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Trinity 1.7.2.9

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Don't think this requires a log, but, at the very beginning of each run, when I teleport into the dungeon I'm starting off in, It will not cast my Familiar for my Wizard anymore. Energy Armor, and Magic Weapon cast just fine, but, it seems to skip Familiar. It will however, cast Familiar after my Energy Armor, and Magic Weapon get low on time.
 
Can you consider putting warcry's use timer on the cooldown instead of its overall duration? Since the skill produces fury and survivability it should be used immediately when it comes off of cooldown. I have noticed that is used when its entire duration finishes. This could be very costly if a bot is running in hardcore, disconnects and loses warcry during the disconnected period.


THANKS!

It's used when fury is under 50% or if we don't have the buff, both in and out of combat.

If we have the buff and fury is over 50%, it won't be used. You want it to be used if fury is over 50%, regardless if we have the buff or not?

What rune are you using with War Cry in this case?
 
anothe problem with destructibles - in 1.7.2.5 5/10 times bot cant destruct objects and trying to attack it from invalid range a few times
NOW it wors - bot trying to attack from invalid range one item 4 and more times! going like an idiont forward and back :)
 
Going through the whole 'reconfigure all my bots' routine, such a pain =P Any easy way around this?
Seems to be working well (Monk) but DB keeps spamming:
[14:45:46.415 N] [YetAnotherRelogger] Failed to get Trinity info:
[14:45:46.415 N] [YetAnotherRelogger] Error: Object reference not set to an instance of an object.
[14:45:46.415 N] [YetAnotherRelogger] Error: at YARPLUGIN.TrinitySupport.get_bMainBotPaused() in c:\Users\Dave\Downloads\DemonBuddy\Plugins\YAR\Plugin.cs:line 926

Obviously a YAR issue, but it didn't do it with .6, any ideas?
 
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What else is it doing? Mine is destroying everything in its path, without remorse or patience!

the old one was doing the same destroying everything on its path, but this one i dont know it is weird, it is even going back to destroy objects, seems that it is looking for objects to destroy them and if it sees any mob around killing them, but the problem is, it is not leaving any single objects on the map, destroying all of them changing his way to destroy objects. my gp/h with old profile was never less than 500gp/h, i am on 300gp/h now,something wrong with my barbarian.

i just want to use new profile as my old profile had small problem which is when inventory was full, it sometimes wasnt using town portal and the bot was clearing all acts again again with full inventory.
 
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This version is almost flawless for TR monks, really good WoL on elites :D
Thanks rrrix!
 
It's used when fury is under 50% or if we don't have the buff, both in and out of combat.

If we have the buff and fury is over 50%, it won't be used. You want it to be used if fury is over 50%, regardless if we have the buff or not?

What rune are you using with War Cry in this case?

I use impunity with warcry. My concern with its current usage is only when a crash or disconnect occurs. I want my bot going into the crash with a full timer of warcry which would increase the chance of surviving. I don't monitor my bots and really the only chance they have of dieing is during a crash/disconnect. This would also allow me to consider using inspiring presence to gain another 1k-2k regen. Currently i have no choice but to use tough as nails because of warcry not being used immediately.

They are such hard workers and I'm very proud of them. I would hate to see them die because of not having a full timer of warcry :).

*I want it to be used immediately when it is available to be used.
 
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Thanks for the major update! Loving the improvements. Still i have some issues with the new version; (running a WD with, 2 destr obj range)
- Its destroying all destructibles, and running inbetween loot, mobs, and destructibles randomly. This is taking alot of time. With the random movement i mean it can move down up to pickup loot, move down to kill a mob, and move up again to destroy some destructibles. My exp/gph went down with roughly 1/3.
- I noticed it missing some tome of secrets, but no other loot (yet)
- Soul harvest is being cast regardless of a dense mobpack (it casts it with 0/1 mobs in range sometimes)
- Acid Rain is being used as primary skill, my default attack is only used if low on mana. This isnt really a problem, but just something that might be eligible for some improvement. The default attack does good dmg, so it can be cast before an acid rain attack imo.

ANyhow, appreciate all the hard work and efforts put into this :)
 
the old one was doing the same destroying everything on its path, but this one i dont know it is weird, it is even going back to destroy objects, seems that it is looking for objects to destroy them and if it sees any mob around killing them, but the problem is, it is not leaving any single objects on the map, destroying all of them changing his way to destroy objects. my gp/h with old profile was never less than 500gp/h, i am on 300gp/h now,something wrong with my barbarian.

i just want to use new profile as my old profile had small problem which is when inventory was full, it sometimes wasnt using town portal and the bot was clearing all acts again again with full inventory.

