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[Plugin] "Item Rules 2" File based scripting language!

U using [03:07:55.596 N] Demonbuddy v1.0.1241.295 started

in the ItemRules2102UniTrinity1-7-1-17BetaDB140 it says BetaDB ... its only for newest Beta Demonbuddy ...

Oh thats work for itemrule2 ??? im copy Interpreter.cs from Trinity 1717 folder , AbilitySelector.cs from ItemRules2102UniTrinity1-7-1-15BetaDB140 and running work with Demonbuddy v1.0.1241.295 :D , its ok ??
 
im mix some file error and test ItemRules2102UniTrinity1-7-1-17BetaDB140 running with Demonbuddy v1.0.1241.295 . That's work fine , but im not belive itemrule2 , its go to trash with 1 item Skon , im skip it and sell to AH with 100M gold , im not remember stat but have %life steal , 1 socket .

Note : ItemRules2102UniTrinity1-7-1-17BetaDB140 running very good with move , skill , evason fireball ...etc
 
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Inorder to get access to that item statistics viewer I need to donate?
 
Hi Dark, I would like to know/understand what is calculate whit this code .... [DMGFACTOR] > ?

Thx
 
From readme file:
// [DMGFACTOR] | dmg factor = as% + crit%*2 + critdmg%/5 + average/20
 
Inorder to get access to that item statistics viewer I need to donate?

One would assume so, but I've donated 3 days ago and am yet to recieve an answer in skype or via PM here, so donation doesn't garantee you that I guess -_-
 
Roleplayer, you receive the donor info by email, not by pm or skype. Check your email (junk, deleted, etc)
 
русские правила нужно переводить самому)
 
Многие используют русский клиент и в первых версиях плагина они были.
Я перевел, но не работает нифига :(
 
Could someone help me how to set it so id doesn't pick up 2h weapons, rare heads and chests?
I have tried editing the pickup.dis but still didn't manage to get it to work.
Thanks for the help.
 
[QUALITY] == "Rare" && [BASETYPE] == "Weapon" && [TWOHAND] -> [IGNORE]
[QUALITY] == "Rare" && [TYPE] == "Helm" -> [IGNORE]
[QUALITY] == "Rare" && [TYPE] == "Chest" -> [IGNORE]

Class specific heads and chests:
[QUALITY] == "Rare" && [TYPE] == "SpiritStone" -> [IGNORE]
[QUALITY] == "Rare" && [TYPE] == "VoodooMask" -> [IGNORE]
[QUALITY] == "Rare" && [TYPE] == "WizardHat" -> [IGNORE]
[QUALITY] == "Rare" && [TYPE] == "Cloak" -> [IGNORE]
 
Thank you very much i have added it to the pickup.dis will see if it worked this time.
 
How can I download from the repository? I dont see any files, only what has been changed o_o (yes I donated)

edit: nvm im an idiot >,<
 
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What am I doing wrong? I checked the config file and it defaults to the hard ruleset. So I go into the hard folder and into the pickup.dis and add:
[QUALITY] == "Rare" && [BASETYPE] == "Weapon" && [TWOHAND] -> [IGNORE][QUALITY] == "Rare" && [TYPE] == "Cloak" -> [IGNORE][QUALITY] == "Rare" && [TYPE] == "Shield" -> [IGNORE]

To the bottom of it. Then I go into trinity and change the item rules to item based script rules. But it still picks up two handers and shield and cloaks...
 
Getting this with latest beta ItemRules2102UniTrinity1-7-1-17BetaDB140.zip

Compiler Error Plugins\GilesTrinity\Settings\Combat\GoblinPriority.cs(4,17) : error CS0101: The namespace 'GilesTrinity.Settings.Combat' already contains a definition for 'GoblinPriority'


Edit -- looks like i wasn't fully updated on my DB.
 
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Got a couple of questions.
1) I've donated and you gave me access to the donator repository. There is no logviewer there though. Is there a way to get access to logviewer? How, where?
2) Have you changed anything regarding russian legendaries lately? I've used my own legendary.dis file and made it work around 2-3 weeks ago with regex fix (adding the code manually with hands) but after that I've updated to your latest version (carrying my file over) and it seems like something is broke again: I ahven't seen a single legendary stashed in more than a week.
 
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