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zerg key farm (very fast version)

you are right it should log out. ill change that.

ball lightning builds are bad for act2 keywarden anyways. just use frost with danettas set and without tasker.
Mind posting the build you're using with Danettas/Illusory for M6?

And thanks for the profile.
 
try a fresh install. or maybe its the new db/trinity/qt version. i dont know if they changed anything but i can assure you i will probably not look into the new versions for at least a week.
im pretty sure its not profile related though.


What version of Demonbuddy - Trinity - Questtools and GSR is this working on 100% then ?
 
Mind posting the build you're using with Danettas/Illusory for M6?

And thanks for the profile.
first post in my a5 bounty thread
What version of Demonbuddy - Trinity - Questtools and GSR is this working on 100% then ?
trinity 2.1.24, qt 2.40, db beta 485 is working for me
what folder do you put those files in? and do you need to download each one?

I am wanting to farm keys to make the infernal machines.
try reading the first post.
 
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I have this error :

System.NullReferenceException: Object reference not set to an instance of an object.
at Zeta.Bot.ProfileOrderManager.(ProfileBehavior , Boolean )
at Zeta.Bot.ProfileOrderManager.(Boolean )
at Zeta.Bot.ProfileOrderManager.(Object , EventArgs )
at Zeta.Bot.GameEvents.[](EventHandler`1 , Object ,  )

Could u help? I am not so good at computer at all.
 
I followed exactly as ur post 1, but the bot just stand in the town.
Already have trinity and the files are on the demonbuddy folder.





 
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I followed exactly as ur post 1
you are missing the plugin. ezupdater is probably deleting it. never used ezupdater and i dont recommend it. just fucks with your setup everytime a new version comes up.
 
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I install all of them again. Bot is running but ignore Key warden and just running around map :( .

P/s: I return to older version of DB and it works well. so impressive. Thanks a lot .
 
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mrbubbel, could you take a look over the problem i wrote on the last page of this thread? I've double and tripplechecked with everything you've written, and the issue is still happening. Thanks :)
 
mrbubbel, could you take a look over the problem i wrote on the last page of this thread? I've double and tripplechecked with everything you've written, and the issue is still happening. Thanks :)
no idea. kadalaspree is throwing some errors. i doubt its the problem though.
 
Indeed. Any ideas what other things i could try, other than what has been mentioned or listed? :)
 
sry for my bad English

Hi, I have a problem( needed only 3 act and all worked very well until I had an even number, then everything stopped to work( to fix this I need to give the keys which I need for another hero to make them missing and put keybot.cs in the qt folder then run the bot and delete keybot.cs then everything starts to work fine until the number of keys will not be equal

if you do not remove keybot.cs after you run it without rejoining goes again in act 3 where already cleaned

I use keyfarm normal version
 
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i want keybot. attack to skill very many trash on fire Automatic crossbow
 
Yo what the fuck is wrong with this profile, it keeps auto porting LEAVING THE KEY ON THE GROUND. My Trinity settings are correct.

Pls fix, I have to watch this thing can't afk at all.

I'm about to downgrade my DB see if that fixes it.

edit - okay it works on stable but not on beta DB. which really isn't an issue, beta is beta.
 
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There's a bug where if you die after killing the Warden the profile will think he's still alive and just keep searching endlessly. Not sure how you can fix this without breaking situations where you die without killing.... pls fix if possible. It's very easy to die after killing because this profile has combat disabled and the first thing it tries to do is teleport home and you've usually aggro'd a bunch of shit while searching.

