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Trinity 1.7.2.11

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I was excited for this update till i saw nothing on the Witch Doctor. I thought the Sacrifice on Zombie Dogs would have been on this one :(
 
I found a strange bot behaviour that I think is not intended, i'll try to explain it best I can.

When the bot finds a high priority mobile target (like an elite morlok, or and elite conjurer) it will switch to default attack since I have no other fury generators on my build ( http://us.battle.net/d3/en/calculator/barbarian#hQUPkR!ZYW!ZZZccY )

Problem is, the bot will keep using default attack even when it gets surrounded by mobs instead of switching to ww. I watched this happen 3 times in mp8 and each time the bot ended up dead.It had fury enough all along.

Even if another high priority target comes close enough, bot will sometimes switch to it, but keep using default attack.

Is that intended ? I have Selective whirlwind target unchecked under barb's combat options, so I assumed it would always use ww as its main attack no matter the target.

Is there a way around this? Thank you
 
I found a strange bot behaviour that I think is not intended, i'll try to explain it best I can.

When the bot finds a high priority mobile target (like an elite morlok, or and elite conjurer) it will switch to default attack since I have no other fury generators on my build ( http://us.battle.net/d3/en/calculator/barbarian#hQUPkR!ZYW!ZZZccY )

Problem is, the bot will keep using default attack even when it gets surrounded by mobs instead of switching to ww. I watched this happen 3 times in mp8 and each time the bot ended up dead.It had fury enough all along.

Even if another high priority target comes close enough, bot will sometimes switch to it, but keep using default attack.

Is that intended ? I have Selective whirlwind target unchecked under barb's combat options, so I assumed it would always use ww as its main attack no matter the target.

Is there a way around this? Thank you

Sounds like it was trying to wait for enough fury to kick off WOTB. Do you have ignore elites checked?
 
Sounds like it was trying to wait for enough fury to kick off WOTB. Do you have ignore elites checked?

Nopes, in fact the mob is usually an elite or an elite minion. It would also keep using default attacks till the mob dies, or the bot dies, so I guess he should have generated more than enough fury by then to use wotb.
And I have no other fury spending attack, so it should have refilled the bar unless he started spamming Run like the wind or Into the fray...I would have noticed that, especially as the bot is almost completely still while using default attack.

It's weird, but if you haven't seen it before I guess it's something with my trinity combat config, as I can reproduce it with ease.

My barb combat config is: selective ww target OFF, fury dump when wotb ON, wotb on gobs ON, fury dump always OFF wotb on hard elites only OFF.
My misc config is: ignore elites OFF, avoid aoe ON, attack on aoe ON, extend range OFF , use movement spells ON.

Elite range is 45 , thrash mob count 3 , trash mob cluster radius 20, delay after kill 0.

Anything out of the ordinary there?
 
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just saw same thing on mine, attacking with default attack with full fury
 
Haven't seen it yet... been watching my barb with that build for a couple of hours.
 
Haven't seen it yet... been watching my barb with that build for a couple of hours.

I just saw it happen again, though I'm not sure its 100% the same issue because of the fury dump when wotb is on.

Situation: Elite morloks in FoS, wotb on. All of a sudden bot stopped using ww and resorts to default attacking.Full Fury all the time. Thats ok but shouldn't be happening if you have selective ww target off, right? Anyway, bot started spamming Into the fray (the battle shout) using no ww at all when the other morloks and some trash came close, it just kept using default attack and spamming battle shout. Wotb was on the whole time.

I have the log but checked it myself and saw anything at all, since I have trinity logs off.

So, is there a way to increase ww priority when more than 1-2 mobs are around? Even with fury dump on, I would rather keep ww on and spam battle shout every 5 seconds or so than spamming it endlesly and using defaults.
Even in that situation, it would be better spamming run like the wind that battle fray, because of the movement speed and the tornadoes.

EDIT: Completing details.
 
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so i just wanted to post the rest of the jeweler designs for those who want to keep more than just the marquis gem plans
Code:
[TYPE] == "CraftingPlan" && [NAME] == "Design: Flawless Star Amethyst"
[TYPE] == "CraftingPlan" && [NAME] == "Design: Flawless Star Emerald"
[TYPE] == "CraftingPlan" && [NAME] == "Design: Flawless Star Ruby"
[TYPE] == "CraftingPlan" && [NAME] == "Design: Flawless Star Topaz"
[TYPE] == "CraftingPlan" && [NAME] == "Design: Perfect Star Amethyst"
[TYPE] == "CraftingPlan" && [NAME] == "Design: Perfect Star Emerald"
[TYPE] == "CraftingPlan" && [NAME] == "Design: Perfect Star Ruby"
[TYPE] == "CraftingPlan" && [NAME] == "Design: Perfect Star Topaz"
[TYPE] == "CraftingPlan" && [NAME] == "Design: Radiant Star Amethyst"
[TYPE] == "CraftingPlan" && [NAME] == "Design: Radiant Star Emerald"
[TYPE] == "CraftingPlan" && [NAME] == "Design: Radiant Star Ruby"
[TYPE] == "CraftingPlan" && [NAME] == "Design: Radiant Star Topaz"
also here are the ammy and shoulder plans
Code:
[TYPE] == "CraftingPlan" && [NAME] == "Design: Amulet of Dexterity"
[TYPE] == "CraftingPlan" && [NAME] == "Design: Amulet of Strength"
[TYPE] == "CraftingPlan" && [NAME] == "Design: Amulet of Intelligence"
[TYPE] == "CraftingPlan" && [NAME] == "Design: Amulet of Vitality"
[TYPE] == "CraftingPlan" && [NAME] == "Plan: Razorspikes of Dexterity"
[TYPE] == "CraftingPlan" && [NAME] == "Plan: Razorspikes of Strength"
[TYPE] == "CraftingPlan" && [NAME] == "Plan: Razorspikes of Intelligence"
[TYPE] == "CraftingPlan" && [NAME] == "Plan: Razorspikes of Vitality"

