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[Plugin] "Item Rules 2" File based scripting language!

Hello darky
it is possible to implement unid rule like:
[NAME] == "Echoing Fury" -> [UNIDENT]
[itemid] == 1880318728 -> [UNIDENT]
or i must to insert all items like:
[QUALITY] == "Legendary" && [LEVEL] >= 63 && [ONEHAND] && [TYPE] == "Mace" -> [UNIDENT]

found the solution
[NAME] == "Echoing Fury" -> [UNIDENT]
is working
but function in trinity to recognize itemsid instead of names must be selected

does this mean i can use that format for everything below
Weapons:
Echoing Fury
Manticore
Skorn
Manajuma's Knife
Chantodo's Will
Shenlong's Fists
Calamity
BK Wep

Armors:
Mempo of Twilight
Witching Hour
Ice Climbers
Lacuni Prowlers
Vile Ward
Depth Diggers
IK Chest
IK Boots
IK Helm
Ik Gloves
IK Belt
Nat's Boots
Inna's Pants
Inna's Chest
Tals Chest
Zuni Chest
Zuni Boots
Blackthornes Pants

Jewelry/Offhands:
Nats Ring
Tals Ammy
Zuni Ring/Compass Rose
Unity
Litany of the Undaunted / The Wailing Host
SOJ
Blackthorne's Ammy
Maras
Chantodo's Force
Dead Man's Legacy
Manajuma's Mojo
Triumvirate

such as [NAME] == "Zunimassa's Marrow" -> [UNIDENT]


the bot will be smart enough not to trash them?

i just want to do what your doing and make the config pick up all ilvl 61rare weapons/jewelrys but ONLY those legendary/sets above
 
trash will not happen ... if it fails it just identifys it .. ^^

u will need to activate item ids ... for names to work ....as they are already given in unidentifed state ..
 
trash will not happen ... if it fails it just identifys it .. ^^

u will need to activate item ids ... for names to work ....as they are already given in unidentifed state ..
but would it work that way?

someone told me to list all items like that then add [QUALITY] == "Legendary" && [BASETYPE] == "Weapon" -> [IGNORE]
[QUALITY] == "Legendary" && [BASETYPE] == "Armor" -> [IGNORE]
[QUALITY] == "Legendary" && [BASETYPE] == "Jewelry" -> [IGNORE]

at the end, but i figured that would make it NOT pick up anything i want?

:/
 
soooooooo i used UNIDENT and it identifies the items :/

[NAME] == "Echoing Fury" -> [UNIDENT]
[NAME] == "Manticore" -> [UNIDENT]
[NAME] == "Skorn" -> [UNIDENT]

does this mean i still have to use the UNID DEALER plugin and the bot will continue to pick up trash legendaries?

or now the bot will only pick up the legendaries in pickup/legendary dis and i need to use UNIDDEALER to keep them unid?
 
Last edited:
at start you got newest version of item rules with suported unident?
second do you get checked in trinity option use itemsid instead of names?
ant third did you uncheck book of cain in demonbuddy settings?
 
if u wanna be sure to really get all the stuff u want to have unidentified ...

u need to do it like i did for my private rule sets .... this will also work with out the item ids ...

indentify.dis
Code:
// +---------------------------------------------------------------------------+ 
// +---------- One-Handed
// +---------------------------------------------------------------------------+

// +---------------------------------------------------------------------------+ 
// +--- Axes

// - The Butcher's Sickle -----------------------------------------------------+
//[QUALITY] == "Legendary" && [LEVEL] == 60 && [TYPE] == "Axe" && [ONEHAND] -> [UNIDENT]

// - The Burning Axe of Sankis ------------------------------------------------+
//[QUALITY] == "Legendary" && [LEVEL] == 62 && [TYPE] == "Axe" && [ONEHAND] -> [UNIDENT]

// - Sky Splitter -------------------------------------------------------------+
//[QUALITY] == "Legendary" && [LEVEL] == 63 && [TYPE] == "Axe" && [ONEHAND] -> [UNIDENT]
.......
// - Oculus Ring --------------------------------------------------------------+
// - Stone of Jordan ----------------------------------------------------------+
// - Unity --------------------------------------------------------------------+
// - Litany of the Undaunted --------------------------------------------------+
// - Natalya's Reflection -----------------------------------------------------+
// - The Compass Rose ---------------------------------------------------------+
// - The Wailing Host ---------------------------------------------------------+
// - Zunimassa's Pox ----------------------------------------------------------+
//[QUALITY] == "Legendary" && [LEVEL] == 62 && [TYPE] == "Ring" -> [UNIDENT]
 