Code:
Loaded profile Act 2 Key
Game joined, Resetting profile caches.
ToggleTargeting, new values: Looting:True LootRadius:50 Combat:False KillRadius:0
Using Waypoint. Number:23
[QuestTools][ExploreDungeonTag] ExploreDungeon Started
---------- Found ----------
ToggleTargeting, new values: Looting:True LootRadius:50 Combat:True KillRadius:0
[QuestTools][BotEvents] Player died! Position=<3787.828, 4430.069, 100.1> QuestId=312429 StepId=2 WorldId=70885
Clicked revive at corpse button
[QuestTools][BotEvents] Player died! Position=<3782.93, 4432.33, 100.1> QuestId=312429 StepId=2 WorldId=70885
Clicked revive at corpse button
[QuestTools][BotEvents] Player died! Position=<3782.744, 4419.365, 100.1> QuestId=312429 StepId=2 WorldId=70885
Clicked revive at corpse button
[QuestTools][BotEvents] Player died! Position=<3818.039, 4435.07, 98.332> QuestId=312429 StepId=2 WorldId=70885
Clicked revive at last checkpoint button
ToggleTargeting, new values: Looting:True LootRadius:50 Combat:False KillRadius:0
[Trinity] Your bot got stuck! Trying to unstuck (attempt #1 of 10 attempts) Act="OpenWorld" questId="312429" stepId="2" worldId="70885"
[Trinity] Your bot got stuck! Trying to unstuck (attempt #2 of 10 attempts) Act="OpenWorld" questId="312429" stepId="2" worldId="70885"
[Trinity] Your bot got stuck! Trying to unstuck (attempt #3 of 10 attempts) Act="OpenWorld" questId="312429" stepId="2" worldId="70885"
[Trinity] Your bot got stuck! Trying to unstuck (attempt #4 of 10 attempts) Act="OpenWorld" questId="312429" stepId="2" worldId="70885"
[Trinity][Performance] Execution of Navigator.MoveTo took 1505.77ms.
[Trinity] Navigator UnstuckAttempt dest=x="3679" y="4436" z="99" (Name=waterTower_A_Oasis_caOut_Breakable Dist=85 IsElite=False LoS=False HP=-1.00 Dir=NW) duration=1506 distance=86 
[Trinity][Performance] Execution of HandleTarget.HandleBasicMovement took 1506.93ms.
[Trinity][Performance] Execution of HandleTarget took 1565.60ms.
[Trinity] Your bot got stuck! Trying to unstuck (attempt #5 of 10 attempts) Act="OpenWorld" questId="312429" stepId="2" worldId="70885"
[Trinity] Your bot got stuck! Trying to unstuck (attempt #6 of 10 attempts) Act="OpenWorld" questId="312429" stepId="2" worldId="70885"
[Trinity][Performance] Execution of Navigator.MoveTo took 1505.76ms.
[Trinity][Performance] Execution of HandleTarget.HandleBasicMovement took 1506.99ms.
[Trinity] Navigator UnstuckAttempt dest=x="3679" y="4436" z="99" (Name=waterTower_A_Oasis_caOut_Breakable Dist=76 IsElite=False LoS=False HP=-1.00 Dir=N) duration=1506 distance=77 
[Trinity][Performance] Execution of HandleTarget took 1561.89ms.
[Trinity] Your bot got stuck! Trying to unstuck (attempt #7 of 10 attempts) Act="OpenWorld" questId="312429" stepId="2" worldId="70885"
[Trinity] Your bot got stuck! Trying to unstuck (attempt #8 of 10 attempts) Act="OpenWorld" questId="312429" stepId="2" worldId="70885"
[Trinity][Performance] Execution of Navigator.MoveTo took 1522.33ms.
[Trinity] Navigator UnstuckAttempt dest=x="3793" y="4426" z="100" (Name=Emerald_15 Dist=45 IsElite=False LoS=False HP=-1.00 Dir=SW) duration=1523 distance=48 
[Trinity][Performance] Execution of HandleTarget.HandleBasicMovement took 1523.63ms.
[Trinity][Performance] Execution of HandleTarget took 1580.09ms.
[Trinity] Your bot got stuck! Trying to unstuck (attempt #9 of 10 attempts) Act="OpenWorld" questId="312429" stepId="2" worldId="70885"
[Trinity] Your bot got stuck! Trying to unstuck (attempt #10 of 10 attempts) Act="OpenWorld" questId="312429" stepId="2" worldId="70885"
[Trinity][Performance] Execution of Navigator.MoveTo took 1506.96ms.
[Trinity] Navigator UnstuckAttempt dest=x="3793" y="4426" z="100" (Name=Emerald_15 Dist=41 IsElite=False LoS=False HP=-1.00 Dir=S) duration=1508 distance=44 
[Trinity][Performance] Execution of HandleTarget.HandleBasicMovement took 1512.06ms.
[Trinity][Performance] Execution of HandleTarget took 1562.35ms.
[Trinity][Performance] Execution of Navigator.MoveTo took 1520.22ms.
[Trinity][Performance] Execution of HandleTarget.HandleBasicMovement took 1521.47ms.
[Trinity] Navigator UnstuckAttempt dest=x="3793" y="4426" z="100" (Name=Emerald_15 Dist=45 IsElite=False LoS=False HP=-1.00 Dir=S) duration=1521 distance=48 
[Trinity][Performance] Execution of HandleTarget took 1569.60ms.
Stopping the bot.
 
There's a bug where if you die after killing the Warden the profile will think he's still alive and just keep searching endlessly. Not sure how you can fix this without breaking situations where you die without killing.... pls fix if possible. It's very easy to die after killing because this profile has combat disabled and the first thing it tries to do is teleport home and you've usually aggro'd a bunch of shit while searching.