If you don't have your World objects tab set up like this, try it:

KqQDogE.png
 
If you don't have your World objects tab set up like this, try it:

KqQDogE.png

I have it set like that, and it does go beserk on all destructibles. :)

Btw i also notice it running back to already destroyed destructibles often.
 
Finally :D Been checking the ongoing changes on the devchannel. I'll get back after some test running :)

Where is the dev channel?


@ RRIX

Btw thanks rrix looks great! Anything in the pipeline for Wizard with cold attacks since they were buffed such as blizzard getting aimed at mobs and such? Any way thanks again this is great!
 
If you don't have your World objects tab set up like this, try it:

KqQDogE.png

it is exactly the same, this new profile seems smoother didnt counter any stuck yet, but as i told you :) i feel like my barbarian exists to destroy objects now :)
 


You Should Check These Settings Also, To Make Sure They Are Not Overriding Or Something
 
rrix.. i'll give this a go later tonight... thanks for your efforts..

got a question:
is it possible to toggle 'avoid' elites and focus on trash mobs (high mp legendary farming)..

seems higher MP legendary farming is the way to go now.. no need for NV stacks...
some people are getting 5+ per hour.. and 3 drop per kill...

MP10 Barb Legendary Farming Build ... http://www.youtube.com/watch?v=bSwNxT1V6Z0

most bots wont be able to do mp10...
mp5-8 might be possible..
 
One run, one profile - to make the log short and clean.

First of all big thanks for this update. Especially for fixing this damn barb whirlwinding all around the map :P

But I have to say that I've experienced this bug with attacking destructibles from too far more than bot used to in previous versions. If I'm not mistaken it happens only with these big barricades (Act III, Skycrown/Stonefort - not running profiles for other acts). I have my options set as you pictured few pages before so it's not the settings issue.
My barb is not pure obstacles destroyer but he sometimes attacks the void where object was seconds before.

Also, sometimes right before town portal barb is using WarCry or Sprint. Is it possible to make him not to? ;>

In other news, everything else seems to work great. Even managed to break 40kk exp/h barrier with my profile so thanks again and keep up the good work!
 

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But I have to say that I've experienced this bug with attacking destructibles from too far more than bot used to in previous versions. If I'm not mistaken it happens only with these big barricades (Act III, Skycrown/Stonefort - not running profiles for other acts). I have my options set as you pictured few pages before so it's not the settings issue.
My barb is not pure obstacles destroyer but he sometimes attacks the void where object was seconds before.

There's actually a very good reason for this - let me explain.

Barricades in particular are a pain - simply due to the shape of them. They're usually large, rectangular, and positioned at an odd angle relative to the hero.

Shape data is not available to Trinity - so, I have no way of actually detecting whether a barricade is long, short, tall, fat, wide, small, blocking or non-blocking. There's no way to "see" like the human player would, and figure out the best approach and range to destroy this thing from.

The only data we have on objects, is their "radius". This is effectively making a non-round object into a round object - this radius is sometimes correct, but mostly incorrect and I usually have to go stand next to the said barricade and dump a few statistics with my tools so I can hard code barricade and destructible radius' into Trinity.

This also helps explain why you'll see the behavior when the bot attacks a barricade, for example from the "thin" direction, completely misses, then moves closer, attacks again and finally destroys it.

Then there is the problem of after that 2nd attack, after which there is a destruction animation, which can take anywhere from 250ms to 500ms depending on how big the destructible is and other parameters. So in this time, Trinity still "sees" a barricade and has enough time to let off yet another attack, since the object is still "there" but is actually in the "being destroyed" phase of its animation.

In my opinion, the time it takes to do this is relatively small in comparison to what would happen on the flip side if we chose to completely *ignore* barricades unless we were stuck on them. We would have to wait until our movement speed is 0, at which point we can then attack, perhaps miss again, re-position ourselves, and re-attack. I'm not sure if you were all around ~ 4-5 months ago when the bot wouldn't/couldn't destroy ANYTHING, but for me, it works much better today than it did then.

As time goes on I will continue to review and tune parameters such as these, but it may not be the highest priority of the day.

Cheers,

rrrix
 
solved the problem, just deleted demonbuddy and downloaded again, downloaded trinity again, instead of belphegor plugin i chosed the generic one and problem solved, very nice plugin running very smoothly,

Thanks rrrix, you are the king! :)
 
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