ur GilesTrinity version don't work with the newest DB version....<.<


[17:23:55.245 N] Demonbuddy v1.0.1439.312 started
[17:23:56.341 N] Logging in...
[17:23:56.584 N] Attached to Diablo III with pid: 788
[17:23:56.590 N] Flashing window
[17:23:57.768 N] Compiler Error: c:\Users\Gamer\Desktop\DB\Demonbuddy 1.0.1439.312\Plugins\GilesTrinity\AbilitySelector.cs(19,46) : warning CS0618: 'Zeta.Internals.Actors.DiaActivePlayer.GetHotbarPowerId(Zeta.Internals.Actors.HotbarSlot)' is obsolete: 'This function is obsolete and will be removed in a future build, please use ZetaDia.CPlayer.GetPowerForSlot instead.'
[17:23:57.768 N] Compiler Error: c:\Users\Gamer\Desktop\DB\Demonbuddy 1.0.1439.312\Plugins\GilesTrinity\GilesTrinity.cs(36,44) : error CS1061: 'Zeta.Internals.Actors.DiaActivePlayer' does not contain a definition for 'Attack' and no extension method 'Attack' accepting a first argument of type 'Zeta.Internals.Actors.DiaActivePlayer' could be found (are you missing a using directive or an assembly reference?)
[17:23:57.768 N] Compiler Error: c:\Users\Gamer\Desktop\DB\Demonbuddy 1.0.1439.312\Plugins\GilesTrinity\GilesTrinity.cs(151,25) : warning CS0618: 'Zeta.Internals.Service.BnetGames.LeaveGame(bool)' is obsolete: 'This method is obsolete, please use ZetaDia.Service.Party.LeaveGame'
[17:23:57.768 N] Compiler Error: c:\Users\Gamer\Desktop\DB\Demonbuddy 1.0.1439.312\Plugins\GilesTrinity\GilesTrinity.cs(228,22) : error CS1729: 'Zeta.Pathfinding.PathFinder' does not contain a constructor that takes 1 arguments
[17:23:57.768 N] Compiler Error: c:\Users\Gamer\Desktop\DB\Demonbuddy 1.0.1439.312\Plugins\GilesTrinity\Movement.cs(458,17) : warning CS0219: The variable 'maxZDiff' is assigned but its value is never used
[17:23:57.768 N] Compiler Error: c:\Users\Gamer\Desktop\DB\Demonbuddy 1.0.1439.312\Plugins\GilesTrinity\Plugin.cs(129,26) : error CS1729: 'Zeta.Pathfinding.PathFinder' does not contain a constructor that takes 1 arguments
[17:23:57.768 N] Compiler Error: c:\Users\Gamer\Desktop\DB\Demonbuddy 1.0.1439.312\Plugins\GilesTrinity\RefreshDiaObject.cs(1064,94) : error CS0117: 'Zeta.CommonBot.ItemManager' does not contain a definition for 'RuleType'
[17:23:57.768 N] Compiler Error: c:\Users\Gamer\Desktop\DB\Demonbuddy 1.0.1439.312\Plugins\GilesTrinity\RefreshDiaObject.cs(1093,17) : warning CS0219: The variable 'rangedMinimumStackSize' is assigned but its value is never used
[17:23:57.768 N] Compiler Error: c:\Users\Gamer\Desktop\DB\Demonbuddy 1.0.1439.312\Plugins\GilesTrinity\TownRun.cs(305,26) : error CS0120: An object reference is required for the non-static field, method, or property 'Zeta.CommonBot.ItemManager.ItemIsProtected(Zeta.Internals.Actors.ACDItem)'
[17:23:57.768 N] Compiler Error: c:\Users\Gamer\Desktop\DB\Demonbuddy 1.0.1439.312\Plugins\GilesTrinity\TownRun.cs(313,171) : error CS0120: An object reference is required for the non-static field, method, or property 'Zeta.CommonBot.ItemManager.ShouldStashItem(Zeta.Internals.Actors.ACDItem)'
