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[Zoinx] Sarkoth - Demon Hunter Guide

@chrisssj3

I do not think loot radius or any of that stuff has anything to do with my character randomly TPing to town or just running into mobs and dying.

To answer your question im using loot radius: 60 and I have no radius to gold pickup

It tp's to town because the cellar doesn't always spawn.
 
Code:
<?xml version="1.0" encoding="utf-8" ?>

<ItemRules name="Default Item Rules" useRoundedValues="true">
  <!-- Zoinx Loot/Sell/Keep - Sarkoth Inferno Farming -->
  <Priority priority1="Keep" priority2="Salvage" priority3="Sell" />


  <Categories>
    <Category ruleType="PickUp">
      
      <!-- Pick up all magic+ items -->
      <ItemRule>
        <StatRules>
          <Rule quality="Magic1" />
        </StatRules>
      </ItemRule>


      <!-- Pick up gold, at least in stacks of 100 -->
      <ItemRule itemName="Gold" stack="50" />
      
      <!-- Pick up all pages and tomes, blacksmithing/jewelcrafting -->
      <ItemRule itemName="Page of*" stack="1" />
      <ItemRule itemName="Tome of*" stack="1" />
      
      <!-- Gems -->
      <ItemRule itemName="*Ruby*" stack="1" />
      <ItemRule itemName="*Emerald*" stack="1" />
      <ItemRule itemName="*Topaz*" stack="1" />
      <ItemRule itemName="*Amethyst*" stack="1" />


      <!-- Health potions -->
      <ItemRule itemName="*Health Potion*" stack="1" />
	  
	  <!-- Pick up designs and plans, blacksmithing/jewelcrafting --> 
      <ItemRule itemName="Plan:*" stack="1" /> 
      <ItemRule itemName="Design:*" stack="1" />
	  
    </Category> 


    <Category ruleType="Keep">
	
	  <!-- Keep designs and plans, blacksmithing/jewelcrafting --> 
      <ItemRule itemName="Plan:*" /> 
      <ItemRule itemName="Design:*" />
      
      <ItemRule itemBaseType="Weapon" twoHanded="true" description="High DPS 2h Weapons">
        <StatRules>
          <!-- Magic Weapons should have at least 1200 DPS -->
          <Rule stat="DPS" minValue="1100" quality="Magic1" />
          <!-- Rare weapons should have at least 1100 considering they provide extra stats most of the time. -->
          <Rule stat="DPS" minValue="1000" quality="Rare4" />
        </StatRules>
      </ItemRule>


      <ItemRule itemBaseType="Weapon" twoHanded="false" description="High DPS 1h Weapons">
        <StatRules>
		<!-- Magic Weapons should have at least 900 DPS -->
          <Rule stat="DPS" minValue="900" quality="Magic1" />
		  <!-- Rare weapons should have at least 800 considering they provide extra stats most of the time. -->
          <Rule stat="DPS" minValue="800" quality="Rare4" />
        </StatRules>
      </ItemRule>


	  	<!-- All Armor with min value of 100 Int/Dex.-->
      <ItemRule itemBaseType="Armor" description="Keep Armor">
        <StatRules>
		  <!-- All Armor with min value of 100 Dex.-->
		  <Rule stat="Dexterity" minValue="100" quality="Magic1" />
		  <Rule stat="Dexterity" minValue="100" quality="Rare4" />
		  <!-- All Armor with min value of 100 Int.-->
          <Rule stat="Intelligence" minValue="100" quality="Magic1" />
		  <Rule stat="Intelligence" minValue="100" quality="Rare4" />
		  <!-- All Armor with min value of 20 Gold Find.-->
		  <Rule stat="GoldFind" minValue="20" quality="Magic1" />
		  <Rule stat="GoldFind" minValue="20" quality="Rare4" />
		  <!-- All Armor with min value of 20 Magic Find.-->
		  <Rule stat="MagicFind" minValue="20" quality="Magic1" />
		  <Rule stat="MagicFind" minValue="20" quality="Rare4" />
		  <!-- All Armor with min value of 13% Increased Attack Speed.-->
		  <Rule stat="AttackSpeedPercent" minValue="13" quality="Magic1" />
		  <Rule stat="AttackSpeedPercent" minValue="13" quality="Rare4" />
        </StatRules>
      </ItemRule>
	  
