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[Zekken] Avoid telegraphed attacks.

dont work with mud assist, just tested killing mobs, and bot dont avoid circle AOE
 
nice! i love ur work! i still have to figure how to add others shpae! thanks!
Feel free to post your screenshots with a full telegraph and provide the spell ID in the screenshot name and I can add them to the database in my SVN.
 
Does anybody know if it is possible to modify the target facing, while avoiding circlar shapes?

Compare this with how Zekken avoid rectangular shape. For rectangular shape Zekken moving "through" the target, but the most important thing, Auto Face target directly and can use skills directly without any downtime.

When Zekken avoid circles and shapes, something goes wrong. It moves away from the circle, turns his back to the target, waiting for AOE lost ground in few seconds before autoface target and use new skills.

Is it possible to make Zekken to "auto face" directly after avoiding a circle, without waiting x number of seconds for the shape to dissapear from ground? It looks very Bottish, particular when there is many target and much aoe on the ground. The characters seems to be looking the wrong way most of the time :)
 
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Is it possible to make Zekken to "auto face" directly after avoiding a circle, without waiting x number of seconds for the shape to dissapear from ground? It looks very Bottish, particular when there is many target and much aoe on the ground. The characters seems to be looking the wrong way most of the time

This would be amazing :eek:

Gonna try out that most recently posted xdatabase. I currently use y2crazy's as mine was way smaller even with adding from other people's compliations. I find myself standing in way too much crap in HW fatebotting. It's not so bad with a high level chocobo doing the healing and having lots of +HP etc and using a tank class or a less delicate dps class. However, as say BRD or BLM I found that I did quite a bit of dying. Thanks for sharing!
 
Does anybody know if it is possible to modify the target facing, while avoiding circlar shapes?

Compare this with how Zekken avoid rectangular shape. For rectangular shape Zekken moving "through" the target, but the most important thing, Auto Face target directly and can use skills directly without any downtime.

When Zekken avoid circles and shapes, something goes wrong. It moves away from the circle, turns his back to the target, waiting for AOE lost ground in few seconds before autoface target and use new skills.

Is it possible to make Zekken to "auto face" directly after avoiding a circle, without waiting x number of seconds for the shape to dissapear from ground? It looks very Bottish, particular when there is many target and much aoe on the ground. The characters seems to be looking the wrong way most of the time :)

I agree with that. When there is like multiple mobs its dodging more then anything. Would be a huge improvement. Or like being able to strafe out of the " to be avoided area" would be insane. Walking throught it gets you into safety most of the time, but sometimes a strafe is better.
 
Great plugin, been using it since I started using RB.

I'm trying to make a custom avoidance trigger, but Zekken isn't taking a screenshot of the ability as it goes off. How else can I get the spell ID of the monster? It's a new monster introduced in 3.1, so XIVDB doesn't even have the spells in their DB.

The ability in question is Lightning Bolt, from the mob Pteranodon.
 
Great plugin, been using it since I started using RB.

I'm trying to make a custom avoidance trigger, but Zekken isn't taking a screenshot of the ability as it goes off. How else can I get the spell ID of the monster? It's a new monster introduced in 3.1, so XIVDB doesn't even have the spells in their DB.

The ability in question is Lightning Bolt, from the mob Pteranodon.
It will be one of these (that has a cast time):

http://xivdb.com/?search=Lightning+Bolt

You could add the ID, compile your changes and test Zekken by pulling a Pteranodon and seeing if Zekken avoids it properly. If nothing happens, change the ID and try again.
 
It will be one of these (that has a cast time):

http://xivdb.com/?search=Lightning+Bolt

You could add the ID, compile your changes and test Zekken by pulling a Pteranodon and seeing if Zekken avoids it properly. If nothing happens, change the ID and try again.

I've actually already tried that. I put them all in at the same time as separate triggers, not one by one, and it's still not reacting to it.
 
I started leveling a low level char and this plugin doesn't dodge ANYTHING. D:

What botbase are you using to invoke your combat routine (Combat , Orderbot, Lisbeth, etc?)
What combat routine are you using (Ultima, Edward, etc.?)
 
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So on the off chance that anyone has that error that I wasted about an hour trying to solve, if you don't have a compile button and opening the settings gives you a .net framework error, make sure that you save the contents of the .zip file directly into the plugins folder and not into a subfolder. I feel like an idiot.
 
I am also using this on a low level character doing low level fates and it does not dodge a single thing. I'm using Ultima Routine (this loads as soon as RB is loads so I idk whats "loading it") and then using FateBot from BotBases.

Again, nothing is being dodged.
 
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