[17:23:57.768 N] Compiler Error: c:\Users\Gamer\Desktop\DB\Demonbuddy 1.0.1439.312\Plugins\GilesTrinity\TownRun.cs(574,26) : error CS0120: An object reference is required for the non-static field, method, or property 'Zeta.CommonBot.ItemManager.ItemIsProtected(Zeta.Internals.Actors.ACDItem)'
[17:23:57.768 N] Compiler Error: c:\Users\Gamer\Desktop\DB\Demonbuddy 1.0.1439.312\Plugins\GilesTrinity\TownRun.cs(581,31) : error CS0120: An object reference is required for the non-static field, method, or property 'Zeta.CommonBot.ItemManager.ShouldSellItem(Zeta.Internals.Actors.ACDItem)'
[17:23:57.768 N] Compiler Error: c:\Users\Gamer\Desktop\DB\Demonbuddy 1.0.1439.312\Plugins\GilesTrinity\TownRun.cs(590,103) : error CS0120: An object reference is required for the non-static field, method, or property 'Zeta.CommonBot.ItemManager.ShouldSalvageItem(Zeta.Internals.Actors.ACDItem)'
[17:23:57.768 N] Compiler Error: c:\Users\Gamer\Desktop\DB\Demonbuddy 1.0.1439.312\Plugins\GilesTrinity\TownRun.cs(884,26) : error CS0120: An object reference is required for the non-static field, method, or property 'Zeta.CommonBot.ItemManager.ItemIsProtected(Zeta.Internals.Actors.ACDItem)'
[17:23:57.768 N] Compiler Error: c:\Users\Gamer\Desktop\DB\Demonbuddy 1.0.1439.312\Plugins\GilesTrinity\TownRun.cs(889,280) : error CS0120: An object reference is required for the non-static field, method, or property 'Zeta.CommonBot.ItemManager.ShouldSalvageItem(Zeta.Internals.Actors.ACDItem)'
[17:23:57.768 N] Compiler Error: c:\Users\Gamer\Desktop\DB\Demonbuddy 1.0.1439.312\Plugins\GilesTrinity\Cache\CacheItem.cs(729,75) : error CS0117: 'Zeta.CommonBot.ItemManager' does not contain a definition for 'RuleType'
[17:23:57.768 N] Compiler Error: c:\Users\Gamer\Desktop\DB\Demonbuddy 1.0.1439.312\Plugins\GilesTrinity\DbProvider\GilesPlayerMover.cs(281,17) : warning CS0618: 'Zeta.Internals.Service.BnetGames.LeaveGame(bool)' is obsolete: 'This method is obsolete, please use ZetaDia.Service.Party.LeaveGame'
[17:23:57.768 N] Compiler Error: c:\Users\Gamer\Desktop\DB\Demonbuddy 1.0.1439.312\Plugins\GilesTrinity\DbProvider\GilesPlayerMover.cs(344,25) : warning CS0618: 'Zeta.Internals.Service.BnetGames.LeaveGame(bool)' is obsolete: 'This method is obsolete, please use ZetaDia.Service.Party.LeaveGame'
[17:23:57.768 N] Compiler Error: c:\Users\Gamer\Desktop\DB\Demonbuddy 1.0.1439.312\Plugins\GilesTrinity\XmlTags\TrinityLoadProfile.cs(80,21) : warning CS0618: 'Zeta.Internals.Service.BnetGames.LeaveGame(bool)' is obsolete: 'This method is obsolete, please use ZetaDia.Service.Party.LeaveGame'
[17:23:59.272 N] Failed to load profile: Element TrinityMoveTo is not supported. Please check your XML and try again. (<TrinityMoveTo questId="1" navigation="true" pathPrecision="40" x="2313" y="1861" z="0.4" noskip="true" name="Weeping 1" xmlns="http://tempuri.org/ProfileSchema.xsd" />) Line 37
 
