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AvoidEnemyAOE for 5.4

It's in another part of HB. maybe we can try, but I think it's impossible because dungeon has its own moving part.

Totally doable. But not within the (current) scope of my plugin, so probably not something ill be adding anytime soon. Movement control is CR based during combat, same as in the outside world, so in theory should work just fine. And since its always in the same spots, with a bit of research and work, could set it to avoid spells with higher accuracy than outdoor mobs.
 
spells id can be searched from wowhead, FYI.
Correct, Spell IDs can be searched in WOW Head. The ID ot the Spell, which the Enemy is casting. But you don't find there the ID of the AOE, which is generated by the Spell. The AOE himself, the thing what you see bubbling on the Ground, is a WOW Object with a own ID. ;)
 
Yea, I was thinking since DB already has it. If it could be placed as a plugin itself. Just to move out of damaging spells from bosses, mobs ect. If you look at DB scripts on bosses it just basically tells the bot to get out of any shit that hurts.

But what if you wanted you're toons which you have follow on and combat bot to get out of them AOE's and damaging spells or you could just stop HB load DB on a boss fight then reload combat bot but that would take time.
 
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