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[A1 Inferno]FallenDev's, Bossqwerty-spiced FoM zorked edition -> MP10 E-skipping

Hi!

Excellent profile! Just having one issue, that damn farm event where the wife's head roll off in the end in FoM. The bot always gets stuck there, He runs back and forth and smacks a few of those flying things but cant seem to get around the event. Is there a way to skip it altogether?

Thanx!
 
Hi!

Excellent profile! Just having one issue, that damn farm event where the wife's head roll off in the end in FoM. The bot always gets stuck there, He runs back and forth and smacks a few of those flying things but cant seem to get around the event. Is there a way to skip it altogether?

Thanx!


Hmm I don't have that problem and I don't want to bloat the profile with too many moveto tags but if I understand you right, your problem is that if there's the "bat event" at the second Decaying Crypt spawn point you get lost in that even/ inbetween the farm walls?

If that's the case, open up FoM.xml and go to line 140 (directly below the second dungeon check) and add
Code:
<If condition="ActorExistsAt(Me.ActorSNO, 2246, 766, 0.1, 150)">
  <TrinityMoveTo questId="1" navigation="true" pathPrecision="25" x="2159" y="778" z="0.1" unsafeRandomDistance="5" name="loping north out of the bat fields" />
</If>

That should add a waypoint that gets you out of the maze :)
 
bot dies
makes new game
and just stand still
and nothing happens

:(
 
worldId="71150" levelAreaId="19952"
[20:42:28.508 N] [Trinity] [TrinityMoveTo] tag finished: Reached Destination x="2246" y="766" z="0,1"
[20:42:28.524 N] #6: Dungeon Check (South)
[20:42:28.723 N] Jackpot! Decaying found! (South)
[20:43:23.505 N] Interacting with object g_Portal_ArchTall_Orange-5688
[20:43:24.647 N] Interacting with object g_Portal_ArchTall_Orange-5688
[20:43:25.280 N] ========== Grid segmentation resetting!!! ============
[20:43:34.577 N] Loaded profile Fallen Decaying Crypt
[20:43:34.854 N] ========== Grid segmentation resetting!!! ============
[20:45:26.072 Q] [Trinity] Player is dead
[20:45:26.177 Q] [Trinity] Player is dead
[20:45:31.002 N] Player died
[20:45:31.002 N] [Trinity] I'm sorry, but I seem to have let you die :( Now restarting the current profile.
[20:45:31.378 N] Loaded profile Fallen Decaying Crypt
[20:45:33.379 N] ProfileOrderManager.OnPlayerDied, Resetting caches.
[20:45:33.379 N] Leaving game
[20:45:33.421 N] ProfileOrderManager.OnPlayerDied, Resetting caches.
[20:45:33.422 N] Last run acquired 55474 gold.
[20:45:33.422 N] [Trinity] New Game - resetting everything
[20:45:46.870 N] Waiting 5.7 seconds before next game...
[20:45:52.570 N] Creating new game. Params: [Act:A1 Difficulty:Inferno Quest:136656 QuestStep:-1 ResumeFromSave:True IsPrivate:True Handicap:9]
[20:45:58.231 N] Loaded profile Fallen Decaying Crypt
[20:45:59.009 N] [Trinity] New Game - resetting everything
[20:45:59.009 N] GameChanged. Clearing actors
[20:45:59.060 N] [Trinity] New Game - resetting everything
[20:45:59.060 N] ProfileOrderManager.OnGameJoined, Reloading profile.
[20:45:59.430 N] Loaded profile Fallen Decaying Crypt
[20:45:59.430 N] Game joined, Resetting profile caches.
[20:45:59.430 N] ========== Grid segmentation resetting!!! ============
[20:45:59.503 N] Stopping the bot. Reason:Failed to locate profile.
[20:45:59.514 N] Bot Thread Ended. Was this requested?
 
Ah well, that explains it... had a typo. Sorry for that. Fixing it now
 
please reload the zip files from the opening post :)


It keeps black listing the zombies... does this matter?
It does not matter. It's just temporary if they're blocked or something. It's general Trinity behaviour :)
 
Thank you, Zorked. I appreciate your contribution with these profiles. Keep up the good work. These are the best profiles (IPH/LPH) I've ever used.
 