ur GilesTrinity version don't work with the newest DB version....<.<


[17:23:55.245 N] Demonbuddy v1.0.1439.312 started
[17:23:56.341 N] Logging in...
[17:23:56.584 N] Attached to Diablo III with pid: 788
[17:23:56.590 N] Flashing window
[17:23:57.768 N] Compiler Error: c:\Users\Gamer\Desktop\DB\Demonbuddy 1.0.1439.312\Plugins\GilesTrinity\AbilitySelector.cs(19,46) : warning CS0618: 'Zeta.Internals.Actors.DiaActivePlayer.GetHotbarPowerId(Zeta.Internals.Actors.HotbarSlot)' is obsolete: 'This function is obsolete and will be removed in a future build, please use ZetaDia.CPlayer.GetPowerForSlot instead.'
[17:23:57.768 N] Compiler Error: c:\Users\Gamer\Desktop\DB\Demonbuddy 1.0.1439.312\Plugins\GilesTrinity\GilesTrinity.cs(36,44) : error CS1061: 'Zeta.Internals.Actors.DiaActivePlayer' does not contain a definition for 'Attack' and no extension method 'Attack' accepting a first argument of type 'Zeta.Internals.Actors.DiaActivePlayer' could be found (are you missing a using directive or an assembly reference?)
[17:23:57.768 N] Compiler Error: c:\Users\Gamer\Desktop\DB\Demonbuddy 1.0.1439.312\Plugins\GilesTrinity\GilesTrinity.cs(151,25) : warning CS0618: 'Zeta.Internals.Service.BnetGames.LeaveGame(bool)' is obsolete: 'This method is obsolete, please use ZetaDia.Service.Party.LeaveGame'
[17:23:57.768 N] Compiler Error: c:\Users\Gamer\Desktop\DB\Demonbuddy 1.0.1439.312\Plugins\GilesTrinity\GilesTrinity.cs(228,22) : error CS1729: 'Zeta.Pathfinding.PathFinder' does not contain a constructor that takes 1 arguments
[17:23:57.768 N] Compiler Error: c:\Users\Gamer\Desktop\DB\Demonbuddy 1.0.1439.312\Plugins\GilesTrinity\Movement.cs(458,17) : warning CS0219: The variable 'maxZDiff' is assigned but its value is never used
[17:23:57.768 N] Compiler Error: c:\Users\Gamer\Desktop\DB\Demonbuddy 1.0.1439.312\Plugins\GilesTrinity\Plugin.cs(129,26) : error CS1729: 'Zeta.Pathfinding.PathFinder' does not contain a constructor that takes 1 arguments
[17:23:57.768 N] Compiler Error: c:\Users\Gamer\Desktop\DB\Demonbuddy 1.0.1439.312\Plugins\GilesTrinity\RefreshDiaObject.cs(1064,94) : error CS0117: 'Zeta.CommonBot.ItemManager' does not contain a definition for 'RuleType'
[17:23:57.768 N] Compiler Error: c:\Users\Gamer\Desktop\DB\Demonbuddy 1.0.1439.312\Plugins\GilesTrinity\RefreshDiaObject.cs(1093,17) : warning CS0219: The variable 'rangedMinimumStackSize' is assigned but its value is never used
[17:23:57.768 N] Compiler Error: c:\Users\Gamer\Desktop\DB\Demonbuddy 1.0.1439.312\Plugins\GilesTrinity\TownRun.cs(305,26) : error CS0120: An object reference is required for the non-static field, method, or property 'Zeta.CommonBot.ItemManager.ItemIsProtected(Zeta.Internals.Actors.ACDItem)'
[17:23:57.768 N] Compiler Error: c:\Users\Gamer\Desktop\DB\Demonbuddy 1.0.1439.312\Plugins\GilesTrinity\TownRun.cs(313,171) : error CS0120: An object reference is required for the non-static field, method, or property 'Zeta.CommonBot.ItemManager.ShouldStashItem(Zeta.Internals.Actors.ACDItem)'
[17:23:57.768 N] Compiler Error: c:\Users\Gamer\Desktop\DB\Demonbuddy 1.0.1439.312\Plugins\GilesTrinity\TownRun.cs(574,26) : error CS0120: An object reference is required for the non-static field, method, or property 'Zeta.CommonBot.ItemManager.ItemIsProtected(Zeta.Internals.Actors.ACDItem)'
[17:23:57.768 N] Compiler Error: c:\Users\Gamer\Desktop\DB\Demonbuddy 1.0.1439.312\Plugins\GilesTrinity\TownRun.cs(581,31) : error CS0120: An object reference is required for the non-static field, method, or property 'Zeta.CommonBot.ItemManager.ShouldSellItem(Zeta.Internals.Actors.ACDItem)'
[17:23:57.768 N] Compiler Error: c:\Users\Gamer\Desktop\DB\Demonbuddy 1.0.1439.312\Plugins\GilesTrinity\TownRun.cs(590,103) : error CS0120: An object reference is required for the non-static field, method, or property 'Zeta.CommonBot.ItemManager.ShouldSalvageItem(Zeta.Internals.Actors.ACDItem)'
[17:23:57.768 N] Compiler Error: c:\Users\Gamer\Desktop\DB\Demonbuddy 1.0.1439.312\Plugins\GilesTrinity\TownRun.cs(884,26) : error CS0120: An object reference is required for the non-static field, method, or property 'Zeta.CommonBot.ItemManager.ItemIsProtected(Zeta.Internals.Actors.ACDItem)'
[17:23:57.768 N] Compiler Error: c:\Users\Gamer\Desktop\DB\Demonbuddy 1.0.1439.312\Plugins\GilesTrinity\TownRun.cs(889,280) : error CS0120: An object reference is required for the non-static field, method, or property 'Zeta.CommonBot.ItemManager.ShouldSalvageItem(Zeta.Internals.Actors.ACDItem)'
[17:23:57.768 N] Compiler Error: c:\Users\Gamer\Desktop\DB\Demonbuddy 1.0.1439.312\Plugins\GilesTrinity\Cache\CacheItem.cs(729,75) : error CS0117: 'Zeta.CommonBot.ItemManager' does not contain a definition for 'RuleType'
[17:23:57.768 N] Compiler Error: c:\Users\Gamer\Desktop\DB\Demonbuddy 1.0.1439.312\Plugins\GilesTrinity\DbProvider\GilesPlayerMover.cs(281,17) : warning CS0618: 'Zeta.Internals.Service.BnetGames.LeaveGame(bool)' is obsolete: 'This method is obsolete, please use ZetaDia.Service.Party.LeaveGame'
[17:23:57.768 N] Compiler Error: c:\Users\Gamer\Desktop\DB\Demonbuddy 1.0.1439.312\Plugins\GilesTrinity\DbProvider\GilesPlayerMover.cs(344,25) : warning CS0618: 'Zeta.Internals.Service.BnetGames.LeaveGame(bool)' is obsolete: 'This method is obsolete, please use ZetaDia.Service.Party.LeaveGame'
[17:23:57.768 N] Compiler Error: c:\Users\Gamer\Desktop\DB\Demonbuddy 1.0.1439.312\Plugins\GilesTrinity\XmlTags\TrinityLoadProfile.cs(80,21) : warning CS0618: 'Zeta.Internals.Service.BnetGames.LeaveGame(bool)' is obsolete: 'This method is obsolete, please use ZetaDia.Service.Party.LeaveGame'
[17:23:59.272 N] Failed to load profile: Element TrinityMoveTo is not supported. Please check your XML and try again. (<TrinityMoveTo questId="1" navigation="true" pathPrecision="40" x="2313" y="1861" z="0.4" noskip="true" name="Weeping 1" xmlns="http://tempuri.org/ProfileSchema.xsd" />) Line 37

