you dont care about rare drop
 
but would be nice in GUI

1. Pick up all
2. ignore non-legendaries and gold near elites if we're ignoring elites
3. ignore non-legendaries and gold near elites if we're ignoring elites and in AOE

now i change it by myself, my barb have anough EHP to live with this
Code:
// ignore non-legendaries and gold near elites if we're ignoring elites
                                // not sure how we should safely determine this distance
                                //if (CombatBase.IgnoringElites && cacheObject.ItemQuality < ItemQuality.Legendary &&
                                //    ObjectCache.Any(u => u.Type == GObjectType.Unit && u.IsEliteRareUnique && u.Position.Distance2D(cacheObject.Position) <= 40f))
                                //{
                                //    cacheObject.Weight = 0;
                                //}
 
So is this version of trinity using WotB on CD now? On trash too?

My Barb currently uses WotB on what feels like every 2 minutes... The first one it uses at 40 fury but any in the future are delayed, even if an elite is around. So I assume it's waiting for the full cooldown..

I kind of gave up hope a few versions back when you ignored every question about it rrrix.. The first time you added "Ignore elites on 5 NV stacks" into trinity it broke then and you didn't answer anything in the thread about it...

It's so important, I wish you'd come up with a fix! I think you're an awesome guy with these releases but I don't know how to get your attention anymore :D
 
I'm an idiot and have seen you've added these options after DLing!!

RRRIXX YOU SERIOUSLY ROCK!
 
rrrix like to know what builds you recommend to witch doctors who use the latest version of the trinity? And if you want to put new builds demon hunter in future versions of the plugin? Continue with your great job, the plugin has improved much over time! Thx.
 
OK, forget about the title bar issue. It seems it was a problem with Diablo servers, rather a Trinity related one.
 
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