	  	<!-- All Armor with min value of 100 Int/Dex.-->
      <ItemRule itemBaseType="Jewlery" description="Keep Armor">
        <StatRules>
		  <!-- All Armor with min value of 100 Dex.-->
		  <Rule stat="Dexterity" minValue="100" quality="Magic1" />
		  <Rule stat="Dexterity" minValue="100" quality="Rare4" />
		  <!-- All Armor with min value of 100 Int.-->
          <Rule stat="Intelligence" minValue="100" quality="Magic1" />
		  <Rule stat="Intelligence" minValue="100" quality="Rare4" />
		  <!-- All Armor with min value of 20 Gold Find.-->
		  <Rule stat="GoldFind" minValue="20" quality="Magic1" />
		  <Rule stat="GoldFind" minValue="20" quality="Rare4" />
		  <!-- All Armor with min value of 20 Magic Find.-->
		  <Rule stat="MagicFind" minValue="20" quality="Magic1" />
		  <Rule stat="MagicFind" minValue="20" quality="Rare4" />
		  <!-- All Armor with min value of 13% Increased Attack Speed.-->
		  <Rule stat="AttackSpeedPercent" minValue="13" quality="Magic1" />
		  <Rule stat="AttackSpeedPercent" minValue="13" quality="Rare4" />
        </StatRules>
      </ItemRule>
      
    </Category>
	
    <Category ruleType="Sell"> 
	
	  <!--Sells everything else --> 
      <ItemRule description="Sell Everything"> 
        <StatRules> 
          <Rule quality="Magic1" /> 
		  <Rule quality="Rare4" /> 
        </StatRules> 
      </ItemRule> 
    </Category> 
</Categories>


  <!-- Available Stats:
  
            Intelligence
            Strength
            Vitality
            Dexterity
            Armor - this is the "base" armor of an item.
            ArmorBonus - this is the "bonus" armor on the item. Represented in the tooltip as "+x Armor"
            ArmorTotal - this is the "total" armor for the item.


            // Damage % Increases - These are typically things like 3% Fire Damage - typically found on Wizard/WD items
            FireDamagePercent
            ColdDamagePercent
            LightningDamagePercent
            PoisonDamagePercent
            ArcaneDamagePercent
            HolyDamagePercent


            MinDamage - this is the smaller of the 2 when the tooltip states "+5-10 damage" or similar.
            MaxDamage - the max value of the above
            DPS - weapon DPS. This is the DPS as shown in the tooltip.


            GoldFind
            MagicFind 


            // Increase modifiers
            AttackSpeedPercent


            // Weapon
            WeaponAttacksPerSecond
            WeaponMinDamage
            WeaponMaxDamage


            // Misc
            MovementSpeed - run speed %
            HealthGlobeBonus
            HealthPerSecond
            LifePercent
            Level - item level. DOES NOT MATCH IN-GAME ITEM LEVEL REQUIREMENT!


            // Resists
            ResistAll
            ResistArcane
            ResistCold
            ResistPhysical
            ResistLightning
            ResistFire
            ResistPoison
            ResistHoly


            Thorns


            DamageReductionPhysicalPercent
            
            Sockets
   -->
</ItemRules>
 
Last edited:
Here are my loot rules.
Code:
<?xml version="1.0" encoding="utf-8" ?>

<ItemRules name="Default Item Rules" useRoundedValues="true">
  <!-- Zoinx Loot/Sell/Keep - Sarkoth Inferno Farming -->
  <Priority priority1="Keep" priority2="Salvage" priority3="Sell" />


  <Categories>
    <Category ruleType="PickUp">
      
      <!-- Pick up all magic+ items -->
      <ItemRule>
        <StatRules>
          <Rule quality="Magic1" />
        </StatRules>
      </ItemRule>


      <!-- Pick up gold, at least in stacks of 100 -->
      <ItemRule itemName="Gold" stack="50" />
      
      <!-- Pick up all pages and tomes, blacksmithing/jewelcrafting -->
      <ItemRule itemName="Page of*" stack="1" />
      <ItemRule itemName="Tome of*" stack="1" />
      