May be need delete directory "GilesTrinity" from "Plugins" and copy in "Plugins" directory "Trinity" from archive with ItemRules2?
In archive new special version Trinity (1.7.3.30) and they conflict between.

sorry for my bad English
 
if u wanna be sure to really get all the stuff u want to have unidentified ...

u need to do it like i did for my private rule sets .... this will also work with out the item ids ...

indentify.dis
Code:
// +---------------------------------------------------------------------------+ 
// +---------- One-Handed
// +---------------------------------------------------------------------------+

// +---------------------------------------------------------------------------+ 
// +--- Axes

// - The Butcher's Sickle -----------------------------------------------------+
//[QUALITY] == "Legendary" && [LEVEL] == 60 && [TYPE] == "Axe" && [ONEHAND] -> [UNIDENT]

// - The Burning Axe of Sankis ------------------------------------------------+
//[QUALITY] == "Legendary" && [LEVEL] == 62 && [TYPE] == "Axe" && [ONEHAND] -> [UNIDENT]

// - Sky Splitter -------------------------------------------------------------+
//[QUALITY] == "Legendary" && [LEVEL] == 63 && [TYPE] == "Axe" && [ONEHAND] -> [UNIDENT]
.......
// - Oculus Ring --------------------------------------------------------------+
// - Stone of Jordan ----------------------------------------------------------+
// - Unity --------------------------------------------------------------------+
// - Litany of the Undaunted --------------------------------------------------+
// - Natalya's Reflection -----------------------------------------------------+
// - The Compass Rose ---------------------------------------------------------+
// - The Wailing Host ---------------------------------------------------------+
// - Zunimassa's Pox ----------------------------------------------------------+
//[QUALITY] == "Legendary" && [LEVEL] == 62 && [TYPE] == "Ring" -> [UNIDENT]

well i am confused :( it picks up the UNID's i selected but it does not keep them UNID
not sure if im using the unident feature properly
 
Donated, lets see if i can save alot of sorting time after start to use the donator rules
 
Hi. Is it possible to pickup items by certain rules, but stash them by trinity's scoring?
 
