@Millz
Testing now Affliction routine on single target dummy with no movement*.
40KK Damage Done/98K-105K-101K DPS/3X10 MINUTES COMBAT @527ilvl <- Armory link
Tyrael settings: Framelock on - 30, 40, 50 TPS
PR settings: Automatic mode - no DoTs refresh on stat increase**
No Legendary step
No Flask/Food
No PrePot/Pot during the test
No Doomguard
Affliction Mastery build for gems
GoSup Observer and UA glyphed.
Haste rating up to 9778 rating (+4 tick Agony softcap)
Shadowpriest +5% Spell haste buff present
I have noticed a marked improvement in the routine and it has a great potential compared to how it acted before but clearly needs some tweaks.
- Often UA is launched twice in a row
Code:
[01:08:23.278 D] [CGSpellBook::CastSpell] Override ID: 686, KnownIndex: 58
[COLOR="#FF0000"][B][01:08:26.613 D] [CGSpellBook::CastSpell] Override ID: 30108, KnownIndex: 75[/B][/COLOR]
[01:08:26.616 N] [PureRotation 2.1.1]: *30108 on Training Dummy at 11.0 yds at 100.0%
[COLOR="#FF0000"][B][01:08:27.877 D] [CGSpellBook::CastSpell] Override ID: 30108, KnownIndex: 75[/B][/COLOR]
[01:08:29.001 D] [CGSpellBook::CastSpell] Override ID: 48181, KnownIndex: 55
- There is a delay when MG should be casted
Code:
[COLOR="#FF0000"][B][01:08:02.486 D][/B][/COLOR] [CGSpellBook::CastSpell] Override ID: 48181, KnownIndex: 55
[01:08:02.496 N] [PureRotation 2.1.1]: *Haunt on Training Dummy at 11.0 yds at 100.0%
[COLOR="#FF0000"][B][01:08:04.915 D] [CGSpellBook::CastSpell] Override ID: 686, KnownIndex: 58[/B][/COLOR]
[01:08:04.918 N] [PureRotation 2.1.1]: *Malefic Grasp on Training Dummy at 11.0 yds at 100.0%
[01:08:09.837 D] [CGSpellBook::CastSpell] Override ID: 30108, KnownIndex: 75
[01:08:09.840 N] [PureRotation 2.1.1]: *30108 on Training Dummy at 11.0 yds at 100.0%
[01:08:10.819 D] [CGSpellBook::CastSpell] Override ID: 30108, KnownIndex: 75
[01:08:10.821 N] [PureRotation 2.1.1]: *Unstable Affliction on Training Dummy at 11.0 yds at 100.0%
[COLOR="#FF0000"][B][01:08:11.790 D][/B][/COLOR] [CGSpellBook::CastSpell] Override ID: 172, KnownIndex: 38
[01:08:11.792 N] [PureRotation 2.1.1]: *172 on Training Dummy at 11.0 yds at 100.0%
[COLOR="#FF0000"][B][01:08:12.897 D] [CGSpellBook::CastSpell] Override ID: 686, KnownIndex: 58[/B][/COLOR]
[01:08:15.470 D] [CGSpellBook::CastSpell] Override ID: 980, KnownIndex: 35
[01:08:15.472 N] [PureRotation 2.1.1]: *980 on Training Dummy at 11.0 yds at 100.0%
[COLOR="#FF0000"][B][01:08:16.465 D][/B][/COLOR] [CGSpellBook::CastSpell] Override ID: 48181, KnownIndex: 55
[01:08:16.467 N] [PureRotation 2.1.1]: *Haunt on Training Dummy at 11.0 yds at 100.0%
[COLOR="#FF0000"][B][01:08:18.187 D] [CGSpellBook::CastSpell] Override ID: 686, KnownIndex: 58[/COLOR][/B]
- No Life Tap was casted during the test even though the mana is exhausted
Suggestion:
It would be a great improvement to have the opportunity to refresh DoTs using the special key if we don't want use the DoTs refresh via settings. SB/SS if a shard is available otherwise throwing DoTs from the strongest to the weakest (Agony 10X > UA > Corruption). This would also help to better manage trinkets as WFC**
Example:
Wushoolay's Final Choice proc and buff begins to stack every 2 seconds. While the stacks grow i can plan to press the special key when the buff reach 9/10 stacks, since i have a soul shard then i can use SB/SS. Otherwise if i don't have a soul shard i can press the special key when the buff reach 7/8 stacks, thus giving the routine the time necessary to refresh the DoTs one by one.
Here a full log of my shortest fight
View attachment 6236 2013-06-15 03.07.txt
*My first test was with KJC talented and heavy movements but I noticed that as soon as I began to move the routine started to use Fel Flame in the rotation despite not being necessary.
**I can't test DoTs Refresh on stat increase setting due to the
Wushoolay's Final Choice trinket mechanic. The routine refresh the DoTs everytime the buff gain a stack.