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Honorbuddy Beta Builds

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I can't really put my finger on it. But there lot's of small glitches in the 227 beta. Pathing does not work on ground but if you take off and restart the bot it will immediately find the path. Questing stops very often. There is not chance questing will run for an hour. I am not talking about the incorrectly coded quests. Just the ones that goes back and forth. Numerous stops where the bot will just stand doing nothing for very long times (until restart).

Autoequip will equip agility gear on a elemental shaman.

I will include a log for you to read :)

View attachment 90326

The weight set will subtract agility from the item score so the amount of agility it has it will take off the score, so if it equipped an agility than the other stats must have added up more than the equipped + the agility that was subtracted from the item. Which is why it didnt pick the one with int. If you look at the weight set you can mostly calculate it by doing the weight * the amount.

<HitRating>16</HitRating>
<HasteRating>14</HasteRating>

<Intellect>20</Intellect>
<Agility>-1</Agility>



So on your old item you had 32 int and 12 hit. There are other calculations taken in place so its not accurate but its close enough to tell. So thats

32 * 20 = 640
+
12 * 16 = 192
= 832

while the equipped of the agility is 66 hit and 66 haste, but it also has 98 agility. So now that one is,

66 * 16 = 1056
+
66 * 14 = 924
= 1980
- the 98 agility
= 1882

So you can see the new one based on the weight set was far better in its eyes than the one with the int, because you got more agility much higher item level. The weight set is now based off a ton of research I found online about what to pick and what not to wear. Based on the 2 items you showed me, AutoEquip did equip the right one. HOWEVER, if you do no like that, you are more then welcome to change that, and the best way to do that is to open the weight set and change <Agility>-1</Agility> to something like <Agility>-20</Agility> so then it subtracts 98 * 20 = 1960, so then it would wear your int one.

The haste + hit increase will give you more dps than that lost int would. So if your lightning bolt did 1,000 damage and you had 12 int and 12 haste you would do say 1,010 damage, but if you replaced that with the 66 haste, you are then able to spread the more damage out in a faster time, so your average spell damage becomes 1,100 rather than 1,010.
 
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any work being done on bgbuddy?

Working with people on a list of logic to implement into the BGs, should have that around monday, then a week or two to implement and test logic.
 
Working with people on a list of logic to implement into the BGs, should have that around monday, then a week or two to implement and test logic.

if you need anyone to test im more then willing to use of my 20 accounts
 
The weight set will subtract agility from the item score so the amount of agility it has it will take off the score, so if it equipped an agility than the other stats must have added up more than the equipped + the agility that was subtracted from the item. Which is why it didnt pick the one with int. If you look at the weight set you can mostly calculate it by doing the weight * the amount.

<HitRating>16</HitRating>
<HasteRating>14</HasteRating>

<Intellect>20</Intellect>
<Agility>-1</Agility>



So on your old item you had 32 int and 12 hit. There are other calculations taken in place so its not accurate but its close enough to tell. So thats

32 * 20 = 640
+
12 * 16 = 192
= 832

while the equipped of the agility is 66 hit and 66 haste, but it also has 98 agility. So now that one is,

66 * 16 = 1056
+
66 * 14 = 924
= 1980
- the 98 agility
= 1882

So you can see the new one based on the weight set was far better in its eyes than the one with the int, because you got more agility much higher item level. The weight set is now based off a ton of research I found online about what to pick and what not to wear. Based on the 2 items you showed me, AutoEquip did equip the right one. HOWEVER, if you do no like that, you are more then welcome to change that, and the best way to do that is to open the weight set and change <Agility>-1</Agility> to something like <Agility>-20</Agility> so then it subtracts 98 * 20 = 1960, so then it would wear your int one.

The haste + hit increase will give you more dps than that lost int would. So if your lightning bolt did 1,000 damage and you had 12 int and 12 haste you would do say 1,010 damage, but if you replaced that with the 66 haste, you are then able to spread the more damage out in a faster time, so your average spell damage becomes 1,100 rather than 1,010.

Didn't even consider that possibility. Thanks for explaining! Must have been an ancient item to even compare.

btw: How does it handle Hit, while questing/Leveling? Hit has a zero value for questing. While reaching level 90 it's very important.
 
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1. One of the biggest problems the bot has is when it reaches a "battlefront". When loads of enemies come running and you have lot's of friendlies taking care of the attackers. Sometimes the bot can spend 30 minutes fighting incoming mobs if you don't intervene. It would be great if the profile write could specify "battlefront" letting the bot know it should only attack the mobs if they are attacking you or does not have reached quest limit.

2. If you use FlyTo in a profile and it will reach that while in combat it will stand still until leaving combat. If that never happens you will stand there until AFKing out. It would be nice if the bot switched to walking until it was out of combat.
 