      <!-- Gems -->
      <ItemRule itemName="*Ruby*" stack="1" />
      <ItemRule itemName="*Emerald*" stack="1" />
      <ItemRule itemName="*Topaz*" stack="1" />
      <ItemRule itemName="*Amethyst*" stack="1" />


      <!-- Health potions -->
      <ItemRule itemName="*Health Potion*" stack="1" />
	  
	  <!-- Pick up designs and plans, blacksmithing/jewelcrafting --> 
      <ItemRule itemName="Plan:*" stack="1" /> 
      <ItemRule itemName="Design:*" stack="1" />
	  
    </Category> 


    <Category ruleType="Keep">
	
	  <!-- Keep designs and plans, blacksmithing/jewelcrafting --> 
      <ItemRule itemName="Plan:*" /> 
      <ItemRule itemName="Design:*" />
      
      <ItemRule itemBaseType="Weapon" twoHanded="true" description="High DPS 2h Weapons">
        <StatRules>
          <!-- Magic Weapons should have at least 1200 DPS -->
          <Rule stat="DPS" minValue="1100" quality="Magic1" />
          <!-- Rare weapons should have at least 1100 considering they provide extra stats most of the time. -->
          <Rule stat="DPS" minValue="1000" quality="Rare4" />
        </StatRules>
      </ItemRule>


      <ItemRule itemBaseType="Weapon" twoHanded="false" description="High DPS 1h Weapons">
        <StatRules>
		<!-- Magic Weapons should have at least 900 DPS -->
          <Rule stat="DPS" minValue="900" quality="Magic1" />
		  <!-- Rare weapons should have at least 800 considering they provide extra stats most of the time. -->
          <Rule stat="DPS" minValue="800" quality="Rare4" />
        </StatRules>
      </ItemRule>


	  	<!-- All Armor with min value of 100 Int/Dex.-->
      <ItemRule itemBaseType="Armor" description="Keep Armor">
        <StatRules>
		  <!-- All Armor with min value of 100 Dex.-->
		  <Rule stat="Dexterity" minValue="100" quality="Magic1" />
		  <Rule stat="Dexterity" minValue="100" quality="Rare4" />
		  <!-- All Armor with min value of 100 Int.-->
          <Rule stat="Intelligence" minValue="100" quality="Magic1" />
		  <Rule stat="Intelligence" minValue="100" quality="Rare4" />
		  <!-- All Armor with min value of 20 Gold Find.-->
		  <Rule stat="GoldFind" minValue="20" quality="Magic1" />
		  <Rule stat="GoldFind" minValue="20" quality="Rare4" />
		  <!-- All Armor with min value of 20 Magic Find.-->
		  <Rule stat="MagicFind" minValue="20" quality="Magic1" />
		  <Rule stat="MagicFind" minValue="20" quality="Rare4" />
		  <!-- All Armor with min value of 13% Increased Attack Speed.-->
		  <Rule stat="AttackSpeedPercent" minValue="13" quality="Magic1" />
		  <Rule stat="AttackSpeedPercent" minValue="13" quality="Rare4" />
        </StatRules>
      </ItemRule>
	  
	  	<!-- All Armor with min value of 100 Int/Dex.-->
      <ItemRule itemBaseType="Jewlery" description="Keep Armor">
        <StatRules>
		  <!-- All Armor with min value of 100 Dex.-->
		  <Rule stat="Dexterity" minValue="100" quality="Magic1" />
		  <Rule stat="Dexterity" minValue="100" quality="Rare4" />
		  <!-- All Armor with min value of 100 Int.-->
          <Rule stat="Intelligence" minValue="100" quality="Magic1" />
		  <Rule stat="Intelligence" minValue="100" quality="Rare4" />
		  <!-- All Armor with min value of 20 Gold Find.-->
		  <Rule stat="GoldFind" minValue="20" quality="Magic1" />
		  <Rule stat="GoldFind" minValue="20" quality="Rare4" />
		  <!-- All Armor with min value of 20 Magic Find.-->
		  <Rule stat="MagicFind" minValue="20" quality="Magic1" />
		  <Rule stat="MagicFind" minValue="20" quality="Rare4" />
		  <!-- All Armor with min value of 13% Increased Attack Speed.-->
		  <Rule stat="AttackSpeedPercent" minValue="13" quality="Magic1" />
		  <Rule stat="AttackSpeedPercent" minValue="13" quality="Rare4" />
        </StatRules>
      </ItemRule>


