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Trinity 1.7.2.9

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New version broke my CM wizards. They just take a wp, kill some mobs and then just stand there until inactivity timer gets triggered. I'll try to get a log later.
 
Thank you for nice explanation. Gives quite a view about Trinity and amount of work required to improve it.

I wonder however how it is that sometimes bot goes perfectly destroying only things in his way and sometimes he's like "herp derp, let's get stuck on this" ;)

And no, I'm quite new to DB community - end of December. But couple of friends were running DB with nice profit and they said that after this big ban wave in EU bot was having quite a trouble to get back on tracks.

But hey, now it's working quite well and thanks to people like you we - the leechers :P - keep getting better and better versions so :D
Looking forward to see next updates and I will keep you posted on any troubles that occure for me.
 
solved the problem, just deleted demonbuddy and downloaded again, downloaded trinity again, instead of belphegor plugin i chosed the generic one and problem solved, very nice plugin running very smoothly,

Thanks rrrix, you are the king! :)


Oy... no no...

You need the Trinity combat Routine. Do not use Generic, do not use Belphegor!
 
New version broke my CM wizards. They just take a wp, kill some mobs and then just stand there until inactivity timer gets triggered. I'll try to get a log later.

Very strange, my CM/WW is performing very well! Just switched to Storm Armor/Scramble, got some new boots and my GPH jumped 200k/hour :)
 
View attachment 7360 2013-03-11 17.26.txt

New version broke my CM wizards. They just take a wp, kill some mobs and then just stand there until inactivity timer gets triggered. I'll try to get a log later.


