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TankLeader 2: What would you like to see?

Add:

*Stop shooting when target is moving - because you will miss in 99% and this cause lost of money... especialy on high tier. Even now on Tier 8 premium Lowe i have balance 0 after most fights ;/
 
Add:

*Stop shooting when target is moving - because you will miss in 99% and this cause lost of money... especialy on high tier. Even now on Tier 8 premium Lowe i have balance 0 after most fights ;/
If distans < 350m or lower
 
Hide Client Option
Hiding Client, so i wouldnt disturb me on my Desktop. If the game is minimized the bot isnt working. New Feature => Button => Hide Client into taskbar or Process

New Tank Ways
Playing Offensiv or Defensive. If Offensive, bot shouldnt hide, just shooting. Defensive, if "more" than 2 people are watching you drive back / hide

Fast and Better Aiming + Shoot
Aiming done => Perfect Moment to shoot => Bot is aiming.... aiming.... aiming... Make him faster to Shoot after reload is completed



At all, sorry for my english. I dont know how to explain that better ; )
 
Is there command line options for TL, to use or get info?

* start
* stop
* in battle - indication so we can try make chat
* dead - indication so we can stop and exit safely

and of course if no status then it is crashed. I dont know how to implement those things in scripts, but if they are available then there is way to use them and try make really random things...

If people start doing their own scripts etc. then many little and simple things can do through them.
 
I'd like to see a invite in my inbox to test TL2............lol
 
1st
id like to see that the turret/gun doesn't reset back to the default position after every engagement.
ie shot fires target dies/disappears then turret sets to front and gun points at the sky.
This is a very easy way to spot a bot. predictable movements/actions - maybe have the turret scan when stationary.
2nd
and the next one is for arty to not shoot at moving targets. have the bot aim by accessible stationary target and then pause to allow the reticule to narrow


and agree with a number of others but wont clog with reposts
 
It would be necessary to complete the artillery, as well as a good idea to make sure that when out of ammunition, the bot would do anything in order to die, and quickly transfer to the new
 
What about making bots being able to play together?
If I have two accounts I would like them to be able to play together.

I have thought about joining with my robot (me inviting to party) - I wonder if TL will just sign up before a battle.
 
Please make the navigation server more stable. Or at least if the connection with the server is out, make the tank stop and just shooting.
 
After flicking through the posts I noticed there's nothing there that would really push the boundries of your formidable bot programming skills. Therefore, I request that TL makes my tanks sprout wings and fly, raining death and destruction down on the poor souls who are foolish enough to take on the might of the Gods.

In all seriousness though, there are a couple of random things I wouldn't mind seeing implemented. (Some may have been mentioned already)
1) Occasionally send 'Damn lag!' to chat when the bot gets stuck.
2) When setting up the Tank Queue Order, have the ability to set an EXP 'Cap' so that once it's been reached, the Tanks priority moves to the end.
3) The Custom Profile / Waypoints I feel is a 'must'.
4) Auto Relogger would be sweet.
5) A report of the Exp / Creds earned per tank would also be a nice touch.
6) The ability to Bot in a platoon with an actual player. Player forms it with the Bot, Bot chooses Tank, sets ready status and waits for match to start.
 
After flicking through the posts I noticed there's nothing there that would really push the boundries of your formidable bot programming skills. Therefore, I request that TL makes my tanks sprout wings and fly, raining death and destruction down on the poor souls who are foolish enough to take on the might of the Gods.

In all seriousness though, there are a couple of random things I wouldn't mind seeing implemented. (Some may have been mentioned already)
1) Occasionally send 'Damn lag!' to chat when the bot gets stuck.
2) When setting up the Tank Queue Order, have the ability to set an EXP 'Cap' so that once it's been reached, the Tanks priority moves to the end.
3) The Custom Profile / Waypoints I feel is a 'must'.
4) Auto Relogger would be sweet.
5) A report of the Exp / Creds earned per tank would also be a nice touch.
6) The ability to Bot in a platoon with an actual player. Player forms it with the Bot, Bot chooses Tank, sets ready status and waits for match to start.

I think I have seen "Bot Platoon" today, when my and two other weirdly navigated tanks joined up and then headed same way and attacked unaware enemy... we got some kills and then died.

But how we can create Platoons when all WG-bi..ch-kids are ready to snitch us out? With custom navpoints and behavior that idea is really cool!
 
I have noticed the tower movement is really weird. The tower is always folling the front of the tank while it moves.
To replicate this in person I would have to move the tower with my mouse while I move the tank with my keys at the same turn rate.
I can't replicate TL movements and that seems, to me, like at give away that it is a bot.

So I would like to see "normal" tank movement
 
About Plugin support and demands

I started looking Honorbuddy (WoW) -forum and their plugins to see how they are done, how they work. Opened some plugins to see that even smallest one goes over my C# comprehension, maybe several weeks study will help.

But what about TankLeader2 and plugins, impossible? No, it just need more users and Think Small to start easy things, like advanced TL crash handling, multiple users profile and then maybe custom behavior/way-points for some easy maps.

I really wish to see SuperSmart TL2, but I know that doing something what will work perfectly with dozens bugged map, hundreds of different tanks etc. needs artificial intelligence what is far more expensive than my 25.- euros...

For this thread I have one Demand, I wish to know much as you can reveal this TL2 plugin support and if there is nothing to reveal maybe I need to look things what are done Honorbuddy.


ps. Keep TankLeader clean from trash, trash can be added trough plugins -bucket and then its easy to remove.
 
1. What would shoot ahead of the curve.
2. When attacking, directing body of the tank towards the enemy
3. Sometimes sending chat messages
 
interested in the question, then that offer users TL, is applied in practice for TL2?
 
Just wondering if you mean that , -Will TankLeader 1 users get free update to TankLeader 2 and if I get it right TL1 users get TL2 as Freeupdate posted here,


http://www.thebuddyforum.com/tankleader-forum/117926-when-will-ready-tl2-beta-version.html

,check 6th. post,
;), but Plugins must we made yourself... :confused:

You did not understand me. I write with the help of an interpreter. I ask - innovations that offer users the theme of "what would you like to see" applies whether in practice suggestions for the bot TL2.
 
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