      <!-- Keep rares and legendaries, regardless of stats. -->
      <ItemRule ruleType="Keep" description="Rare and better items!">
        <StatRules>
          <Rule quality="Rare4" />
        </StatRules>
      </ItemRule>
      
    </Category>


  <!-- Available Stats:
  
            Intelligence
            Strength
            Vitality
            Dexterity
            Armor - this is the "base" armor of an item.
            ArmorBonus - this is the "bonus" armor on the item. Represented in the tooltip as "+x Armor"
            ArmorTotal - this is the "total" armor for the item.


            // Damage % Increases - These are typically things like 3% Fire Damage - typically found on Wizard/WD items
            FireDamagePercent
            ColdDamagePercent
            LightningDamagePercent
            PoisonDamagePercent
            ArcaneDamagePercent
            HolyDamagePercent


            MinDamage - this is the smaller of the 2 when the tooltip states "+5-10 damage" or similar.
            MaxDamage - the max value of the above
            DPS - weapon DPS. This is the DPS as shown in the tooltip.


            GoldFind
            MagicFind 


            // Increase modifiers
            AttackSpeedPercent


            // Weapon
            WeaponAttacksPerSecond
            WeaponMinDamage
            WeaponMaxDamage


            // Misc
            MovementSpeed - run speed %
            HealthGlobeBonus
            HealthPerSecond
            LifePercent
            Level - item level. DOES NOT MATCH IN-GAME ITEM LEVEL REQUIREMENT!


            // Resists
            ResistAll
            ResistArcane
            ResistCold
            ResistPhysical
            ResistLightning
            ResistFire
            ResistPoison
            ResistHoly


            Thorns


            DamageReductionPhysicalPercent
            
            Sockets
   -->
</ItemRules>

thanks for posting this :D
 
thats strange the toon dont even pickup items from the ground just teleporting
 
Yup it is not picking anything now, but I managed to copy paste the Armor and Jewelry keep to my itemrules.

Another question Zoinx, how do you have 25% Movement Speed when the only item that awards you movement speed is Boots, are you using Hot Persuit Passive, because if you are you forgot to mention it :)
 
this loot rule isnt good, he doesnt pick up anytthing and teleports
 
Yup it is not picking anything now, but I managed to copy paste the Armor and Jewelry keep to my itemrules.

Another question Zoinx, how do you have 25% Movement Speed when the only item that awards you movement speed is Boots, are you using Hot Persuit Passive, because if you are you forgot to mention it :)
Read back a few pages. Pants can have MvSd as well. Mine have 13% (not sure if it does to 15%?)
 
I am having some problems with this bot, maybe some others are as well.

When I enable to "killwait" plugin my bot just runs into the mobs and dies.
At the start of every game it casts ferrets right away, and uses all its discipline.
Sometimes it runs past the initial mobs at the gate and then town portals to town.

Any ideas?

same problem here.
 
Which looting rules do you use? 'Cause if I follow your guide it's all perfect until my bags gets full, it just goes to the stash and tries to deposit everything but fails, lol.


I am also having some stashing problems, it keeps trying to take one item and place it on top of an item in the stash, so essentially the items swap places and it keeps doing that in an infinite loop
 
Give me 1 second on the LootRules, I messed something up
 
Why doesn't the profle use the 2nd spell (the elemental arrow) would speed up the process alot faster
 
how can u mess up copy and paste :D

if you want to keep secret just admit... it doesnt matter to admit lol
 
do you use v103 or v100?
v103
how can u mess up copy and paste :D

if you want to keep secret just admit... it doesnt matter to admit lol
I added a few things I wanted to keep.

Someone loot at my first post and look at the loot rules... WHERE IS IT MESSING UP NOW... No idea why its not working :mad:
 
Why doesn't the profle use the 2nd spell (the elemental arrow) would speed up the process alot faster
That would be a problem with Mammon, post in this thread with a log asking that question, cause for me it used Ele Arrow.
 
v103

I added a few things I wanted to keep.

Someone loot at my first post and look at the loot rules... WHERE IS IT MESSING UP NOW... No idea why its not working :mad:

I can't seem to get v103, i'm stuck with v100
 
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