There is another problem with AutoEquip2 and one handed weapons (doesn't matter whether it's one handed + shield or dual wield).
The score of the currently weared weapon is set to 0, leading to endlessly swapping new and old weapon:

Code:
[AutoEquip]: Equipping Weapon "Fist of Pained Senses" instead of "Heavy Geode Mace" - it scored 16758.49 while the old scored 0
[AutoEquip]: Equipping Weapon "Heavy Geode Mace" instead of "Fist of Pained Senses" - it scored 17668.49 while the old scored 0
[AutoEquip]: Equipping Weapon "Fist of Pained Senses" instead of "Heavy Geode Mace" - it scored 16758.49 while the old scored 0
[AutoEquip]: Equipping Weapon "Heavy Geode Mace" instead of "Fist of Pained Senses" - it scored 17668.49 while the old scored 0
[AutoEquip]: Equipping Weapon "Fist of Pained Senses" instead of "Heavy Geode Mace" - it scored 16758.49 while the old scored 0
(in this case it was dual wield and the main hand was switched all the time, same happened for a tank with one hander and shield)

Also there seems to be a problem with wands which are never needed or put on (one hander + shield selected).
 
There is another problem with AutoEquip2 and one handed weapons (doesn't matter whether it's one handed + shield or dual wield).
The score of the currently weared weapon is set to 0, leading to endlessly swapping new and old weapon:

Code:
[AutoEquip]: Equipping Weapon "Fist of Pained Senses" instead of "Heavy Geode Mace" - it scored 16758.49 while the old scored 0
[AutoEquip]: Equipping Weapon "Heavy Geode Mace" instead of "Fist of Pained Senses" - it scored 17668.49 while the old scored 0
[AutoEquip]: Equipping Weapon "Fist of Pained Senses" instead of "Heavy Geode Mace" - it scored 16758.49 while the old scored 0
[AutoEquip]: Equipping Weapon "Heavy Geode Mace" instead of "Fist of Pained Senses" - it scored 17668.49 while the old scored 0
[AutoEquip]: Equipping Weapon "Fist of Pained Senses" instead of "Heavy Geode Mace" - it scored 16758.49 while the old scored 0
(in this case it was dual wield and the main hand was switched all the time, same happened for a tank with one hander and shield)

Also there seems to be a problem with wands which are never needed or put on (one hander + shield selected).

I have the same problem. But i dont use the Beta Build from HB.
Im using OneHanderAndShield but only with Axe, Mace and Sword. Everytime same error like yours. And Bot doenst continue.

Prot Paladin Level 61 --> With Kicks Profile BC 58-70 Alliance
 
The new beta is greatly improved you guys did an awesome job, The only issue i've found so far is that after you have accepted a quest if the bot isn't expecting a quest interface to be up it will error out and stop the bot.

Code:
[InteractWith-v495(fatal)] [PROFILE ERROR] Shokia provided an unexpected Quest frame--terminating profile.  Please provide an appropriate InteractByQuestFrameDisposition attribute to instruct the behavior how to handle this situation.
    [Ref: "[H - Quest] 85-86 The Jade Forest [Kick] ($Rev: 2324 $)" @line 1275]

Maybe there needs to be a check to see if there is any options on the QuestFrame and if there isn't close the frame.
 
Got another Autoequip problem that should be a straightforward fix. Simple enough, don't try to equip items beyond your toon's level. My lvl 68 toon is trying to equip gear that can't be used till lvl 70.
 
Natfoth are you going to be able to push out a update to fix some of the quest pick up issues and autoequip stuff soon or should we just go back to v.227 beta?
 
View attachment 91189

View attachment 91190

View attachment 91191

View attachment 91192


Same problem as guy above Questing stops randomly and also when turning in a quest it wont complete or click the chat box to start part of a quest either. I will zip some logs. Also some times my guy would get stuck in I guess blackspots or blacklists on the mesh too ? IDK much about the meshing so I changed to a different mesh folder with clean install and still kept happening at random.

**P.S.** What exactly does the 299 memory error mean ?
 
Problem with Quest - HB Beta

Honorbuddy v2.5.7016.229

Quest: Missing Friends

Toon picks up the Quest and directly wants to turn in the Quest. Doesnt move anymore.

WoW + HB Caches before starting HB deleted.
 

Attachments

This Quest is already finished. But Toon trys to get it, nonstop.

[15:54:13.714 D] [QDBG] Starting behavior [ForcedQuestPickUp QuestId: 10226, QuestName: Elemental Power Extraction].
[15:54:13.721 D] Goal: Picking Up Quest - Elemental Power Extraction : QuestID - 10226 : To - Chief Engineer Trep : ID - 19709
 

Attachments

Honorbuddy v2.5.7016.229

Quest: Missing Friends

Toon picks up the Quest and directly wants to turn in the Quest. Doesnt move anymore.

WoW + HB Caches before starting HB deleted.

lol i had the same issue there with one of my toons so i did it my self even when deleting the quest it stil had the same issue and in borean thundra there are quest aswell that are doing this. and also in outland he wants to click on a red sac in the bag but he doesend do that Aerion sac bag or something and he keeps standing there til i clicked on it
 
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