Neverdyne
Community Developer
- Joined
- Sep 12, 2014
- Messages
- 649
So I downloaded this yesterday and gave it a try overnight. I watched it for a few hours then decided to let it run while I slept and it worked pretty well. It's a little clunky in regards to the way it stops the CR while it's moving to it's position, but I understand why it needs to work that way without a proper API to recognize telegraphed attacks. This is a good plugin and one I would love to see expanded upon. I do have one request from what I noticed when I woke up this morning. I woke up, dead, at the bottom of Witchdrop Cavern (24, 17 In game) in Coerthas lol. What happened was during the fate "Coming to a Head" the plugin went to move out of the way of a telegraphed attack, and it did move, right off the cliff, down into the cavern, and to my imminent demise lol. This hasn't happened again within the last few hours and I'm sure this was a coincidence, but it is something that would benefit the plugin in the long run so I thought I'd mention it.
Is there a way to add a height check to the coordinates that it designates "safe" to move to so it does not fall off cliffs? lol That would be great.
I apologize for not adding a log. If I can recreate the issue I will try to capture the log when it happens so it's not 7+ hours of data to sift through.
Thanks for the report, it's an issue I've known for a while. The problem is that it moves blindly right now, I'm working on a new version that moves using the mesh like the rest of the bot so those kinds of things will hopefully be avoided.