private string[] tranqList = {
"Fear Ward",
"Power Infusion",
"Power Word: Shield",
"Ice Barrier",
"Icy Veins",
"Master's Call",
"Hand of Freedom",
"Avenging Wrath",
"Hand of Protection",
"Hand of Sacrifice",
"Predator's Swiftness",
"Innervate",
"Sacrifice",
"Death Wish",
"Enrage",
"Unholy Frenzy"};
I love it but Could you please incorporate Scatter Shot a bit more
Tried it now and in PVP and I must say I got some mixed feelings about it. It looks great moving around and jumping but why does it move towards the enemy while attacking? I mean it's not a melee player... 99% of the fight is like this: Shoot-> Jump towards enemy -> shoot -> Jump towards enemy -> shoot -> to close to enemy, casting Disengage -> shoot -> jump towards enemy.....and so on.
IMO It should do the opposite, attack and jump around staying far away from target all times.