What's new
  • Visit Rebornbuddy
  • Visit Panda Profiles
  • Visit LLamamMagic
  • Visit Resources
  • Visit Downloads
  • Visit Portal
RebornBuddy Forums

Register a free account today to become a member! Once signed in, you'll be able to participate on this site by adding your own topics and posts, as well as connect with other members through your own private inbox!

[Zekken] Avoid telegraphed attacks.

Can Zekken worth with Ultima? With Kupo and Zekken, the cross-class abilities don't get used, but Ultima lets you specify.

I'm not positive but I don't see why not. Zekken just moves out of the way of mob aoe. It shouldn't effect what ever combat rotation your using wether that be Ultima or Kupo. But I've only been using reborn buddy for a few days now so like I said I'm not positive.
 
I'm not positive but I don't see why not. Zekken just moves out of the way of mob aoe. It shouldn't effect what ever combat rotation your using wether that be Ultima or Kupo. But I've only been using reborn buddy for a few days now so like I said I'm not positive.
This should be the case. Zekken is not a Combat Routine (CR) and should not be doing anything with your rotation.
 
So Great addon.. it's good to be able to avoid telegraphs...

Quick question - is there anyway to make this not do anything if it's not standing in a telegraph... i'm running fates with large groups of adds spawning and when they do telegraphs, even when it isnt standing in them.. it goes spastic and turns around for like 5 seconds avoiding nothing. or runs around for 30 seconds avoiding all the telegraphs it's not standing in....

so is there a way to detect only when it's actually in a telegraph?
 
Problem is there's no way for me to know when you're in a telegraphed spell other than guessing based on the spell shape database. Rebornbuddy has no way of knowing directly from the game. So I do this buy adding the spell shape's reach value with a small buffer. Try lowering the spell shape's reach for the spells that are giving you trouble.
 
Problem is there's no way for me to know when you're in a telegraphed spell other than guessing based on the spell shape database. Rebornbuddy has no way of knowing directly from the game. So I do this buy adding the spell shape's reach value with a small buffer. Try lowering the spell shape's reach for the spells that are giving you trouble.

no problem, that answers my question! thanks for the reply4
 
Dragon Head Fates - l39 "The eyes have it" Mob: Steropes

does 2 attacks which are circles around him, he is quite large so the telegraphs in turn are also

10-tonze swing > big damage but you can survive
100-tonze swing > this is a 1 shot

uU7djTj.jpg
 
Hey. Thanks for the plugin seriously. This plugin has saved my character(s) plenty of times due to multiple adds. Appreciate the Work and Thanks again! Cheers!
 
Is there anyway to get this to work with combat assist, i know we dont have a full dungeon crawling script, but combat assist is close enough, but it would be nice if zekken worked with it so it was kind of like the WoW scripts where it could run dungeons avoid dmg etc.

it currently only seems to work with orderbot.
 
Is there anyway to get this to work with combat assist, i know we dont have a full dungeon crawling script, but combat assist is close enough, but it would be nice if zekken worked with it so it was kind of like the WoW scripts where it could run dungeons avoid dmg etc.

it currently only seems to work with orderbot.
I've seen it work with Fate Bot, which leads me to believe it's independent of any specific BotBase. Have you tried adding dungeon spells to the database and seeing if it works?

Shape Database

Quick Explanation Video

If you're grinding a spot and one of the mobs does a nasty telegraphed spell, to make Zekken avoid it in the future you have to add it to the shape database. To do that, do the following:

1. Go to /Rebornbuddy/Plugins/Zekken/Spell Screenshots/ and take a look at the screenshot of the spell you want to add. Notice the number in the screenshot's name, that's the spell's ID.
2. Go to /Rebornbuddy/Plugins/Zekken/Spell Shapes/ and open the XDatabase.xml file.
3. There are a few spell shape entries on the database already, copy paste one of the "XSpellShape" elements and change the ID property to the new spell's ID.
4. Modify the "Flags" properties of your new entry. These flags describe the shape of the telegraph. Be accurate, don't leave "Circle" and "Rectangle" on the same spell.
5. Save the XDatabase.xml file and close it.
6. On the Rebornbuddy application, go to Plugins and select Zekken. Click the "Compile" button, located where plugin settings usually are.

That's it! Now Zekken will avoid the new spell.
 
It won't work with Combat Assist because that bot base doesn't initialize the navigator, unlike Fate Bot and Order Bot which do. CA doesn't do it because it's supposed to not do any movement. In regards to dungeons, it's a bit more complicated than that. I have a few ideas on how to tackle these, but right now I'm busy on other projects I'm afraid. Nevertheless it would be a lot of work.
 
It won't work with Combat Assist because that bot base doesn't initialize the navigator, unlike Fate Bot and Order Bot which do. CA doesn't do it because it's supposed to not do any movement. In regards to dungeons, it's a bit more complicated than that. I have a few ideas on how to tackle these, but right now I'm busy on other projects I'm afraid. Nevertheless it would be a lot of work.
Good point. I forgot that CA was basically just for rotations. ;)
 
Would it work with Mud? That seems to do some navigation, as in closing in on target etc.
Only 2 ways to find out the answer to this:
1. Look throught the Mud Assist code to try and find out if he initializes the navigator.
2. Just try it out and see if it works.​

My bet is that Neverdyne is a little to busy to go searching through the Mud Assist code at the moment, and you can definitely try it out yourself and report back if it works!
 
hey guys is this working with the beta? i just downloaded it and im getting this error running it with fatebot, im using ultimate CR if that helps.
 

Attachments

hey guys is this working with the beta? i just downloaded it and im getting this error running it with fatebot, im using ultimate CR if that helps.

Nope, was some method that was broken (don't remember which one at the moment), Zekken needs to get updated to work right
 
Back
Top