Hmm I don't have that problem and I don't want to bloat the profile with too many moveto tags but if I understand you right, your problem is that if there's the "bat event" at the second Decaying Crypt spawn point you get lost in that even/ inbetween the farm walls?

If that's the case, open up FoM.xml and go to line 140 (directly below the second dungeon check) and add
Code:
<If condition="ActorExistsAt(Me.ActorSNO, 2246, 766, 0.1, 150)">
  <TrinityMoveTo questId="1" navigation="true" pathPrecision="25" x="2159" y="778" z="0.1" unsafeRandomDistance="5" name="loping north out of the bat fields" />
</If>

That should add a waypoint that gets you out of the maze :)

Thanx! ill check it out :)
 
please reload the zip files from the opening post :)



It does not matter. It's just temporary if they're blocked or something. It's general Trinity behaviour :)

Oh good, and thanks for the profile, still testing.
 
hmmm, zorked maybe clear rest fom after done decaying? (rest worth it)


what information you need to active use that farm event, and maybe dead beast event?
 
@zorked which version of Trinity are you using? Stable or Beta demonbuddy?
 
in blaclisting female zombie are doubled in female zombie part, and rixxx part

for shure i removed bouth of blacklist tags for them

after scaning when elite is on screen didnt get any maches from blacklists ( is possible that db cant read them?)

it miss attack zombie group at opening decaing lvl 2

only 1 yellow zombe female close to me, and didnt attack her, with removed blacklist marker for zombiefemale

[05:35:07.181 N] [QuestTools] Unit ActorSNO: 6640 Name: ZombieFemale_C-11253 Type: None Radius: 7.37 Position: x="579" y="1604" z="0" (579, 1604, 0) Animation: Zombie_Female_idle_neutral has Attributes: Level=63, TeamID=10, HitpointsCur=1240873703, HitpointsMax=1240873703, HitpointsMaxTotal=1240873703, ScreenAttackRadiusConstant=1114636288, TurnRateScalar=1065353216, TurnAccelScalar=1065353216, TurnDeccelScalar=1065353216, UnequippedTime=1, CoreAttributesFromItemBonusMultiplier=1065353216,

same one from other scan try

[05:35:19.854 N] [QuestTools] Unit ActorSNO: 6640 Name: ZombieFemale_C-11368 Type: None Radius: 8.84 Position: x="451" y="1548" z="0" (451, 1548, 0) Animation: Zombie_Female_attack_01 has Attributes: Level=63, TeamID=10, HitpointsCur=1259960163, HitpointsMax=1272512498, HitpointsMaxTotal=1272512498, Slow=1, LastDamageACD=2018640021, BuffVisualEffect=1, DamageShield=1, ScreenAttackRadiusConstant=1114636288, TurnRateScalar=1065353216, TurnAccelScalar=1065353216, TurnDeccelScalar=1065353216, UnequippedTime=1, CoreAttributesFromItemBonusMultiplier=1065353216,

and 1 more other scan

[03:35:27.149 N] [QuestTools] Unit ActorSNO: 6640 Name: ZombieFemale_C-11368 Type: None Radius: 8.84 Position: x="483" y="1551" z="0" (483, 1551, 0) Animation: Zombie_Female_idle_neutral has Attributes: Level=63, TeamID=10, HitpointsCur=1259921579, HitpointsMax=1272512498, HitpointsMaxTotal=1272512498, Slow=1, Blind=1, LastDamageACD=2018640021, BuffVisualEffect=1, ScreenAttackRadiusConstant=1114636288, TurnRateScalar=1065353216, TurnAccelScalar=1065353216, TurnDeccelScalar=1065353216, UnequippedTime=1, CoreAttributesFromItemBonusMultiplier=1065353216,
 
hmmm, zorked maybe clear rest fom after done decaying? (rest worth it)


what information you need to active use that farm event, and maybe dead beast event?
why would you do the event? for the 1 stack of NV?
 
hey zorked just tried your new profile and works prty good, with 2 issues i ran into, great job so far though.

