Great cc...I mean seriously...ingenious with the jumping. Most realistic cc I have come across. Only issue is that the running into people as you say should probably be looked at.
Thanks, yes, I'm aware about this issue and I'm correcting it
Still by far the best PVP cc ever. Thanks! One thing though, how do I get it to shoot Widow Venom? I always keep that on targets in BG's.
When I developped the CC, it was before the 4.3 Patch, where the Widow Venom wasn't... effective. With this latest patch, it becomes interesting to apply it. So I'm going to implement it in the next releases with the possibility to disable it if the botter estimates it's not effective.
When fighting an enemy hunter and the enemy hunter uses Feign Death... the bot doesn't reselect the target but keeps following it.
It will be fixed in the next release.
Also when targeting certain classes such as pure ranged classes the bot shouldn't try to trap them. (Other hunters, mages, priests, warlocks etc) (On this same note certain skills shouldn't be used like Scatter Shot on certain classes as well... Unless you do a Scatter Shot + Freezing Trap Launcher for and Interrupt... This would only work out well on pure ranged classes..
Actually, I use Scatter Shot to interrupts the target if the Silencing Shot is not available. I use it also to snare the target when he's in melee. Some ranged magic classes go in melee to avoid the shots of the hunters (especially mages love that

).
Also Kill Shot doesn't seem to be the highest priority even when first targeting someone under 20% health.
The bot sometimes pulls his target with Chimera Shot. I rewrote the pull sequence and it will be available in the next release. Else in combat, Kill Shot has a higher priority.
Side note does this scan for healers within 40 yards and auto change target?
It's typically the job of the BotBase (BGBuddy for example). I recently discovered a good plugin which handle this kind of thing here (I don't know if it's up to date) :
http://www.thebuddyforum.com/honorbuddy-forum/plugins/pvp/51190-plugin-ultimate-pvp-suite.html
I believe the CC goes into melee to lay various traps. Note to the CC maker, is it possible to use a trap launcher instead, to lay the traps?
I only use traps when the target is in melee and as discussed above, I prefer keeping them even against ranged magic classes.
For the CC news, I'm rewriting the movement system to better handle the fight. I also included Serpent Sting in fights.
Zen