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TankLeader 2: What would you like to see?

I would like to see an alert when someone says 'bot' on chat. That'll keep my account 100% secure because i'll respond that im not a bot.
 
Hi Folks,
some of the points already said by other but i post them again...

1. automatic Relogging if WoT or and TL crashes
2. Pause and Restart TL in combat (if Tl can only read mapinformation at the beginning, save this data in a temp-file)
3. more natural behavior of the cursor, looking slightly around
4. more natural behavior when been shot, turn the hull in the direction of the attacker
5. Maybe dacing slightly with the hull to bounce of shots
6. make own Profiles, Waypoints/Mesheditor, setting multiple Profiles for each map for a more undetectable behavior
7. different Profiles for each tank-type for example td's camp behind bushes artillery moves only to good shooting spots
7.1. for example scouts keep moving and maybe shoting 2-3 then untargeting the enemy tank
7.2. for example arttilery moving slightly are shooting changing the positions
7.3. for example td's stay back and snipe the enemy tanks
8. more efficient unstuck-mode, maybe TL generates the a way back and uses the mesh to find a new way, since sometimes it gots unstuck while unstucking at rocks or other indestructable objects
9. fix the unstuck bug where the bot, doesn't move at all because he still in the unstuck mode and does nothing
10. if possible aim for weakspots (maybe we should work with some hitzone models that the bot can target the areas, since hitzonemodels are official allowed by WG)
11. Option to setup a own que of tanks and not that the first tank is played over and over
12. Option to do the daily doubles, TL records the win of a tank and deletes the tanks out of the list, because it has already got the daily double
13. Using consumables, when ur on fire, when comander, driver or loader dies and repair engine and or maybe tracks
14. random chat messages, maybe with some textfiles for beginning of the battles, middle of the battle and the end of the battle.
15. Maybe some phares in chat if someone says in the tha bot with a textfile to define the text manually

and fo course improved navigation, profiles and plugins as written be the dev's already

greetz fl4sHb4nGeR?!
 
What I want to see in TL 2? ANYTHING to show the bot is alive or atleast anything that looks like what I bought and paid for last august!
 
I would like it to automatically boot any running instances when you run tl. Having to constantly go onto buddyauth and kill instances is a huge pain
 
What I want to see in TL 2? ANYTHING to show the bot is alive or atleast anything that looks like what I bought and paid for last august!

Clearly you've not been paying much attention to what's already been done since then.
 
additional to the mentioned list:

-option to set a random camping time (maybe 2 times and the tank will camp between the 2 set times) because right now i think it camps 2 much and some vehicles benefit more and some less from it.
-option for completly random game start between the tanks chosen in the playlist and not just join with the next tank if the first is not available.
-target priority list for the experimental aiming: here you can set the priority similar to the join list how important a target ist...if no mentioned target is there then the bot choses a default target this would be awesome
-experimental aiming: by speed (choose the slowest target if 2 are available chosse the one you are already aiming if not already aimed at one then the weakest armor)
-experimental aiming: by efficency (that would be awesome)
-again improved ramming behavior (wrecks and mates) there is still room for improving
 
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Please improve arty Aiming; arty just never hits. an it only attacks targets in sight range... perhaps you can build in a arty tracer so you can get enemy arty fast.
 
Wishlist:

Bot recognizes obstacles before it collides with them and moves around them
Bot uses the map info about the other tanks to act intelligent (group with friends, flank enemies ...)
Bot rotates the turret to mimic human behaviour
Spawncamping mode lets the bot move some seconds (rotate turret like looking around), then waits 15-20 seconds, then starts normally. This way the tank does not look afk at the beginning and still the other tanks will be out of its way.
 
It would be nice if the bot could read how many enemy/team players there are left, for instants if "we" are loosing 10 to 1 the bot should just charge, because this is the critical part of when people start reporting you for boting, you randomly camp looking at your own base when your loosing 10 to 1 or so on. Bot should read the game play and depending on the score enter "suicide" mode or just charge without stoping to the enemy base.
 
I wonder about the shells. Can the bot tell the difference between the types? eg. loading HE for targets over 500m away.

Have a plan, the bot seems to now just randomly make moves. Have a plan and go for it, something like, going down left flank (with the other players). If it fails that bail out and take another plan.