1.) Apparently quest tools does not work with your profiles, causes a lot of errors with demonbuddys/d3's closing. Not a huge issue but might want to throw it up in your first post somewhere not to run with questtools.

2.) I used the fixed 1.2 version, but 2/4 of my bots in the first hour of testing are still stuck on the "deacaying loop" sitting in town not doing anything because it failed to load profile "decaying"

Best act 1 profile ive used so far though and its deff the best thus far. Hope you can get it 100% working.
 
hmmm, zorked maybe clear rest fom after done decaying? (rest worth it)


what information you need to active use that farm event, and maybe dead beast event?

Clearing "the rest of FoM" is no option to me since it only results in more trees spawning and I want to spend the maximum possible time in Decaying Crypts since that's where the big iph numbers are. So I won't do a FoM cleanup. If you want all of FoM to be cleared, you can try Bossqwerty's version. (http://www.thebuddyforum.com/demonb...no-modded-fallendev-fom-dc-very-high-iph.html)

As for the other events, I'd only need the SNOActorIDs of the quest givers but I don't think they're worth the effort tbh. At least not for Barbs.

@zorked which version of Trinity are you using? Stable or Beta demonbuddy?
I use the 1.7.3.8 version of trinity that you can get on his github: https://www.assembla.com/code/unifiedtrinity/git/nodes
DB is the last stable version .317 (I guess)



in blaclisting female zombie are doubled in female zombie part, and rixxx part

for shure i removed bouth of blacklist tags for them

after scaning when elite is on screen didnt get any maches from blacklists ( is possible that db cant read them?)

it miss attack zombie group at opening decaing lvl 2

only 1 yellow zombe female close to me, and didnt attack her, with removed blacklist marker for zombiefemale

[scans]
The thing with the female zombies is that you should really like those. They spawn lots of additional zombies who are easily killed and drop hell a lot of loot. So you don't want the female zombies to die early on. Also for Barb-users who see their bots dying on rare occasions a few surviving female zombies can ensure the WotB to last long enough to reach the spot where they died.

I know it's a bit different with Monks but... well this profile is designed to work best for elite skipping barbs. If I now modify the profile for monks(wich I don't have and can't proper test) I'd maybe ruin the optimum for the barbs.



hey zorked just tried your new profile and works prty good, with 2 issues i ran into, great job so far though.

1.) Apparently quest tools does not work with your profiles, causes a lot of errors with demonbuddys/d3's closing. Not a huge issue but might want to throw it up in your first post somewhere not to run with questtools.

2.) I used the fixed 1.2 version, but 2/4 of my bots in the first hour of testing are still stuck on the "deacaying loop" sitting in town not doing anything because it failed to load profile "decaying"

Best act 1 profile ive used so far though and its deff the best thus far. Hope you can get it 100% working.
1) I use the .11 version and it works for me. But I'm not even sure if it is even needed. I used a bunch of tags I did not know if they were Trinity, or DB or Questtools based. If it works for you without QT then probably it's not required. I'll test it today and delete the QT reference after that. Thanks for the hint anyways. :)

2) Please Reload the 1.2 version. I had a typo there in the Decaying file pointing to no working .xml file. I reuploaded both 1.2 files and they should work now. If it still doesn't, leave me a message. My 8 bots ran flawlessly all evening yesterday.

~~~~~~~~~~~~~~~~~~~~~~~~~


And: Good Morning to all of you :D
 
Ill start out by saying awesome profile!!!
i've never hit numbers this high even when i was skipping elites! over 1700 iph but too early to tell so ill post logs later.

however I noticed a couple of my deaths are because he's skipping the cows. 1 time they were elite, which i dont want to skip anywary, and the other was because the bot kept getting blocked by them. It's a long list of blacklist monster id's and i really want to take the cows off. the other profile has the cows blacklisted under a different id so now im kind of confused on exactly how blacklists work now

also maybe add the warden as an option to un-comment because some people don't do him... and its a nice touch to the profile
<!--Warden-->
// <TargetBlacklist actorId="255996" />
 
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