Excuse me for the question guys but since i am new to do this (editing loot rules) .. would really need you help. I've red a few pages and examples how to edit my pickup.dis and here is what i've made by myself. I don't know why but my rules just don't work..the bot is still collecting everything just like i am using the default pickup.dis file. I've erased everything in pickup.dis (soft rules folder) and put this :

Code:
// | - LEGENDARY -

[QUALITY] == "Legendary" && [BASETYPE] == "Weapon" && [LEVEL] > 57
[QUALITY] == "Legendary" && [BASETYPE] == "Armor" && [LEVEL] > 57
[QUALITY] == "Legendary" && [BASETYPE] == "Jewelry" && [LEVEL] > 0

// +-- IGNORE RULE
[QUALITY] == "Legendary" && [BASETYPE] == "Weapon" -> [IGNORE]
[QUALITY] == "Legendary" && [BASETYPE] == "Armor" -> [IGNORE]
[QUALITY] == "Legendary" && [BASETYPE] == "Jewelry" -> [IGNORE]
// +-- SAFTY RULE
[QUALITY] == "Legendary"





// | - RARE -

[QUALITY] == "Rare" && [LEVEL] > 61 && [BASETYPE] == "Weapon" && [TWOHAND] == false

[QUALITY] == "Rare" && [LEVEL] > 61 && [ONEHAND] && [TYPE] == "Axe"
[QUALITY] == "Rare" && [LEVEL] > 61 && [ONEHAND] && [TYPE] == "Sword"
[QUALITY] == "Rare" && [LEVEL] > 61 && [ONEHAND] && [TYPE] == "Mace"
[QUALITY] == "Rare" && [LEVEL] > 61 && [ONEHAND] && [TYPE] == "MightyWeapon"

[QUALITY] == "Rare"  && [LEVEL] > 61  && [TYPE] == "Boots"

[QUALITY] == "Rare"  && [LEVEL] > 61  && [TYPE] == "Bracer"
[QUALITY] == "Rare"  && [LEVEL] > 61  && [TYPE] == "Shoulder"
[QUALITY] == "Rare"  && [LEVEL] > 61  && [TYPE] == "Gloves"

[QUALITY] == "Rare"  && [LEVEL] > 57 && [TYPE] == "Ring"
[QUALITY] == "Rare"  && [LEVEL] > 57 && [TYPE] == "Amulet"

// +-- IGNORE RULE
[QUALITY] == "Rare" && [BASETYPE] == "Weapon" -> [IGNORE]
[QUALITY] == "Rare" && [BASETYPE] == "Armor" -> [IGNORE]
[QUALITY] == "Rare" && [BASETYPE] == "Jewelry" -> [IGNORE]
[QUALITY] == "Rare" && [BASETYPE] == "Misc" && [TYPE] == "FollowerSpecial" -> [IGNORE]

// +-- SAFTY RULE
[QUALITY] == "Rare"





// | - MAGIC -

// +-- IGNORE RULE
[QUALITY] == "Magic" && [BASETYPE] == "Weapon" -> [IGNORE]
[QUALITY] == "Magic" && [BASETYPE] == "Armor" -> [IGNORE]
[QUALITY] == "Magic" && [BASETYPE] == "Jewelry" -> [IGNORE]
[QUALITY] == "Magic" && [BASETYPE] == "Misc" && [TYPE] == "FollowerSpecial" -> [IGNORE]

// +-- SAFTY RULE
[QUALITY] == "Magic"

This is the pickup.dis in my soft rules..and i can see that DB is using those soft rules in the msg-es path when a profile begins.
Maybe something is wrong with my Trinity options or i am missing something. Here is a picture. Loot rules.webp
Please guide me..where am i mistaking ?

EDIT: Oh....i had to change the Trinity drop-down menu to File Based Script rules. Now they works great :).
EDIT1:Serious problem. Once the inventory is full the bot go to town, use the book to ident all..then just stays. He is not going to put the items in the stach or sell anything. What's wrong ? In Trinity my Item Rules Configuration is set to the custom folder and all the files are there. I didn't make any changes to rare.dis. Only..pickup.dis.

Edit: Reinstalled everything and the problem is gone. Sorry for the long post.
 
Last edited:
Darkfirnd77 Busy ? Donated and dont hear anything from him :-( whats about the Donator access an early ItemRules 2 ?
 
waiting since 4 days now for response :-( maybe he is in holliday ? or something else
 
i got your beta, and i ran your elite, item rule set, its still identifying items..... and yes it identified an item that was in the itendify.dis file.
 
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