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Trinity 1.7.3.6

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Thanks for the new build.

2 questions.

1. What do these functions do:
Combat > Misc: Added Options for Ignore Trash Mob below Health Percent (15% default) and Ignore Trash Below Health Percent with DoT applied (50%). Credits to tesslerc for the idea.

They do exactly what it says :) (correct me if im wrong)

Ignore Trash Mob below Health Percent (15% default) if a monster is less than 15% HP, your bot will ignore it
Ignore Trash Below Health Percent with DoT applied (50%) same again, for example, if you bot with a barb, and the monster has Rend(dot) and is 50%hp, it will be ignored (basicly this assumes the Rend dot will finish it off so your bot can carry on moving to next pack, youll have to adjust this % depending on the MP and your dmg
 
Thanks for the new build.

2 questions.

1. What do these functions do:
Combat > Misc: Added Options for Ignore Trash Mob below Health Percent (15% default) and Ignore Trash Below Health Percent with DoT applied (50%). Credits to tesslerc for the idea.

They do exactly what they say they do. Is English your second language? No offence, but both are perfectly clear and obvious.
 
DH's strafe dont work well...
if you look at it you can see - somethimes bot strafe around to pick up items but he cant pick up it while strafe - and strafe till resource end, only after this - pick up items....
 
Well, have to say this new version really sux Rrrix :<
The one that is labeled as "1.7.3.7" is no better I' afraid...

Except for barb loosing WOTB almost immediately there's also some strangely high weght for "wretched mothers" - you know, these mobs at Weeping Hollow that puke zombies.
Bot just rushes towards them not minding elites or anything else in it's path.

I'm having the exact same issue and i can not for the life of me figure out how to fix it. I've even tried looking for a mob priority plugin - and all i could find was Giles outdated plugin which I do not dare try to use with the newest trinity for idk what havoc may become of that thrown together monster lol


But the mob priority seems to have seriously been messed up.

Botting with wiz is horrid too, let along the monk, and even WD!

sadly reverting to .35 again until this is fixed.

Cant bot efficiently any more with the .36 :(
 
rrrix can you help me? or other people who know things...

what i must to edit to force my monk use Serenity not only on low hp, but when he met REFLECTION affix on leets, i want he to use serenity exactrly before my monk will hit this leets with WAve of light

because this type of leets - the reason of the death of my bot mostly... even on low MP
 
rrrix can you help me? or other people who know things...

what i must to edit to force my monk use Serenity not only on low hp, but when he met REFLECTION affix on leets, i want he to use serenity exactrly before my monk will hit this leets with WAve of light

because this type of leets - the reason of the death of my bot mostly... even on low MP


If you 1 shot yourself on RD even on low MP then your monk is shit...what are you stats?
 
IBongMaster395I

in my signature
but on mp5 if he wave of light 3 leets with reflect its instant dead
 
barb dont use WOTB as it suppos to be "When not on cooldown" - sometimes he does... somethimes - doesnt
and ignoring leets option doesnt work well... even with my fix - sometimes bot decide to kill leets
 
barb dont use WOTB as it suppos to be "When not on cooldown" - sometimes he does... somethimes - doesnt
and ignoring leets option doesnt work well... even with my fix - sometimes bot decide to kill leets

Yes WOTB needs to be set to the HIGHEST priority. Its a bit annoying when he is struggling and wrath is avalible and he is too busy dieing and attacking to use it.
 
This latest version got some issues, i'd suggest you revert the mp10 barbs to an older version, until the next version. rrrix is the man, just be patient ;p
 
curious but i have much more IPH with old trinity 1.7.2.13

i hope rrrix will fix this

see my barb-1 statistic in my signature
 
Sorry for the delay, bit busy this week. Will work on this soon and have a new version with all the fixes.
 
Is there any working build for monk beside tempest rush? Whatever i try the bot acts so stupidly and dies on mp3, i used dogmeat's edition and was doing mp8 just fine with the same spec?
Nirvana build, bell build, any dual or tri gen build is not working at all.
The problem with bell is that he spams is so much that he has no spirit to even refresh sweeping winds, when using 2 or more spirit generators it only uses one, bell build is very bad due to the fact he can't sync blinding flash and breath of heaven, exploding palm, hmm how to describe it apply it to the mob and focus another one letting the debuff to simply fall off.
 