Code:
Loaded profile Act 2 Key
Game joined, Resetting profile caches.
ToggleTargeting, new values: Looting:True LootRadius:50 Combat:False KillRadius:0
Using Waypoint. Number:23
[QuestTools][ExploreDungeonTag] ExploreDungeon Started
---------- Found ----------
ToggleTargeting, new values: Looting:True LootRadius:50 Combat:True KillRadius:0
[QuestTools][BotEvents] Player died! Position=<3787.828, 4430.069, 100.1> QuestId=312429 StepId=2 WorldId=70885
Clicked revive at corpse button
[QuestTools][BotEvents] Player died! Position=<3782.93, 4432.33, 100.1> QuestId=312429 StepId=2 WorldId=70885
Clicked revive at corpse button
[QuestTools][BotEvents] Player died! Position=<3782.744, 4419.365, 100.1> QuestId=312429 StepId=2 WorldId=70885
Clicked revive at corpse button
[QuestTools][BotEvents] Player died! Position=<3818.039, 4435.07, 98.332> QuestId=312429 StepId=2 WorldId=70885
Clicked revive at last checkpoint button
ToggleTargeting, new values: Looting:True LootRadius:50 Combat:False KillRadius:0
[Trinity] Your bot got stuck! Trying to unstuck (attempt #1 of 10 attempts) Act="OpenWorld" questId="312429" stepId="2" worldId="70885"
[Trinity] Your bot got stuck! Trying to unstuck (attempt #2 of 10 attempts) Act="OpenWorld" questId="312429" stepId="2" worldId="70885"
[Trinity] Your bot got stuck! Trying to unstuck (attempt #3 of 10 attempts) Act="OpenWorld" questId="312429" stepId="2" worldId="70885"
[Trinity] Your bot got stuck! Trying to unstuck (attempt #4 of 10 attempts) Act="OpenWorld" questId="312429" stepId="2" worldId="70885"
[Trinity][Performance] Execution of Navigator.MoveTo took 1505.77ms.
[Trinity] Navigator UnstuckAttempt dest=x="3679" y="4436" z="99" (Name=waterTower_A_Oasis_caOut_Breakable Dist=85 IsElite=False LoS=False HP=-1.00 Dir=NW) duration=1506 distance=86 
[Trinity][Performance] Execution of HandleTarget.HandleBasicMovement took 1506.93ms.
[Trinity][Performance] Execution of HandleTarget took 1565.60ms.
[Trinity] Your bot got stuck! Trying to unstuck (attempt #5 of 10 attempts) Act="OpenWorld" questId="312429" stepId="2" worldId="70885"
[Trinity] Your bot got stuck! Trying to unstuck (attempt #6 of 10 attempts) Act="OpenWorld" questId="312429" stepId="2" worldId="70885"
[Trinity][Performance] Execution of Navigator.MoveTo took 1505.76ms.
[Trinity][Performance] Execution of HandleTarget.HandleBasicMovement took 1506.99ms.
[Trinity] Navigator UnstuckAttempt dest=x="3679" y="4436" z="99" (Name=waterTower_A_Oasis_caOut_Breakable Dist=76 IsElite=False LoS=False HP=-1.00 Dir=N) duration=1506 distance=77 
[Trinity][Performance] Execution of HandleTarget took 1561.89ms.
[Trinity] Your bot got stuck! Trying to unstuck (attempt #7 of 10 attempts) Act="OpenWorld" questId="312429" stepId="2" worldId="70885"
[Trinity] Your bot got stuck! Trying to unstuck (attempt #8 of 10 attempts) Act="OpenWorld" questId="312429" stepId="2" worldId="70885"
[Trinity][Performance] Execution of Navigator.MoveTo took 1522.33ms.
[Trinity] Navigator UnstuckAttempt dest=x="3793" y="4426" z="100" (Name=Emerald_15 Dist=45 IsElite=False LoS=False HP=-1.00 Dir=SW) duration=1523 distance=48 
[Trinity][Performance] Execution of HandleTarget.HandleBasicMovement took 1523.63ms.
[Trinity][Performance] Execution of HandleTarget took 1580.09ms.
[Trinity] Your bot got stuck! Trying to unstuck (attempt #9 of 10 attempts) Act="OpenWorld" questId="312429" stepId="2" worldId="70885"
[Trinity] Your bot got stuck! Trying to unstuck (attempt #10 of 10 attempts) Act="OpenWorld" questId="312429" stepId="2" worldId="70885"
[Trinity][Performance] Execution of Navigator.MoveTo took 1506.96ms.
[Trinity] Navigator UnstuckAttempt dest=x="3793" y="4426" z="100" (Name=Emerald_15 Dist=41 IsElite=False LoS=False HP=-1.00 Dir=S) duration=1508 distance=44 
[Trinity][Performance] Execution of HandleTarget.HandleBasicMovement took 1512.06ms.
[Trinity][Performance] Execution of HandleTarget took 1562.35ms.
[Trinity][Performance] Execution of Navigator.MoveTo took 1520.22ms.
[Trinity][Performance] Execution of HandleTarget.HandleBasicMovement took 1521.47ms.
[Trinity] Navigator UnstuckAttempt dest=x="3793" y="4426" z="100" (Name=Emerald_15 Dist=45 IsElite=False LoS=False HP=-1.00 Dir=S) duration=1521 distance=48 
[Trinity][Performance] Execution of HandleTarget took 1569.60ms.
Stopping the bot.
dont die then i guess. i dont have a quick fix and i dont spend any time on d3 atm.
 
dont die then i guess. i dont have a quick fix and i dont spend any time on d3 atm.

I think a quick fix would be faster combat after killing KW, because it just stands there trying to tp and dies. It does go into combat eventually but only after failing tp a bunch of times, when it could be the reverse.
 
I think a quick fix would be faster combat after killing KW, because it just stands there trying to tp and dies. It does go into combat eventually but only after failing tp a bunch of times, when it could be the reverse.
there is no time between combat in the profile. are you running V2?
try changing your trinity settings. bigger combat radius for example. its not profile related.
 
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