Although it's still offline for HB. I want to know if it possible to have something for the timeless isle elite? It's just plain AOE, should be easy to code.
Thanks!
<CustomBehavior File="GetOutOfGroundEffectAndAuras"
EventCompleteWhen="SpecificMobsDead" EventCompleteDeadMobId="17380"
EventX="442.7055" EventY="50.42463" EventZ="9.614821"
MoveOutOfGroundEffectAuraId1="111111"
MoveAwayFromMobCastingSpellId1="111111"
MoveAwayFromMobWithAuraId1="111111">
<Safespots>
<Hotspot X="442.7055" Y="50.42463" Z="9.614821" />
</Safespots>
</CustomBehavior>
Sorry I am not fully get it... is it for questing or can be put in GrindArea?That should easily be fixed with:
Code:<CustomBehavior File="GetOutOfGroundEffectAndAuras" EventCompleteWhen="SpecificMobsDead" EventCompleteDeadMobId="17380" EventX="442.7055" EventY="50.42463" EventZ="9.614821" MoveOutOfGroundEffectAuraId1="111111" MoveAwayFromMobCastingSpellId1="111111" MoveAwayFromMobWithAuraId1="111111"> <Safespots> <Hotspot X="442.7055" Y="50.42463" Z="9.614821" /> </Safespots> </CustomBehavior>
Jup, Code-Examples could be token from Rarekiller, Singulars Kite Behavior and Brodiemans Plugin for the Daylies![]()
Although it's still offline for HB. I want to know if it possible to have something for the timeless isle elite? It's just plain AOE, should be easy to code.
Thanks!
Heyho Brodieman
Just to sync our activities and also our Plugins.
Is your Plugin also pulling the Rares of Timeless Isles? And which things do you plan exactly to realize with your Plugin, escecially collecting things like for example the Crane Nests? Because there are many Rares to kill and Things to collect on the new Isles.
There is no need to do things twice in 2 Plugins. And also I want to make sure my Plugin will not disturb yours.
It may can cause big problems if 2 Plugins try to avoid the same AOE or collect the same things. So if you gimme a short description of your planned features for Timeless Isles, I will keep an eye on it while programming Rarekiller for Timeless Isles.
If you want to discuss this private you can also PM me.
Yours sincerely
katzerle
So my profile will pull rare mobs, but it doesn't seek them out. I use a GrindArea with factions covering the neutral and hostile mobs, which covers rares, but doesn't specifically say "wait for them or go get them as priority". I guess I could, wouldn't be hard, but meh.
As for spell avoidance I'm trying to cover any spells that can be avoided with simple movement. Shell spins, frontal cones, aoes. Speaking of: do you have a method for moving directly away from a target doing an aoe attack? I'm using side strafing, but with shell spin I have it rotate around the mob so as to not run in a straight line for 10 seconds. Any thoughts? PM me!
Wondering if there has been any update on this. Thebrodieman's plugin works great on Timeless Ilse, but there are plenty of other AOEs that need to be avoided. I understand not wanting to or being able to code avoid for all AOEs in the entire game but, correct me if I'm wrong, the bot should be able to detect if it was hit by an AOE and then list that spell/mob/effect combo as something to attempt to avoid if its cast again.
Is it possible to add the AoE of Krol the Blade ?![]()
No, the bot does not detect and remember spells in this manner.
I do add the spells pertinent to the areas I profile, and try to get them all. (Yes, I do write some off, either due to no detectable auras or some other reasoning, but I do have a lot)
As of right now, I cover ALMOST all aoe/avoidable spells for MoP dailies, as well as maybe 80% of aoe/avoidable spells on Timeless Isle. Currently, I have no avoidance for unique mobs on the upper tier (havent seen em), MAYBE some rares (just need IDs if I missed them) and the Monk ghosts in Old Pi'jiu, just need to add for the 1-2 spells they cast that should be avoided.