same here

[22:41:26.793 N] Waiting 29.1 seconds before next game...
[22:41:27.860 N] [YetAnotherRelogger] Unknown response! "Error: Unknown process"
[22:41:47.114 N] [YetAnotherRelogger] Disabled!
[22:41:55.988 N] Creating new game. Params: [Act:A3 Difficulty:Inferno Quest:101758 QuestStep:1 ResumeFromSave:False IsPrivate:False Handicap:0]
[22:42:01.544 N] Loaded profile Act 3 Full Clear Starter Profile by rrrix
[22:42:01.544 N] GameChanged. Clearing actors
[22:42:01.604 D] Joined a game!
[22:42:01.644 D] [QuestTools] LastJoinedGame is 03/11/2013 17:42:01
[22:42:01.644 N] [Atom] - JOINING GAME!
[22:42:02.177 N] ProfileOrderManager.OnGameJoined, Reloading profile.
[22:42:02.566 N] Loaded profile Act 3 Full Clear Starter Profile by rrrix
[22:42:02.566 N] Game joined, Resetting profile caches.
[22:42:02.589 N] ========== Grid segmentation resetting!!! ============
[22:42:02.592 D] Resetting current behavior.
[22:42:02.592 N] ========== Grid segmentation resetting!!! ============
[22:42:02.629 V] [QuestTools] Act changed from Invalid to A3 (200) SnoId=70017
[22:42:02.629 V] [QuestTools] worldId changed from 0 to 172909
[22:42:02.631 V] [QuestTools] levelAreaId changed from 0 to 92945
[22:42:02.637 V] [QuestTools] questId changed from 0 to 101758
[22:42:02.638 V] [QuestTools] questStepId changed from 0 to 1
[22:42:02.638 V] [QuestTools] Change(s) occured at Position x="389" y="424" z="0"
[22:42:02.747 D] Parsing parent type table: 167097204
[22:42:03.317 D] Replaced hook [ProfileOrderBehavior_Hook] 2f3f34f5-7e03-4734-a404-f7bafb54e1b4
[22:42:03.353 N] [Trinity]Starting up Generic Cache Manage thread
[22:42:03.354 N] [Trinity]Starting up Generic Blacklist Manager thread
[22:42:03.783 N] Loaded profile Load Random Act 3 Area by rrrix
[22:42:03.821 D] Replaced hook [ProfileOrderBehavior_Hook] 7a83cee7-281b-4f70-a993-358863557944
[22:42:03.836 N] [QuestTools] Disabled Reloading Profile on Death
[22:42:03.963 D] Replaced hook [ProfileOrderBehavior_Hook] 20713bc6-e9b3-4b23-9c96-cc164194e53d
[22:42:03.974 N] [QuestTools] Disabled Debug Logging
[22:42:04.377 D] Replaced hook [ProfileOrderBehavior_Hook] 65509251-e3aa-4e61-a246-412d110677cb
[22:42:04.402 N] [Trinity]TrinityLoadOnce: Found 10 Total Profiles, 0 Used Profiles, 10 Unused Profiles
[22:42:04.405 N] [Trinity]TrinityLoadOnce: Loading next random profile: Stonefort.xml
[22:42:04.801 N] Loaded profile Stonefort by rrrix
[22:42:04.836 D] Replaced hook [ProfileOrderBehavior_Hook] 8b86c55f-532a-4439-8862-bed04fcf14f9
[22:42:04.852 N] Using Waypoint to Stonefort Clear pt 1
[22:42:04.964 D] Replaced hook [ProfileOrderBehavior_Hook] 75b00301-c2c4-443b-b821-ef1c8c1d2eb2
[22:42:05.013 D] Generating path to Moving to use waypoint - <402, 414, 1>
[22:42:05.038 D] Successfully generated path from {X=169,Y=155} to {X=166,Y=161} in 00:00:00.0044480 with 7(2) hops
[22:42:05.038 D] Client path generated.
[22:42:05.039 D] Generated path to <402, 414, 1> (Moving to use waypoint) with 2 hops.
[22:42:07.748 N] Using Waypoint Waypoint-116 Number:1
[22:42:08.726 V] [QuestTools] levelAreaId changed from 92945 to -1
[22:42:08.727 V] [QuestTools] Change(s) occured at Position x="4272" y="4252" z="-25"
[22:42:08.735 D] System.Reflection.TargetInvocationException: Exception has been thrown by the target of an invocation. ---> System.NullReferenceException: Object reference not set to an instance of an object.
at Zeta.Internals.Actors.DiaActivePlayer.get_ParagonExperienceNextLevel()
at Zeta.CommonBot.GameStats.(Object , EventArgs )
--- End of inner exception stack trace ---
at System.RuntimeMethodHandle._InvokeMethodFast(IRuntimeMethodInfo method, Object target, Object[] arguments, SignatureStruct& sig, MethodAttributes methodAttributes, RuntimeType typeOwner)
at System.RuntimeMethodHandle.InvokeMethodFast(IRuntimeMethodInfo method, Object target, Object[] arguments, Signature sig, MethodAttributes methodAttributes, RuntimeType typeOwner)
at System.Reflection.RuntimeMethodInfo.Invoke(Object obj, BindingFlags invokeAttr, Binder binder, Object[] parameters, CultureInfo culture, Boolean skipVisibilityChecks)
at System.Delegate.DynamicInvokeImpl(Object[] args)
at System.Delegate.DynamicInvoke(Object[] args)
at Zeta.CommonBot.Pulsator.(Delegate , Object[] ) --> System.NullReferenceException: Object reference not set to an instance of an object.
at Zeta.Internals.Actors.DiaActivePlayer.get_ParagonExperienceNextLevel()
at Zeta.CommonBot.GameStats.(Object , EventArgs )
[22:42:10.270 N] ========== Grid segmentation resetting!!! ============
[22:42:10.271 V] [QuestTools] worldId changed from 172909 to 93099
[22:42:10.272 V] [QuestTools] levelAreaId changed from -1 to 93173
[22:42:10.273 V] [QuestTools] Change(s) occured at Position x="4272" y="4252" z="-25"
[22:42:10.317 D] Navigator.Clear
[22:42:10.331 D] [Atom] - Game is loading, sleeping inactivity thread.
[22:42:14.519 D] Replaced hook [ProfileOrderBehavior_Hook] 958a1631-95da-4671-90b9-bde87be9932b
[22:42:14.647 N] Clearing Stonefort pt 1
[22:42:14.862 D] Replaced hook [ProfileOrderBehavior_Hook] 207b83bd-3450-40f3-bf6b-b0233df86672
