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Trinity 1.7.3.6

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Some improvements but definitely needs some work - my IPH dropped by about 200 (from 1500) after a few hours of testing. I will test further all night and let you know. Thank you for all your hard work on improving Trinity, it is very much appreciated.

Yep, my IPH's dropped by around 150 each and legendaries per hour by about 1 each. I'm going to have to rollback to the last Trinity version.
 
Hmm ... with the modifications I posted I get around 300 iph more than with 1.7.3.4 :) Had to recalibrate the overall settings though...
 
hey rrrix, for some reason since new trinity while botting with a monk, mantra is only cast at the very beginning when it wears off it dont recast it

I have WoL set up to the reduced resource cost, so I dont know if this is being prioritized or not. Is there a quick fix for this?
 
rrrix, going to test out 3.6 shortly...

was wondering if you could integrate more of dog's stuff...
im running bears but would like to change to Firebats.. Plague
but bot doesnt spam/channel the effect correctly..

some of dog's WD mods...

Sep 15
- Give Firebats top priority just after defensive/offensive buffs
Sep 14 2013
- Fix WD unable to use FireBats at low levels (especially when having Poisoned Dart)
Sep 11 2013
WD:
- Firebats: click and hold implemented (including CoB)


thanks in advance...
and i hope your back feels better...
thanks for everything..
 
Keep losing Wrath for some reason..would never lose it with Trinity 1.7.13.2.

I have 80.50%CC, 2.41/2.57 APS, 600k DPS fully buffed :(


He still skips packs with the "Skip with 5 Stacks" enabled. :(
 
rrrix,

skill spam issue:
i noticed you removed the [range] in 3.6
my WD now spams Mass Confusion whenever its ready, doesn't wait for # of mobs or elites...

Mass Confusion FIX

existing: (TargetUtil.AnyElitesInRange(12, 1) || !TargetUtil.AnyElitesInRange(12, 6)

new: (TargetUtil.AnyElitesInRange(12, 1) || TargetUtil.AnyMobsInRange(12, 6)


bot stuck issue:
now sometimes my bot will just sit in place with "that target too far to use that skill" in red across the screen...
i waited for unstuck to move bot, doesn't... bot just sits there..
only way to get bot back on track is for me to physically move it...

occurred in the oasis and when i entered 'the forgotten ruins'

all my skills are short range but Grasp of the Dead

Grasp of the Dead
only long distance skill i use that would cause that type of stuck
so, i lowered the range from 30 to 24..... testing now
.
 
A few issues ive been having:

When using 'Ignore elites at 5NV stacks' bot dies alot when using profiles that go into caves, bot tries to click the stone portal out button but most of the time an elite pack is sitting there making his gear go red (assuming you have 5VN already) - anyway to make a workaround for this?

Bot is not repairing with full red gear, (this is after gear going red from my previous elites in caves problem) its stuck on 'Emergency exit' once its created a new game loop
 
A few issues ive been having:

When using 'Ignore elites at 5NV stacks' bot dies alot when using profiles that go into caves, bot tries to click the stone portal out button but most of the time an elite pack is sitting there making his gear go red (assuming you have 5VN already) - anyway to make a workaround for this?

Bot is not repairing with full red gear, (this is after gear going red from my previous elites in caves problem) its stuck on 'Emergency exit' once its created a new game loop


That option hasn't really been working for me, sometimes he kills elites sometimes he skips them without 5 stacks, I would just leave it alone for now tbh.
 
A few issues ive been having:

When using 'Ignore elites at 5NV stacks' bot dies alot when using profiles that go into caves, bot tries to click the stone portal out button but most of the time an elite pack is sitting there making his gear go red (assuming you have 5VN already) - anyway to make a workaround for this?

