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Trinity 1.7.3.3

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Nevermind, now uses Wotb properly. but one issue: I turned on only to salvage legs. But now it sells items till first leg and then salvages the yellows too
 
Ive been testing the git rep version with my barb all day. looks pretty cool, but it starts berserk too late i think, sometimes it doesnt at all

I agree. Maybe you can tweak some of the variables in Advanced > Variables tab, see how it works. You can change all sorts of stuff related to WOTB there.

It should be working like this:

Code:
                /* WOTB should be used when the following conditions are met:
                 * If ignoring elites, when 3 monsters in 25 yards or 10 monsters in 50 yards are present, OR
                 * If using on hard elites only, when an elite with the required affix is present, OR
                 * If normal mode, when any elite is within 20 yards, OR
                 * If we have low health (use potion health)
                 * And not on the Heart of sin
                 */

Are you ignoring elites? One of the challenges is trying to find the right ratio of trash mob count in a given area. We don't want it to pop too early on a solitary trash mob (which, apparently is not the problem now), but we also don't want it to wait until we're in the middle of the biggest pack of trash mobs in the game. These 4 variables control this:

Barbarian.WOTB.RangeNear (25)
Barbarian.WOTB.CountNear (3)
Barbarian.WOTB.RangeFar (50)
Barbarian.WOTB.CountFar (10)
 
this is very useful information. i bot on mp7 ww/hota with killing elites. but he stood in huge whitmob groups in FoM without getting bigger so i started to wonder. but Hota until health% works really great
 
Hey, i don't have a Key word so ican't get in to Demonbuddy please help
 
my guy is chasing health globes again even if he is full health :(
 
Have you done any work on ignore elites trash logic rrix?

As i've mentioned before ... there's problems when elites are present and item on floor and sometimes for a reason im unsure of ... it just has to kill the last trash mob.

It does very well when no elite is around for the most part. Has something to do with loot on ground.

I understand it wanting to kill the mobs to prevent blocks, but it shouldnt obey those rules if only elites are left or trash is left below trash pack setting. They just sit and fight in 19 plagues and 54 arcane beams attacking an elite.

and the fury dump standing still thing ... is that fixed?
 
my guy is chasing health globes again even if he is full health :(

I think I must have added my health globe weighting after a few beers... anyways, fixed this.

This is why on git, it's Beta? :p
 
Have you done any work on ignore elites trash logic rrix?

As i've mentioned before ... there's problems when elites are present and item on floor and sometimes for a reason im unsure of ... it just has to kill the last trash mob.

It does very well when no elite is around for the most part. Has something to do with loot on ground.

I understand it wanting to kill the mobs to prevent blocks, but it shouldnt obey those rules if only elites are left or trash is left below trash pack setting. They just sit and fight in 19 plagues and 54 arcane beams attacking an elite.

and the fury dump standing still thing ... is that fixed?

Fury dump thing is fixed. I'll see what I can do about the last trash mob thing now.
 
I think I must have added my health globe weighting after a few beers... anyways, fixed this.

This is why on git, it's Beta? :p

rrrix, you could give a preview of what's to come in the next version of the trinity??
 
I think I must have added my health globe weighting after a few beers... anyways, fixed this.

This is why on git, it's Beta? :p
I think you just really like health globes :P you just re-add this bug every few version lol
 
I think you just really like health globes :P you just re-add this bug every few version lol

I'll admit, I do, I do... going to add a setting (I love those too!!) for this new logic.

Anyone try my WW/HOTA shizzle yet?
 
Hey Rrrix, I just wanted to post quick question.
Do you have any entry in Trinity files to handle clouds in Ponyland? I would like to blacklist/remove IDs for them 'cause with currently available profiles it really slows down the run.

Cheers!
 
Trinity 1.7.3.4

Time to upgrade

xxrRGYc.jpg
 
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