I've noticed that it is ignoring all Savage Beasts in Act 2. Is there some kind of blocking list I might need to delete or is this a known bug?
 
Thank you for your contribution, rrrix.

back to botting again recently and I have some question,,

[1]

I can't use codes like "iAnythingWithinRange[Range_??] == ??" anymore that was in older trinity

I want my bot to use Soul Harvest skill only for higher stack or the same. (or when skill buff is off)

And also boost up movement speed in fields with no monsters around. so.. I made these


below was a part of my customized codes for my witch doctor I 'd botted last year.

(hashPowerHotbarAbilities.Contains(SNOPower.Witchdoctor_SpiritWalk) && iAnythingWithinRange[RANGE_50] == 0 &&

(GilesBuffStacks(SNOPower.Witchdoctor_SoulHarvest) <= 1 && (iAnythingWithinRange[RANGE_15] == 1)) || (GilesBuffStacks(SNOPower.Witchdoctor_SoulHarvest) <= 2 && (iAnythingWithinRange[RANGE_15] == 2)) || (GilesBuffStacks(SNOPower.Witchdoctor_SoulHarvest) <= 3 && (iAnythingWithinRange[RANGE_15] == 3)) || (GilesBuffStacks(SNOPower.Witchdoctor_SoulHarvest) <= 4 && (iAnythingWithinRange[RANGE_15] == 4)) || (GilesBuffStacks(SNOPower.Witchdoctor_SoulHarvest) <= 5 && (iAnythingWithinRange[RANGE_15] >= 5))) &&

at least i can modify later codes with this

(TargetUtil.AnyMobsInRange(16, 1) && GetBuffStacks(SNOPower.Witchdoctor_SoulHarvest) <= 1) ||
(TargetUtil.AnyMobsInRange(16, 2) && GetBuffStacks(SNOPower.Witchdoctor_SoulHarvest) <= 2) ||
(TargetUtil.AnyMobsInRange(16, 3) && GetBuffStacks(SNOPower.Witchdoctor_SoulHarvest) <= 3) ||
(TargetUtil.AnyMobsInRange(16, 4) && GetBuffStacks(SNOPower.Witchdoctor_SoulHarvest) <= 4) ||
(TargetUtil.AnyMobsInRange(16, 5) && GetBuffStacks(SNOPower.Witchdoctor_SoulHarvest) <= 5)) &&


But, I can't modify "TargetUtil.AnyMobsInRange(Range, UnitNumber)" as I intend
because there is no place to put =< => == in TargetUtil.AnyMobsInRange(X, Y)

And took a look in to other cs files, I can't find anything that might substitute for iAnythingWithingRange code in newer trinity.

Maybe i'm just fool who can't find something that is just in front of me.

Could you let me know how can i find substitute codes that work as I intened?

[2]

When in town can i have my bot use spirit walking skill for speed boost-up?
(back then I experienced at least 1minute loss per hour in act3 by not using these skills in town)

I tried to modify town related codes several times in older version but didn't succeed
 
try to increas WoL mob count, and be sure you on/off "Inna's set"

Inna set is off, and mob count for WoL is set at 4 or 6 but still i have the problem of even keeping sweeping winds buff on. It falls off like 3 or 4 times only in leoric's manor. The "feeling" i have when i look a the bot is that he attacks a mob pack and stands still until it kills it, then moving to the next thus loosing all buffs, not to mention it can't keep combination strike passive at all since it can't use 2 spirit generators. What i experienced with dogmeat's edition was how it should work. You pull the mobs attack them get sw up, fire few bells and keep moving while the mobs fallow u, meet next pack and repeat having like 20-30 mobs around you and just bring them down within 3-4 seconds with few bells.
I know the combat logic here is not that detailed but i lose like 20+M exp just by switching to standard trinity using the same profile.
 
Hi everyone

i`ve got one more bug with my wd.

when it dies many times some items get red and mobz kill hero at respawn point. i see you made "emergency exit" - sounds good but... when bot remaiking game

log says
Code:
[06:41:26.528 N] [Trinity] Durability is zero, emergency leave game

and leaving game. then remake and again
 
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