Bot is not repairing with full red gear, (this is after gear going red from my previous elites in caves problem) its stuck on 'Emergency exit' once its created a new game loop
regarding your second problem I wrote a quick fix on page 8:

Got the second Problem(when 0% durability game restart loop) fixed:

I changed one if part in the TargetCheck.cs:

Code:
// We keep dying because we're spawning in AoE and next to 50 elites and we need to just leave the game
                if (DateTime.Now.Subtract(Trinity.LastDeathTime).TotalSeconds < 30 && ZetaDia.Me.Inventory.Equipped.Average(i => i.DurabilityPercent) < 0.05 [B]&& !ZetaDia.Me.IsInTown[/B])

Added the bold part of the code To ensure the bot does not perform the quit while he's in town.
 
i dont know why rrrix do this....

but if you have default settings everytime you start db and fix from last pages dont work:

comment or delete this(55 string in my file) from Plugins\Trinity\SettingsTrinitySettings.cs

Code:
_LastLoadedSettings = DateTime.Now;

and replace this
Code:
// Only load once every 500ms (prevents duplicate Load calls)
			if (DateTime.Now.Subtract(_LastLoadedSettings).TotalMilliseconds <= 500)
				return;

on this

Code:
 every 500ms (prevents duplicate Load calls)
			if (_LastLoadedSettings != null && DateTime.Now.Subtract(_LastLoadedSettings).TotalMilliseconds <= 500)
				return;
 
Well, have to say this new version really sux Rrrix :<
The one that is labeled as "1.7.3.7" is no better I' afraid...

Except for barb loosing WOTB almost immediately there's also some strangely high weght for "wretched mothers" - you know, these mobs at Weeping Hollow that puke zombies.
Bot just rushes towards them not minding elites or anything else in it's path.

Will provide log when my bot finishies his run but I have to admit I will revert to .3.5 for the time being :(

//Edit
IMO Barb spams Rend waaaaay to often in this new version.
My fury is just getting low all the time ;x

//Edit
Attaching log.
 

Attachments

Wouldn't it be possible to have rules concerning items salvage based on improvement of HP, DPS and PROTECTION rather than only on scoring ? Improvement rules could be, for example, keep this items if it improves either HP and DPS, or DPS and PROTECTION, or PROTECTION and HP, if not, keep this item if its score is above x...
 
i dont know why rrrix do this....

but if you have default settings everytime you start db and fix from last pages dont work:

comment or delete this(55 string in my file) from Plugins\Trinity\SettingsTrinitySettings.cs

Code:
_LastLoadedSettings = DateTime.Now;

and replace this
Code:
// Only load once every 500ms (prevents duplicate Load calls)
			if (DateTime.Now.Subtract(_LastLoadedSettings).TotalMilliseconds <= 500)
				return;

on this

Code:
 every 500ms (prevents duplicate Load calls)
			if (_LastLoadedSettings != null && DateTime.Now.Subtract(_LastLoadedSettings).TotalMilliseconds <= 500)
				return;
did not help (
 
another problem and the solution

bot dont ignore leets mostly in this profile, i dont know why
http://www.thebuddyforum.com/demonb...a1-inferno-crypt-ancients-explore-type-9.html

edit this file Plugins\Trinity\Combat\Weighting.cs

and change this

Code:
// Elites/Bosses that are killed should have weight erased so we don't keep attacking
                                        if ((cacheObject.IsEliteRareUnique || cacheObject.IsBoss) && cacheObject.HitPointsPct <= [COLOR="#FF0000"]0[/COLOR])
                                        {
                                            cacheObject.Weight = 0;
                                            break;
                                        }

to

Code:
// Elites/Bosses that are killed should have weight erased so we don't keep attacking
                                        if ((cacheObject.IsEliteRareUnique || cacheObject.IsBoss) && cacheObject.HitPointsPct <= [COLOR="#FF0000"]100[/COLOR])
                                        {
                                            cacheObject.Weight = 0;
                                            break;
                                        }
 
Thanks for the new build.

2 questions.

1. What do these functions do:
Combat > Misc: Added Options for Ignore Trash Mob below Health Percent (15% default) and Ignore Trash Below Health Percent with DoT applied (50%). Credits to tesslerc for the idea.


2. Is there any way to improve ignoring elites? The behaviour is currently sporadic. Sometimes it will ignore them, sometimes it will engage. Sometimes the bot will be torn between the two, sort of dancing in and out of combat. For guys who are running the Act2 in a rush profile ignoring elites, you know what im talkiing about.
 
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