nomnomnom
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- Feb 18, 2011
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I've pushed a few quick and dirty fixes for Fury yesterday, containing fixes for ignoring settings on Skull Banner and Storm Bolt. Got a report that T16P4 doesn't work on Fury, this will be investigated today.
Edit: Just pushed this
Internal revision 151 - Minor updates
* Added != null check to Interrupts.
* Increased default AOE unit value in Fury from 2 to 3.
* Added Test logging for me to debug the slam or whirlwind logic.
* Pushed a small fix which MIGHT fix the slam or ww logic --> needs testing.
Edit: Just pushed this
Internal revision 151 - Minor updates
* Added != null check to Interrupts.
* Increased default AOE unit value in Fury from 2 to 3.
* Added Test logging for me to debug the slam or whirlwind logic.
* Pushed a small fix which MIGHT fix the slam or ww logic --> needs testing.
Ofcourse, the slam-aoe only has 2 yards and I do not recall any dummy within 2 yards in OG?tried latest dev svn arms, whirlwind logic seems a bit bad, its using it even on 2 targets(target dummies in org),then I editet those 3 lines in armscombat.cs put whole ww in // and classic slaming does shitload more dmg