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Zero durability bug

Jaake

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Joined
Apr 1, 2016
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Just had a situation when Trinity thought I had a zero durability on items (which is wrong), closed the game and couldn't enter back in leaving lots of errors in logs

Beginning
[Adventurer] Opening Nephalem Rift
[Trinity 2.14.541] World Changed. IsCombatModeOverridden=False
[Trinity 2.14.541] Durability is zero, emergency leave game
Leaving game, reason: Durability is zero.
[Trinity 2.14.541] Clicking UI element Conversation Button (544467104)
System.Reflection.TargetInvocationException: Exception has been thrown by the target of an invocation. ---> System.Exception: Only part of a ReadProcessMemory or WriteProcessMemory request was completed, at addr: 00000000, Size: 144
at GreyMagic.ExternalProcessMemory.ReadByteBuffer(IntPtr addr, Void* buffer, Int32 count)
at GreyMagic.MemoryBase.ReadArray[T](IntPtr addr, Int32 count)
at Zeta.Game.Internals.Map`2.‫*‪‏‎*‫‎‏*‪‏‎‪**‏‏‪‏*‬**‏*‬*.get_BucketPointers()
at Zeta.Game.Internals.Map`2.‫*‪‏‎*‫‎‏*‪‏‎‪**‏‏‪‏*‬**‏*‬*.get_Buckets()
....

P.S. Forgot to mention, that I had to spent 80k on repairs, which equals to like 50% of durability left, not even close to "zero" as Trinity assume

Full log attached
 

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Last edited:
mmm Ok, thnx for reporting this.
 
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