[22:42:14.869 D] Navigator.Clear
[22:42:14.870 V] [SafeMoveTo] Initialized questId="101758" stepId="1" x="4054" y="3722" z="0" pathPrecision=50
[22:42:14.883 D] Generating path to questId="101758" stepId="1" x="4054" y="3722" z="0" pathPrecision=50 - <4205.62, 4090.418, -17.30553>
[22:42:14.890 D] Successfully generated path from {X=261,Y=173} to {X=195,Y=146} in 00:00:00.0036261 with 70(11) hops
[22:42:14.890 D] Client path generated.
[22:42:14.890 D] Generated path to <4205.62, 4090.418, -17.30553> (questId="101758" stepId="1" x="4054" y="3722" z="0" pathPrecision=50) with 11 hops.
[22:42:15.686 D] Navigator.Clear
[22:42:15.686 D] Generating path to questId="101758" stepId="1" x="4054" y="3722" z="0" pathPrecision=50 - <4194.059, 4080.807, -17.12644>
[22:42:15.705 D] Successfully generated path from {X=257,Y=167} to {X=192,Y=142} in 00:00:00.0036216 with 67(11) hops
[22:42:15.705 D] Client path generated.
[22:42:15.705 D] Generated path to <4194.059, 4080.807, -17.12644> (questId="101758" stepId="1" x="4054" y="3722" z="0" pathPrecision=50) with 11 hops.
[22:42:16.452 D] Navigator.Clear
[22:42:16.452 D] Generating path to questId="101758" stepId="1" x="4054" y="3722" z="0" pathPrecision=50 - <4189.034, 4065.303, -14.47714>
[22:42:16.469 D] Successfully generated path from {X=251,Y=165} to {X=186,Y=140} in 00:00:00.0030222 with 66(11) hops
[22:42:16.469 D] Client path generated.
[22:42:16.469 D] Generated path to <4189.034, 4065.303, -14.47714> (questId="101758" stepId="1" x="4054" y="3722" z="0" pathPrecision=50) with 11 hops.
[22:42:17.006 D] Successfully generated path from {X=246,Y=164} to {X=227,Y=139} in 00:00:00.0014782 with 35(4) hops
[22:42:17.019 D] Successfully generated path from {X=246,Y=164} to {X=227,Y=141} in 00:00:00.0010082 with 33(4) hops
[22:42:17.022 D] Successfully generated path from {X=246,Y=164} to {X=229,Y=143} in 00:00:00.0008001 with 31(4) hops
[22:42:17.027 D] Successfully generated path from {X=246,Y=164} to {X=232,Y=143} in 00:00:00.0006490 with 31(4) hops
[22:42:17.031 D] Successfully generated path from {X=246,Y=164} to {X=228,Y=145} in 00:00:00.0008694 with 29(4) hops
[22:42:17.034 D] Successfully generated path from {X=246,Y=164} to {X=234,Y=146} in 00:00:00.0004922 with 28(6) hops
[22:42:17.038 D] Successfully generated path from {X=246,Y=164} to {X=226,Y=150} in 00:00:00.0004614 with 24(4) hops
[22:42:17.042 D] Successfully generated path from {X=246,Y=164} to {X=227,Y=144} in 00:00:00.0009897 with 30(4) hops
[22:42:17.047 D] Successfully generated path from {X=246,Y=164} to {X=229,Y=148} in 00:00:00.0005969 with 26(4) hops
[22:42:17.054 D] Successfully generated path from {X=246,Y=164} to {X=222,Y=151} in 00:00:00.0009446 with 25(4) hops
[22:42:17.063 D] Successfully generated path from {X=246,Y=164} to {X=225,Y=148} in 00:00:00.0005435 with 26(4) hops
[22:42:17.068 D] Successfully generated path from {X=246,Y=164} to {X=229,Y=147} in 00:00:00.0006695 with 27(4) hops
[22:42:17.072 D] Successfully generated path from {X=246,Y=164} to {X=224,Y=147} in 00:00:00.0005923 with 27(4) hops
[22:42:17.075 D] Successfully generated path from {X=246,Y=164} to {X=231,Y=153} in 00:00:00.0003440 with 21(4) hops
[22:42:17.079 D] Successfully generated path from {X=246,Y=164} to {X=231,Y=156} in 00:00:00.0002413 with 18(4) hops
[22:42:17.155 D] Navigator.Clear
[22:42:17.155 D] Generating path to questId="101758" stepId="1" x="4054" y="3722" z="0" pathPrecision=50 - <4185.825, 4051.296, -6.03025>
[22:42:17.163 D] Successfully generated path from {X=245,Y=164} to {X=181,Y=135} in 00:00:00.0054000 with 65(11) hops
[22:42:17.163 D] Client path generated.
[22:42:17.163 D] Generated path to <4185.825, 4051.296, -6.03025> (questId="101758" stepId="1" x="4054" y="3722" z="0" pathPrecision=50) with 11 hops.
[22:42:17.821 D] Navigator.Clear
[22:42:17.821 D] Generating path to questId="101758" stepId="1" x="4054" y="3722" z="0" pathPrecision=50 - <4183.858, 4037.514, 0.207175>
[22:42:17.829 D] Successfully generated path from {X=240,Y=164} to {X=175,Y=135} in 00:00:00.0054304 with 66(9) hops
[22:42:17.829 D] Client path generated.
[22:42:17.829 D] Generated path to <4183.858, 4037.514, 0.207175> (questId="101758" stepId="1" x="4054" y="3722" z="0" pathPrecision=50) with 9 hops.
[22:43:02.746 V] [Trinity]Bot TPS set to 8
[22:43:02.746 V] [Trinity]Using Trinity Unstucker
[22:43:08.074 D] Start/Stop Button Clicked!
[22:43:08.079 N] Stopping the bot.
[22:43:08.079 D] CurrentBot.Stop()
[22:43:08.080 D] Navigator.Clear()
[22:43:08.080 D] Navigator.Clear
[22:43:08.080 D] TreeHooks.Instance.ClearAll()
[22:43:08.080 D] OnStop event
[22:43:08.080 D] OnStop Event Invoking
[22:43:08.099 D] ProfileOrderManager.OnBotStop. Resetting caches.
[22:43:08.099 N] ========== Grid segmentation resetting!!! ============
[22:43:08.100 D] Resetting current behavior.
[22:43:08.173 N] Bot Thread Ended. Was this requested?
[22:43:08.308 N] [YetAnotherRelogger] Unknown response! "Error: Unknown process"
[22:43:11.405 D] Cannot stop a bot when it is not running.
[22:43:11.408 D] Forcing closed all current windows.
 