The waits seems to be waaaaaay to long

And as said often use the hull as a player would, turn it, hide it and so forth
 
when TL 2 will be relased??

When it's done. We decided not to rush it and polish up the current TL with the new stuff we come up with for now, so you guys get a nice frequent stream of updates and improvements. Once TL2 performs the way we want it and has the functionality we want in it, we'll start rolling it out. Right now it's a performance bottleneck holding us back mainly.
 
Aevitas i dont know if it is created or not but i think will be good to do something that will warn us about new update of TL version
 
I just had a interesting aiming problem.
The target was in front but below me. My tank did not try to move forward to get the aim, but just hovered the targeting icon above the target.
I do not know if you already considered aiming with moving the tanks or it simple was a "hangup'" on my tankleader.
But else I believe aiming also with moving - should / could be a very interesting idea. - though maybe hard to code
 
Я русский.
Можно обновить TL до версии TL2 ???
Сделайте автоматический вход после разрыва связи в игре.

I'm Russian.
You can upgrade to version TL TL2???
Make auto-login after disconnection of the game.
 
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These would be great

Hi Folks,
some of the points already said by other but i post them again...

1. automatic Relogging if WoT or and TL crashes
2. Pause and Restart TL in combat (if Tl can only read mapinformation at the beginning, save this data in a temp-file)
3. more natural behavior of the cursor, looking slightly around
4. more natural behavior when been shot, turn the hull in the direction of the attacker
5. Maybe dacing slightly with the hull to bounce of shots
6. make own Profiles, Waypoints/Mesheditor, setting multiple Profiles for each map for a more undetectable behavior
7. different Profiles for each tank-type for example td's camp behind bushes artillery moves only to good shooting spots
7.1. for example scouts keep moving and maybe shoting 2-3 then untargeting the enemy tank
7.2. for example arttilery moving slightly are shooting changing the positions
7.3. for example td's stay back and snipe the enemy tanks
8. more efficient unstuck-mode, maybe TL generates the a way back and uses the mesh to find a new way, since sometimes it gots unstuck while unstucking at rocks or other indestructable objects
9. fix the unstuck bug where the bot, doesn't move at all because he still in the unstuck mode and does nothing
10. if possible aim for weakspots (maybe we should work with some hitzone models that the bot can target the areas, since hitzonemodels are official allowed by WG)
11. Option to setup a own que of tanks and not that the first tank is played over and over
12. Option to do the daily doubles, TL records the win of a tank and deletes the tanks out of the list, because it has already got the daily double
13. Using consumables, when ur on fire, when comander, driver or loader dies and repair engine and or maybe tracks
14. random chat messages, maybe with some textfiles for beginning of the battles, middle of the battle and the end of the battle.
15. Maybe some phares in chat if someone says in the tha bot with a textfile to define the text manually

and fo course improved navigation, profiles and plugins as written be the dev's already

greetz fl4sHb4nGeR?!

Thanks fl4sHb4nGeR

The only thing that I would add is what many of forum folks have said with a txt file that could write pseudo random messages. Also the tank, when camping needs to look around a bit and then go to where the action is, much better to be considered a crap player than a bot......

Love the program, please keep up the development, I know that WOT make it hard for you guys with subtle changes.

Thanks.
 
Add new bot fuction:

*Force tank to positioning where he aiming - because now its the tank is moving forward enemy is behind us. And tank just move turet(but whole corpse isnt moved) the engine isnt protected and BOOM one shoot and kill.
 
Add new bot fuction:

*Force tank to positioning where he aiming - because now its the tank is moving forward enemy is behind us. And tank just move turet(but whole corpse isnt moved) the engine isnt protected and BOOM one shoot and kill.

I think we can do that, good one! :)
 
sorry if its been asked for before, but i think a pause / unpause feature for unstucking and things like that would be amazing, demonbuddy has one and i used it all of the time
 
Auto detection and on \ off

1. Specify the use of consumables.
2. Setting a timer that under no circumstances speak in chat (team \ common)
3. Emulate mouse pressed.
4. Setting AFK after the fight (Roll minimum - maximum).
5. Selecting an action before the start of the game clock.
6. Specify the list of equipment sub-art. For a different style of play:
a. Artillery mode
b. Fri Artillery mode
c. Fighter mode (not spawn)
d. scout mode
 
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