mrbubbel
New Member
- Joined
- May 21, 2014
- Messages
- 367
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- 5
sorry cant helpHey all, im in need of some advice
Diablo 3 freezes everytime at the same spot when using this profile
when i load the loaderkey profile it start Oasis and kill the warden then it tps to town restart game twice and then game freezes the second the char spawns in the city even before moving or anything
and demonbuddy goes crazy in red text saying something about out of sync
i allready tried reinstalling diablo 3 and download the stable and beta version of demonbuddy and the same things happens
i can't for the life of me figure this one out.. any help would be appreciated
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System.Exception: Process must have frozen or gotten out of sync: InjectionFinishedEvent_was_never_fired
at GreyMagic.Executor.WaitForInjection(Int32 timeout)
at GreyMagic.Executor.Execute(Int32 timeout)
at GreyMagic.Executor.Execute()
at ..(Executor , String )
at Zeta.Game.Internals.SNO.TagMap.GetTagMapEntryAsInteger(Int32 key)
at Zeta.Game.Internals.SNO.SNORecordActor.get_GizmoType()
at Zeta.Bot.Navigation.MainGridProvider.(DiaObject )
at System.Linq.Enumerable.WhereEnumerableIterator`1.MoveNext()
at Zeta.Bot.Navigation.MainGridProvider.(BitArray )
at Zeta.Bot.Navigation.MainGridProvider.Update()
at Trinity.Trinity.GameEvents_OnGameChanged(Object sender, EventArgs e) in c:\Users\oragle\Desktop\original version\Plugins\Trinity\Helpers\GameEvents.cs:line 114
at Zeta.Bot.GameEvents.[](EventHandler`1 , Object , )
GameChanged. Clearing actors
System.Exception: Process must have frozen or gotten out of sync: InjectionFinishedEvent_was_never_fired
at GreyMagic.Executor.WaitForInjection(Int32 timeout)
at GreyMagic.Executor.Execute(Int32 timeout)
at GreyMagic.Executor.Execute()
at ..(Executor , String )
at Zeta.Game.Internals.SNOTable.(Int32 )
at Zeta.Game.Internals.SNOTable.GetRecord[T](Int32 snoId)
at Zeta.Game.Internals.Actors.ACD.get_ActorInfo()
at Zeta.Game.Internals.Actors.ACD.get_ActorType()
at Zeta.Game.Internals.ActorManager.()
at Zeta.Game.Internals.ActorManager.Update()
at Zeta.Bot.Logic.BrainBehavior.<.cctor>b__162(Object s, EventArgs e)
at Zeta.Bot.GameEvents.[](EventHandler`1 , Object , )
ProfileOrderManager.OnGameJoined, Reloading profile.
[Trinity] New Game - resetting everything
[Trinity] New Game, resetting Gold Inactivity Timer
Loaded profile Key Loader
Game joined, Resetting profile caches.
imo the newest qt works quiet well.will there be any plans to continually update this profile to make the pathing more efficient?
sure it can. thats the only thing i might change. so dont expect anything special like keybot before it got paid onlyWhy bot can`t create one game for all keys? And start a new game each time 1 key acquired? Can this issuie can be solved somehow?
ps does difficukty affect the chance of key drop?

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