i know its not that hard to input them manually but i figure, i did the work i may as well contribute a little.
also, these rules do nothing in the "common.dis" so i suggest putting them in the "rare.dis" as well as the rest of them that are in the "common.dis" and as always make sure to put the trash rule after them
Code:
[TYPE] == "CraftingPlan" -> [TRASH]

pick and choose which ones u want and add them in
 
Another small modification I would like is to set a slider for minimum spirit in order to cast Bell. I've been seeing the bot spams Wave of Light and sometimes Serenity grays out, meaning you don't have enough spirit to use it.

Would there be a way to check if serenity is in the action bar, and if so, add a +10 minimum spirit requirement to all spirit using skills like WoL or mantra? It would be of use for people in high Mp's.
It's not really that important, as the time it takes to refill 10 spirit is normally really low, so if it takes much coding or ability tweaking, surely you have a lot of other issues to work with in higher priority!
 
I found a strange bot behaviour that I think is not intended, i'll try to explain it best I can.

When the bot finds a high priority mobile target (like an elite morlok, or and elite conjurer) it will switch to default attack since I have no other fury generators on my build ( http://us.battle.net/d3/en/calculator/barbarian#hQUPkR!ZYW!ZZZccY )

Problem is, the bot will keep using default attack even when it gets surrounded by mobs instead of switching to ww. I watched this happen 3 times in mp8 and each time the bot ended up dead.It had fury enough all along.

Even if another high priority target comes close enough, bot will sometimes switch to it, but keep using default attack.

Is that intended ? I have Selective whirlwind target unchecked under barb's combat options, so I assumed it would always use ww as its main attack no matter the target.

Is there a way around this? Thank you

Haha, funny, I just came on to report this bug, it is quite game breaking, and it happens fairly often. I also use ignore elites and have no fury generator, whilst sitting at max fury, it still uses the "white" attack, and doesn't WW, it can be surrounded by 10 or 15 mobs even
 
Same problem with auto attacking when bot should be WW'ing.
Although it definitely seems to be related to the fact that my barb now auto attacks until he can use WoTB, if WoTB is on cd he will just auto attack until it is off cd and then start WW'ing. Whereas previously it would WW and then use WoTB when it had enough fury, which seems like a much better option.
 
Another issue: with elites ignored and some blacklisted monsters, when loot drops, the barb gets stuck attempting to run and pick it up (always seems to be about loot, occasional blocks on mobs still without) - Possible to add WW to loot? Painful to see it with 100 fury and just trying to walk to the loot with a mob in its path.
 
Same problem with auto attacking when bot should be WW'ing.
Although it definitely seems to be related to the fact that my barb now auto attacks until he can use WoTB, if WoTB is on cd he will just auto attack until it is off cd and then start WW'ing. Whereas previously it would WW and then use WoTB when it had enough fury, which seems like a much better option.

This, might be causing it to behave the way it is in WotB too in the same way. It definitely gets to WotB fury first, which for mp8-10 Keeps 2 is a real nightmare as the barb tries to auto swing the first 5 fallen maniacs upon entering, and splat :) WW and WotB when enough fury was much better
 
Ok after more testing, I only get the white attack no WW bug in one of 2 situations -

Barbarian is NOT in WotB, and is trying to generate fury to get into it. Doesn't WW only white attacks. - WOTB IS OFF CD AND READY TO BE USED.
Barbarian is in WotB, and WotB is OFF CD AND READY TO BE USED. When in WotB and the CD is still counting down, it doesn't seem to happen.

Must be an issue regarding that
 
Can you guys try this Barbarian.cs? Let me know if it fixes it.
 

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Can you guys try this Barbarian.cs? Let me know if it fixes it.

Looking much better, just noticing a few loot issues now but so far this is much much better, those 20-30 seconds it took to white attack mobs down was a significant loss
 
Looking much better, just noticing a few loot issues now but so far this is much much better, those 20-30 seconds it took to white attack mobs down was a significant loss

No looting logic was changed. Anyways, can you be more specific about "a few loot issues", what what exactly that means for you? I can't read your mind or see your bot :)
 
No looting logic was changed. Anyways, can you be more specific about "a few loot issues", what what exactly that means for you? I can't read your mind or see your bot :)

Well, not entirely sure, it is definitely skipping stuff, It could be to do with my settings, as I have trash mob count very high (15) and extended rage on, kill radius is 50, loot radius maximum too, it doesn't happen every time but it does happen.

When I posted that, I had just saw it killing a pack that dropped a 61 rare ring, it finished the pack and moved on, didn't go back to pick it up ever, then demonic essence dropped from a straggling elite that was following permanently, and it didn't pick that up either. It's hard to replicate as I only pick up jewelry & legendaries/demonics, but i'll try to note down anything further I see
 
im not sure though if this is trinity related or db related but im also having issues with ignore elites on CotA runs. Somehow the bot detects the skeleton boss as not elite. I tried reading the dictionaries in the trinityplugin but somehow the boss also is a 5395 same as the resurrected skeletons.

and also regarding the using default attack and not using ww. i always see it being done when the toon just recently died and tries to wait for the fury for the wotb yet the skill isnt yet ready. im not sure if i make sense though :|
 
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