Last edited:
julianjg, can you make your Plugins > Trinity > Config > Advanced tab look like this?

MYCCgPB.png


Log Targetting System
Log Target Weight System
Log Behavior System

Then reproduce the problem, and re-attach another log?
 
Derp, found a rogue IsWaitingForPower wiggled it's way into the cache system for health wells, so anytime there's a healthwell present and within range the bot would stand around and pick its nose... so weird.

Root cause is definitely Gremlins, or beer, maybe.

Anywho, new build incoming. Testing out some tweaks with Destructibles/barricades at the same time.
 
Yes - so no twisters are sent, or is it just not using your default Wand attack?
It takes the wp and kills the mobs there, but then they stand still there and doesn't move or attack.

Edit: Sweet.
 
1.7.2.8 linked on first post of this thread, or Trinity download page.

Should fix the wonky CM/WW stuff (when, strangely, a healthwell was present), and I tweaked barricades/destructibles a little bit, and slightly modified the ZigZag loop distances.

Anyways, working better :)

cheers,

rrrix
 
Thanks for the quick fix :)

Edit: Still same problem. I'll get you a log.

Edit 2: Used wp, killed one mob and then stopped doing anything.
 

Attachments

Last edited by a moderator:
View attachment 5468 2013-03-11 21.12.txt
ok here it is doing the same thing it attacks then as soon as it hit twisters then blizard , it will finally hit chain reaction standing still and will stay right whee the black mak is from that skill on ground!

there is a fresh log with a bunch of tracking stuff checked for you!

Seems that the blizzard or chain reaction attack stops it right where it hit the attack button and does nothing at all after?

THE ABOVE LINK IS NEWEST ONE IDK WHAT IS ALL BELOW!
 

Attachments

Last edited:
How about monks? Anyone tried this version with a monk? :)
 
Are You Going To Make A Change Log For 1.7.2.8 Or Is It Only What You Changed Above?
 
Are You Going To Make A Change Log For 1.7.2.8 Or Is It Only What You Changed Above?
It's most likely only what he changed above, to make it obvious that he changed it. But I also have a feeling, based on the people claiming the bug is still there, that we will se 1.7.2.9 in the upcoming days.
 
hello
i got some questions/problems

is it ok that the "wait for loot drop after kill" option is now set 0 by default?

when i use file based script rules,will the trinity scoring under the "Scoring/Townruns" tab be inactive then?

is it save to just rename the legendary.dis that db will keep all legs? or is there another way?

since the last 3 trinity versions it seems to ignore the ilvl pickup settings in some way.i set Rare : Weapons 63 , Armor 63 but its still collecting ilvl 61 and 62.already tried clean install of everything.no success
 
is it ok that the "wait for loot drop after kill" option is now set 0 by default?

Yes - this is how I run my bots.

when i use file based script rules,will the trinity scoring under the "Scoring/Townruns" tab be inactive then?

Not necessarily, some items may still be scored. Legendary items are never scored, however. Hard rules will score less items. Soft rules will leave more items to score.

is it save to just rename the legendary.dis that db will keep all legs? or is there another way?

Good question... i think that will work though.

since the last 3 trinity versions it seems to ignore the ilvl pickup settings in some way.i set Rare : Weapons 63 , Armor 63 but its still collecting ilvl 61 and 62.already tried clean install of everything.no success

This depends on the itemrules you're using. If you're using soft or hard rules that come with Trinity, yes, these settings are likely ignored. You can customize your itemrules however - that's where their power truly shines.
 
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